// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef NET_BASE_TCP_CLIENT_SOCKET_H_ #define NET_BASE_TCP_CLIENT_SOCKET_H_ #include "build/build_config.h" #if defined(OS_WIN) #include #include "base/object_watcher.h" #elif defined(OS_POSIX) struct event; // From libevent #define SOCKET int #include "base/message_pump_libevent.h" #endif #include "base/scoped_ptr.h" #include "net/base/address_list.h" #include "net/base/client_socket.h" #include "net/base/completion_callback.h" namespace net { // A client socket that uses TCP as the transport layer. // // NOTE: The implementation supports half duplex only. Read and Write calls // must not be in progress at the same time. class TCPClientSocket : public ClientSocket, #if defined(OS_WIN) public base::ObjectWatcher::Delegate #elif defined(OS_POSIX) public base::MessagePumpLibevent::Watcher #endif { public: // The IP address(es) and port number to connect to. The TCP socket will try // each IP address in the list until it succeeds in establishing a // connection. explicit TCPClientSocket(const AddressList& addresses); ~TCPClientSocket(); // ClientSocket methods: virtual int Connect(CompletionCallback* callback); virtual int ReconnectIgnoringLastError(CompletionCallback* callback); virtual void Disconnect(); virtual bool IsConnected() const; // Socket methods: // Multiple outstanding requests are not supported. In particular, full // duplex mode (reading and writing at the same time) is not supported. virtual int Read(char* buf, int buf_len, CompletionCallback* callback); virtual int Write(const char* buf, int buf_len, CompletionCallback* callback); private: SOCKET socket_; // The list of addresses we should try in order to establish a connection. AddressList addresses_; // Where we are in above list, or NULL if all addrinfos have been tried. const struct addrinfo* current_ai_; enum WaitState { NOT_WAITING, WAITING_CONNECT, WAITING_READ, WAITING_WRITE }; WaitState wait_state_; #if defined(OS_WIN) // base::ObjectWatcher::Delegate methods: virtual void OnObjectSignaled(HANDLE object); OVERLAPPED overlapped_; WSABUF buffer_; base::ObjectWatcher watcher_; #elif defined(OS_POSIX) // The socket's libevent wrapper scoped_ptr event_; // Called by MessagePumpLibevent when the socket is ready to do I/O void OnSocketReady(short flags); // The buffer used by OnSocketReady to retry Read and Write requests char* buf_; int buf_len_; #endif // External callback; called when read or write is complete. CompletionCallback* callback_; int CreateSocket(const struct addrinfo* ai); void DoCallback(int rv); void DidCompleteConnect(); void DidCompleteIO(); }; } // namespace net #endif // NET_BASE_TCP_CLIENT_SOCKET_H_