// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // Tests TelnetServer. #include "net/base/listen_socket_unittest.h" #include "net/base/telnet_server.h" namespace { const std::string CRLF("\r\n"); class TelnetServerTester : public ListenSocketTester { public: virtual ListenSocket* DoListen() { return TelnetServer::Listen("127.0.0.1", TEST_PORT, this); } virtual void SetUp() { ListenSocketTester::SetUp(); // With TelnetServer, there's some control codes sent at connect time, // so we need to eat those to avoid affecting the subsequent tests. // TODO(erikkay): Unfortunately, without the sleep, we don't seem to // reliably get the 15 bytes without an EWOULDBLOCK. It would be nice if // there were a more reliable mechanism here. Sleep(10); ASSERT_EQ(ClearTestSocket(), 15); } virtual bool Send(SOCKET sock, const std::string& str) { if (ListenSocketTester::Send(sock, str)) { // TelnetServer currently calls DidRead after a CRLF, so we need to // append one to the end of the data that we send. if (ListenSocketTester::Send(sock, CRLF)) { return true; } } return false; } }; class TelnetServerTest: public testing::Test { protected: TelnetServerTest() { tester_ = NULL; } virtual void SetUp() { tester_ = new TelnetServerTester(); tester_->SetUp(); } virtual void TearDown() { tester_->TearDown(); tester_ = NULL; } scoped_refptr tester_; }; } // namespace TEST_F(TelnetServerTest, ServerClientSend) { tester_->TestClientSend(); } TEST_F(TelnetServerTest, ClientSendLong) { tester_->TestClientSendLong(); } TEST_F(TelnetServerTest, ServerSend) { tester_->TestServerSend(); }