// Copyright (c) 2009 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "net/disk_cache/bitmap.h" #include "base/logging.h" namespace { // Returns the number of trailing zeros. int FindLSBSetNonZero(uint32 word) { // Get the LSB, put it on the exponent of a 32 bit float and remove the // mantisa and the bias. This code requires IEEE 32 bit float compliance. float f = static_cast(word & -static_cast(word)); // We use a union to go around strict-aliasing complains. union { float ieee_float; uint32 as_uint; } x; x.ieee_float = f; return (x.as_uint >> 23) - 0x7f; } // Returns the index of the first bit set to |value| from |word|. This code // assumes that we'll be able to find that bit. int FindLSBNonEmpty(uint32 word, bool value) { // If we are looking for 0, negate |word| and look for 1. if (!value) word = ~word; return FindLSBSetNonZero(word); } } namespace disk_cache { void Bitmap::Resize(int num_bits, bool clear_bits) { DCHECK(alloc_ || !map_); const int old_maxsize = num_bits_; const int old_array_size = array_size_; array_size_ = RequiredArraySize(num_bits); if (array_size_ != old_array_size) { uint32* new_map = new uint32[array_size_]; // Always clear the unused bits in the last word. new_map[array_size_ - 1] = 0; memcpy(new_map, map_, sizeof(*map_) * std::min(array_size_, old_array_size)); if (alloc_) delete[] map_; // No need to check for NULL. map_ = new_map; alloc_ = true; } num_bits_ = num_bits; if (old_maxsize < num_bits_ && clear_bits) { SetRange(old_maxsize, num_bits_, false); } } void Bitmap::Set(int index, bool value) { DCHECK_LT(index, num_bits_); DCHECK_GE(index, 0); const int i = index & (kIntBits - 1); const int j = index / kIntBits; if (value) map_[j] |= (1 << i); else map_[j] &= ~(1 << i); } bool Bitmap::Get(int index) const { DCHECK_LT(index, num_bits_); DCHECK_GE(index, 0); const int i = index & (kIntBits-1); const int j = index / kIntBits; return map_[j] & (1 << i) ? true : false; } void Bitmap::Toggle(int index) { DCHECK_LT(index, num_bits_); DCHECK_GE(index, 0); const int i = index & (kIntBits - 1); const int j = index / kIntBits; map_[j] ^= (1 << i); } void Bitmap::SetMapElement(int array_index, uint32 value) { DCHECK_LT(array_index, array_size_); DCHECK_GE(array_index, 0); map_[array_index] = value; } uint32 Bitmap::GetMapElement(int array_index) const { DCHECK_LT(array_index, array_size_); DCHECK_GE(array_index, 0); return map_[array_index]; } void Bitmap::SetMap(const uint32* map, int size) { memcpy(map_, map, std::min(size, array_size_) * sizeof(*map_)); } void Bitmap::SetWordBits(int start, int len, bool value) { DCHECK_LT(len, kIntBits); DCHECK_GE(len, 0); if (!len) return; int word = start / kIntBits; int offset = start % kIntBits; uint32 to_add = 0xffffffff << len; to_add = (~to_add) << offset; if (value) { map_[word] |= to_add; } else { map_[word] &= ~to_add; } } void Bitmap::SetRange(int begin, int end, bool value) { DCHECK_LE(begin, end); int start_offset = begin & (kIntBits - 1); if (start_offset) { // Set the bits in the first word. int len = std::min(end - begin, kIntBits - start_offset); SetWordBits(begin, len, value); begin += len; } if (begin == end) return; // Now set the bits in the last word. int end_offset = end & (kIntBits - 1); end -= end_offset; SetWordBits(end, end_offset, value); // Set all the words in the middle. memset(map_ + (begin / kIntBits), (value ? 