// Copyright 2008, Google Inc. // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #ifndef NET_BASE_TCP_CLIENT_SOCKET_H_ #define NET_BASE_TCP_CLIENT_SOCKET_H_ #include #include "base/message_loop.h" #include "net/base/address_list.h" #include "net/base/client_socket.h" namespace net { class TCPClientSocket : public ClientSocket, public MessageLoop::Watcher { public: // The IP address(es) and port number to connect to. The TCP socket will try // each IP address in the list until it succeeds in establishing a // connection. TCPClientSocket(const AddressList& addresses); ~TCPClientSocket(); // ClientSocket methods: virtual int Connect(CompletionCallback* callback); virtual int ReconnectIgnoringLastError(CompletionCallback* callback); virtual void Disconnect(); virtual bool IsConnected() const; // Socket methods: virtual int Read(char* buf, int buf_len, CompletionCallback* callback); virtual int Write(const char* buf, int buf_len, CompletionCallback* callback); private: int CreateSocket(const struct addrinfo* ai); void DoCallback(int rv); void DidCompleteConnect(); void DidCompleteIO(); virtual void OnObjectSignaled(HANDLE object); SOCKET socket_; OVERLAPPED overlapped_; WSABUF buffer_; CompletionCallback* callback_; // Stored outside of the context so we can both lazily construct the context // as well as construct a new one if Connect is called after Close. AddressList addresses_; // The addrinfo that we are attempting to use or NULL if uninitialized. const struct addrinfo* current_ai_; enum WaitState { NOT_WAITING, WAITING_CONNECT, WAITING_READ, WAITING_WRITE }; WaitState wait_state_; }; } // namespace net #endif // NET_BASE_TCP_CLIENT_SOCKET_H_