// Copyright 2008, Google Inc. // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #ifndef NET_BASE_TELNET_SERVER_H_ #define NET_BASE_TELNET_SERVER_H_ #include "net/base/listen_socket.h" // Implements the telnet protocol on top of the raw socket interface. // DidRead calls to the delegate are buffered on a line by line basis. // (for now this means that basic line editing is handled in this object) class TelnetServer : public ListenSocket { public: static TelnetServer* Listen(std::string ip, int port, ListenSocketDelegate *del); virtual ~TelnetServer(); protected: void Listen() { ListenSocket::Listen(); } virtual void Read(); virtual void Accept(); virtual void SendInternal(const char* bytes, int len); private: enum TelnetInputState { NOT_IN_IAC_OR_ESC_SEQUENCE, // Currently not processing any IAC or ESC sequence. EXPECTING_NEW_LINE, // Received carriage return (CR) expecting new line (LF). EXPECTING_COMMAND, // Processing IAC expecting command. EXPECTING_OPTION, // Processing IAC expecting option. SUBNEGOTIATION_EXPECTING_IAC, // Inside subnegoation IAC,SE will end it. SUBNEGOTIATION_EXPECTING_SE, // Ending subnegoation expecting SE. EXPECTING_FIRST_ESC_CHARACTER, // Processing ESC sequence. EXPECTING_SECOND_ESC_CHARACTER, // Processing ESC sequence with two characters EXPECTING_NUMBER_SEMICOLON_OR_END // Processing "ESC [" sequence. }; TelnetServer(SOCKET s, ListenSocketDelegate* del); // telnet commands void SendIAC(int command, int option); void StateMachineStep(unsigned char c); TelnetInputState input_state_; int iac_command_; // Last command read. int iac_option_; // Last option read. std::string command_line_; DISALLOW_EVIL_CONSTRUCTORS(TelnetServer); }; #endif // BASE_TELNET_SERVER_H_