0xFF : 0x00), ((end / kIntBits) - (begin / kIntBits)) * sizeof(*map_)); } // Return true if any bit between begin inclusive and end exclusive // is set. 0 <= begin <= end <= bits() is required. bool Bitmap::TestRange(int begin, int end, bool value) const { DCHECK_LT(begin, num_bits_); DCHECK_LE(end, num_bits_); DCHECK_LE(begin, end); DCHECK_GE(begin, 0); DCHECK_GE(end, 0); // Return false immediately if the range is empty. if (begin >= end || end <= 0) return false; // Calculate the indices of the words containing the first and last bits, // along with the positions of the bits within those words. int word = begin / kIntBits; int offset = begin & (kIntBits - 1); int last_word = (end - 1) / kIntBits; int last_offset = (end - 1) & (kIntBits - 1); // If we are looking for zeros, negate the data from the map. uint32 this_word = map_[word]; if (!value) this_word = ~this_word; // If the range spans multiple words, discard the extraneous bits of the // first word by shifting to the right, and then test the remaining bits. if (word < last_word) { if (this_word >> offset) return true; offset = 0; word++; // Test each of the "middle" words that lies completely within the range. while (word < last_word) { this_word = map_[word++]; if (!value) this_word = ~this_word; if (this_word) return true; } } // Test the portion of the last word that lies within the range. (This logic // also handles the case where the entire range lies within a single word.) const uint32 mask = ((2 << (last_offset - offset)) - 1) << offset; this_word = map_[last_word]; if (!value) this_word = ~this_word; return (this_word & mask) != 0; } bool Bitmap::FindNextBit(int* index, int limit, bool value) const { DCHECK_LT(*index, num_bits_); DCHECK_LE(limit, num_bits_); DCHECK_LE(*index, limit); DCHECK_GE(*index, 0); DCHECK_GE(limit, 0); const int bit_index = *index; if (bit_index >= limit || limit <= 0) return false; // From now on limit != 0, since if it was we would have returned false. int word_index = bit_index >> kLogIntBits; uint32 one_word = map_[word_index]; // Simple optimization where we can immediately return true if the first // bit is set. This helps for cases where many bits are set, and doesn't // hurt too much if not. if (Get(bit_index) == value) return true; const int first_bit_offset = bit_index & (kIntBits - 1); // First word is special - we need to mask off leading bits. uint32 mask = 0xFFFFFFFF << first_bit_offset; if (value) { one_word &= mask; } else { one_word |= ~mask; } uint32 empty_value = value ? 0 : 0xFFFFFFFF; // Loop through all but the last word. Note that 'limit' is one // past the last bit we want to check, and we don't want to read // past the end of "words". E.g. if num_bits_ == 32 only words[0] is // valid, so we want to avoid reading words[1] when limit == 32. const int last_word_index = (limit - 1) >> kLogIntBits; while (word_index < last_word_index) { if (one_word != empty_value) { *index = (word_index << kLogIntBits) + FindLSBNonEmpty(one_word, value); return true; } one_word = map_[++word_index]; } // Last word is special - we may need to mask off trailing bits. Note that // 'limit' is one past the last bit we want to check, and if limit is a // multiple of 32 we want to check all bits in this word. const int last_bit_offset = (limit - 1) & (kIntBits - 1); mask = 0xFFFFFFFE << last_bit_offset; if (value) { one_word &= ~mask; } else { one_word |= mask; } if (one_word != empty_value) { *index = (word_index << kLogIntBits) + FindLSBNonEmpty(one_word, value); return true; } return false; } int Bitmap::FindBits(int* index, int limit, bool value) const { DCHECK_LT(*index, num_bits_); DCHECK_LE(limit, num_bits_); DCHECK_LE(*index, limit); DCHECK_GE(*index, 0); DCHECK_GE(limit, 0); if (!FindNextBit(index, limit, value)) return false; // Now see how many bits have the same value. int end = *index; if (!FindNextBit(&end, limit, !value)) return limit - *index; return end - *index; } } // namespace disk_cache