// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef NET_BASE_UPLOAD_DATA_H__ #define NET_BASE_UPLOAD_DATA_H__ #include #include #include "base/basictypes.h" #include "base/ref_counted.h" namespace net { class UploadData : public base::RefCounted { public: UploadData() {} enum Type { TYPE_BYTES, TYPE_FILE }; class Element { public: Element() : type_(TYPE_BYTES), file_range_offset_(0), file_range_length_(kuint64max) { } Type type() const { return type_; } const std::vector& bytes() const { return bytes_; } const std::wstring& file_path() const { return file_path_; } uint64 file_range_offset() const { return file_range_offset_; } uint64 file_range_length() const { return file_range_length_; } void SetToBytes(const char* bytes, int bytes_len) { type_ = TYPE_BYTES; bytes_.assign(bytes, bytes + bytes_len); } void SetToFilePath(const std::wstring& path) { SetToFilePathRange(path, 0, kuint64max); } void SetToFilePathRange(const std::wstring& path, uint64 offset, uint64 length) { type_ = TYPE_FILE; file_path_ = path; file_range_offset_ = offset; file_range_length_ = length; } // Returns the byte-length of the element. For files that do not exist, 0 // is returned. This is done for consistency with Mozilla. uint64 GetContentLength() const; private: Type type_; std::vector bytes_; std::wstring file_path_; uint64 file_range_offset_; uint64 file_range_length_; }; void AppendBytes(const char* bytes, int bytes_len) { if (bytes_len > 0) { elements_.push_back(Element()); elements_.back().SetToBytes(bytes, bytes_len); } } void AppendFile(const std::wstring& file_path) { elements_.push_back(Element()); elements_.back().SetToFilePath(file_path); } void AppendFileRange(const std::wstring& file_path, uint64 offset, uint64 length) { elements_.push_back(Element()); elements_.back().SetToFilePathRange(file_path, offset, length); } // Returns the total size in bytes of the data to upload. uint64 GetContentLength() const; const std::vector& elements() const { return elements_; } void set_elements(const std::vector& elements) { elements_ = elements; } private: std::vector elements_; }; } // namespace net #endif // NET_BASE_UPLOAD_DATA_H__