// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef NET_BASE_TELNET_SERVER_H_ #define NET_BASE_TELNET_SERVER_H_ #include "net/base/listen_socket.h" // Implements the telnet protocol on top of the raw socket interface. // DidRead calls to the delegate are buffered on a line by line basis. // (for now this means that basic line editing is handled in this object) class TelnetServer : public ListenSocket { public: static TelnetServer* Listen(std::string ip, int port, ListenSocketDelegate *del); virtual ~TelnetServer(); protected: void Listen() { ListenSocket::Listen(); } virtual void Read(); virtual void Accept(); virtual void SendInternal(const char* bytes, int len); private: enum TelnetInputState { NOT_IN_IAC_OR_ESC_SEQUENCE, // Currently not processing any IAC or ESC sequence. EXPECTING_NEW_LINE, // Received carriage return (CR) expecting new line (LF). EXPECTING_COMMAND, // Processing IAC expecting command. EXPECTING_OPTION, // Processing IAC expecting option. SUBNEGOTIATION_EXPECTING_IAC, // Inside subnegoation IAC,SE will end it. SUBNEGOTIATION_EXPECTING_SE, // Ending subnegoation expecting SE. EXPECTING_FIRST_ESC_CHARACTER, // Processing ESC sequence. EXPECTING_SECOND_ESC_CHARACTER, // Processing ESC sequence with two characters EXPECTING_NUMBER_SEMICOLON_OR_END // Processing "ESC [" sequence. }; TelnetServer(SOCKET s, ListenSocketDelegate* del); // telnet commands void SendIAC(int command, int option); void StateMachineStep(unsigned char c); TelnetInputState input_state_; int iac_command_; // Last command read. int iac_option_; // Last option read. std::string command_line_; DISALLOW_EVIL_CONSTRUCTORS(TelnetServer); }; #endif // BASE_TELNET_SERVER_H_