// Copyright (c) 2006-2009 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef NET_BASE_TCP_CLIENT_SOCKET_WIN_H_ #define NET_BASE_TCP_CLIENT_SOCKET_WIN_H_ #include #include "base/object_watcher.h" #include "net/base/address_list.h" #include "net/base/client_socket.h" #include "net/base/completion_callback.h" namespace net { class TCPClientSocketWin : public ClientSocket { public: // The IP address(es) and port number to connect to. The TCP socket will try // each IP address in the list until it succeeds in establishing a // connection. explicit TCPClientSocketWin(const AddressList& addresses); ~TCPClientSocketWin(); // ClientSocket methods: virtual int Connect(CompletionCallback* callback); virtual void Disconnect(); virtual bool IsConnected() const; virtual bool IsConnectedAndIdle() const; // Socket methods: // Multiple outstanding requests are not supported. // Full duplex mode (reading and writing at the same time) is supported virtual int Read(char* buf, int buf_len, CompletionCallback* callback); virtual int Write(const char* buf, int buf_len, CompletionCallback* callback); private: class ReadDelegate : public base::ObjectWatcher::Delegate { public: explicit ReadDelegate(TCPClientSocketWin* tcp_socket) : tcp_socket_(tcp_socket) { } virtual ~ReadDelegate() { } // base::ObjectWatcher::Delegate methods: virtual void OnObjectSignaled(HANDLE object); private: TCPClientSocketWin* const tcp_socket_; }; class WriteDelegate : public base::ObjectWatcher::Delegate { public: explicit WriteDelegate(TCPClientSocketWin* tcp_socket) : tcp_socket_(tcp_socket) { } virtual ~WriteDelegate() { } // base::ObjectWatcher::Delegate methods: virtual void OnObjectSignaled(HANDLE object); private: TCPClientSocketWin* const tcp_socket_; }; int CreateSocket(const struct addrinfo* ai); void DoReadCallback(int rv); void DoWriteCallback(int rv); void DidCompleteConnect(); SOCKET socket_; // The list of addresses we should try in order to establish a connection. AddressList addresses_; // Where we are in above list, or NULL if all addrinfos have been tried. const struct addrinfo* current_ai_; // The various states that the socket could be in. bool waiting_connect_; bool waiting_read_; bool waiting_write_; // The separate OVERLAPPED variables for asynchronous operation. // |read_overlapped_| is used for both Connect() and Read(). // |write_overlapped_| is only used for Write(); OVERLAPPED read_overlapped_; OVERLAPPED write_overlapped_; // The buffers used in Read() and Write(). WSABUF read_buffer_; WSABUF write_buffer_; // |reader_| handles the signals from |read_watcher_|. ReadDelegate reader_; // |writer_| handles the signals from |write_watcher_|. WriteDelegate writer_; // |read_watcher_| watches for events from Connect() and Read(). base::ObjectWatcher read_watcher_; // |write_watcher_| watches for events from Write(); base::ObjectWatcher write_watcher_; // External callback; called when connect or read is complete. CompletionCallback* read_callback_; // External callback; called when write is complete. CompletionCallback* write_callback_; DISALLOW_COPY_AND_ASSIGN(TCPClientSocketWin); }; } // namespace net #endif // NET_BASE_TCP_CLIENT_SOCKET_WIN_H_