// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "net/base/unix_domain_socket_posix.h" #include #include #include #include #include #include #include #include #include "base/bind.h" #include "base/callback.h" #include "base/eintr_wrapper.h" #include "base/threading/platform_thread.h" #include "build/build_config.h" #include "net/base/net_errors.h" #include "net/base/net_util.h" namespace net { namespace { bool NoAuthenticationCallback(uid_t, gid_t) { return true; } bool GetPeerIds(int socket, uid_t* user_id, gid_t* group_id) { #if defined(OS_LINUX) || defined(OS_ANDROID) struct ucred user_cred; socklen_t len = sizeof(user_cred); if (getsockopt(socket, SOL_SOCKET, SO_PEERCRED, &user_cred, &len) == -1) return false; *user_id = user_cred.uid; *group_id = user_cred.gid; #else if (getpeereid(socket, user_id, group_id) == -1) return false; #endif return true; } } // namespace // static UnixDomainSocket::AuthCallback NoAuthentication() { return base::Bind(NoAuthenticationCallback); } // static UnixDomainSocket* UnixDomainSocket::CreateAndListenInternal( const std::string& path, StreamListenSocket::Delegate* del, const AuthCallback& auth_callback, bool use_abstract_namespace) { SocketDescriptor s = CreateAndBind(path, use_abstract_namespace); if (s == kInvalidSocket) return NULL; UnixDomainSocket* sock = new UnixDomainSocket(s, del, auth_callback); sock->Listen(); return sock; } // static scoped_refptr UnixDomainSocket::CreateAndListen( const std::string& path, StreamListenSocket::Delegate* del, const AuthCallback& auth_callback) { return CreateAndListenInternal(path, del, auth_callback, false); } #if defined(SOCKET_ABSTRACT_NAMESPACE_SUPPORTED) // static scoped_refptr UnixDomainSocket::CreateAndListenWithAbstractNamespace( const std::string& path, StreamListenSocket::Delegate* del, const AuthCallback& auth_callback) { return make_scoped_refptr( CreateAndListenInternal(path, del, auth_callback, true)); } #endif UnixDomainSocket::UnixDomainSocket( SocketDescriptor s, StreamListenSocket::Delegate* del, const AuthCallback& auth_callback) : StreamListenSocket(s, del), auth_callback_(auth_callback) {} UnixDomainSocket::~UnixDomainSocket() {} // static SocketDescriptor UnixDomainSocket::CreateAndBind(const std::string& path, bool use_abstract_namespace) { sockaddr_un addr; static const size_t kPathMax = sizeof(addr.sun_path); if (use_abstract_namespace + path.size() + 1 /* '\0' */ > kPathMax) return kInvalidSocket; const SocketDescriptor s = socket(PF_UNIX, SOCK_STREAM, 0); if (s == kInvalidSocket) return kInvalidSocket; memset(&addr, 0, sizeof(addr)); addr.sun_family = AF_UNIX; socklen_t addr_len; if (use_abstract_namespace) { // Convert the path given into abstract socket name. It must start with // the '\0' character, so we are adding it. |addr_len| must specify the // length of the structure exactly, as potentially the socket name may // have '\0' characters embedded (although we don't support this). // Note that addr.sun_path is already zero initialized. memcpy(addr.sun_path + 1, path.c_str(), path.size()); addr_len = path.size() + offsetof(struct sockaddr_un, sun_path) + 1; } else { memcpy(addr.sun_path, path.c_str(), path.size()); addr_len = sizeof(sockaddr_un); } if (bind(s, reinterpret_cast(&addr), addr_len)) { LOG(ERROR) << "Could not bind unix domain socket to " << path; if (use_abstract_namespace) LOG(ERROR) << " (with abstract namespace enabled)"; if (HANDLE_EINTR(close(s)) < 0) LOG(ERROR) << "close() error"; return kInvalidSocket; } return s; } void UnixDomainSocket::Accept() { SocketDescriptor conn = StreamListenSocket::AcceptSocket(); if (conn == kInvalidSocket) return; uid_t user_id; gid_t group_id; if (!GetPeerIds(conn, &user_id, &group_id) || !auth_callback_.Run(user_id, group_id)) { if (HANDLE_EINTR(close(conn)) < 0) LOG(ERROR) << "close() error"; return; } scoped_refptr sock( new UnixDomainSocket(conn, socket_delegate_, auth_callback_)); // It's up to the delegate to AddRef if it wants to keep it around. sock->WatchSocket(WAITING_READ); socket_delegate_->DidAccept(this, sock); } UnixDomainSocketFactory::UnixDomainSocketFactory( const std::string& path, const UnixDomainSocket::AuthCallback& auth_callback) : path_(path), auth_callback_(auth_callback) {} UnixDomainSocketFactory::~UnixDomainSocketFactory() {} scoped_refptr UnixDomainSocketFactory::CreateAndListen( StreamListenSocket::Delegate* delegate) const { return UnixDomainSocket::CreateAndListen(path_, delegate, auth_callback_); } #if defined(SOCKET_ABSTRACT_NAMESPACE_SUPPORTED) UnixDomainSocketWithAbstractNamespaceFactory:: UnixDomainSocketWithAbstractNamespaceFactory( const std::string& path, const UnixDomainSocket::AuthCallback& auth_callback) : UnixDomainSocketFactory(path, auth_callback) {} UnixDomainSocketWithAbstractNamespaceFactory:: ~UnixDomainSocketWithAbstractNamespaceFactory() {} scoped_refptr UnixDomainSocketWithAbstractNamespaceFactory::CreateAndListen( StreamListenSocket::Delegate* delegate) const { return UnixDomainSocket::CreateAndListenWithAbstractNamespace( path_, delegate, auth_callback_); } #endif } // namespace net