// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // Defines the public interface of the disk cache. For more details see // http://dev.chromium.org/developers/design-documents/disk-cache #ifndef NET_DISK_CACHE_DISK_CACHE_H_ #define NET_DISK_CACHE_DISK_CACHE_H_ #include #include #include "base/basictypes.h" #include "base/time.h" #include "net/base/cache_type.h" #include "net/base/completion_callback.h" namespace net { class IOBuffer; } namespace disk_cache { class Entry; class Backend; // Returns an instance of the Backend. path points to a folder where // the cached data will be stored. This cache instance must be the only object // that will be reading or writing files to that folder. The returned object // should be deleted when not needed anymore. If force is true, and there is // a problem with the cache initialization, the files will be deleted and a // new set will be created. max_bytes is the maximum size the cache can grow to. // If zero is passed in as max_bytes, the cache will determine the value to use // based on the available disk space. The returned pointer can be NULL if a // fatal error is found. Backend* CreateCacheBackend(const std::wstring& path, bool force, int max_bytes, net::CacheType type); // Returns an instance of a Backend implemented only in memory. The returned // object should be deleted when not needed anymore. max_bytes is the maximum // size the cache can grow to. If zero is passed in as max_bytes, the cache will // determine the value to use based on the available memory. The returned // pointer can be NULL if a fatal error is found. Backend* CreateInMemoryCacheBackend(int max_bytes); // The root interface for a disk cache instance. class Backend { public: virtual ~Backend() {} // Returns the number of entries in the cache. virtual int32 GetEntryCount() const = 0; // Opens an existing entry. Upon success, the out param holds a pointer // to a Entry object representing the specified disk cache entry. // When the entry pointer is no longer needed, the Close method // should be called. virtual bool OpenEntry(const std::string& key, Entry** entry) = 0; // Creates a new entry. Upon success, the out param holds a pointer // to a Entry object representing the newly created disk cache // entry. When the entry pointer is no longer needed, the Close // method should be called. virtual bool CreateEntry(const std::string& key, Entry** entry) = 0; // Marks the entry, specified by the given key, for deletion. virtual bool DoomEntry(const std::string& key) = 0; // Marks all entries for deletion. virtual bool DoomAllEntries() = 0; // Marks a range of entries for deletion. This supports unbounded deletes in // either direction by using null Time values for either argument. virtual bool DoomEntriesBetween(const base::Time initial_time, const base::Time end_time) = 0; // Marks all entries accessed since initial_time for deletion. virtual bool DoomEntriesSince(const base::Time initial_time) = 0; // Enumerate the cache. Initialize iter to NULL before calling this method // the first time. That will cause the enumeration to start at the head of // the cache. For subsequent calls, pass the same iter pointer again without // changing its value. This method returns false when there are no more // entries to enumerate. When the entry pointer is no longer needed, the // Close method should be called. // // NOTE: This method does not modify the last_used field of the entry, // and therefore it does not impact the eviction ranking of the entry. virtual bool OpenNextEntry(void** iter, Entry** next_entry) = 0; // Releases iter without returning the next entry. Whenever OpenNextEntry() // returns true, but the caller is not interested in continuing the // enumeration by calling OpenNextEntry() again, the enumeration must be // ended by calling this method with iter returned by OpenNextEntry(). virtual void EndEnumeration(void** iter) = 0; // Return a list of cache statistics. virtual void GetStats( std::vector >* stats) = 0; }; // This interface represents an entry in the disk cache. class Entry { public: // Marks this cache entry for deletion. virtual void Doom() = 0; // Releases this entry. Calling this method does not cancel pending IO // operations on this entry. Even after the last reference to this object has // been released, pending completion callbacks may be invoked. virtual void Close() = 0; // Returns the key associated with this cache entry. virtual std::string GetKey() const = 0; // Returns the time when this cache entry was last used. virtual base::Time GetLastUsed() const = 0; // Returns the time when this cache entry was last modified. virtual base::Time GetLastModified() const = 0; // Returns the size of the cache data with the given index. virtual int32 GetDataSize(int index) const = 0; // Copies cache data into the given buffer of length |buf_len|. If // completion_callback is null, then this call blocks until the read // operation is complete. Otherwise, completion_callback will be // called on the current thread once the read completes. Returns the // number of bytes read or a network error code. If a completion callback is // provided then it will be called if this function returns ERR_IO_PENDING, // and a reference to |buf| will be retained until the callback is called. // Note that the callback will be invoked in any case, even after Close has // been called; in other words, the caller may close this entry without // having to wait for all the callbacks, and still rely on the cleanup // performed from the callback code. virtual int ReadData(int index, int offset, net::IOBuffer* buf, int buf_len, net::CompletionCallback* completion_callback) = 0; // Copies cache data from the given buffer of length |buf_len|. If // completion_callback is null, then this call blocks until the write // operation is complete. Otherwise, completion_callback will be // called on the current thread once the write completes. Returns the // number of bytes written or a network error code. If a completion callback // is provided then it will be called if this function returns ERR_IO_PENDING, // and a reference to |buf| will be retained until the callback is called. // Note that the callback will be invoked in any case, even after Close has // been called; in other words, the caller may close this entry without // having to wait for all the callbacks, and still rely on the cleanup // performed from the callback code. // If truncate is true, this call will truncate the stored data at the end of // what we are writing here. virtual int WriteData(int index, int offset, net::IOBuffer* buf, int buf_len, net::CompletionCallback* completion_callback, bool truncate) = 0; // Sparse entries support: // // A Backend implementation can support sparse entries, so the cache keeps // track of which parts of the entry have been written before. The backend // will never return data that was not written previously, so reading from // such region will return 0 bytes read (or actually the number of bytes read // before reaching that region). // // There are only two streams for sparse entries: a regular control stream // (index 0) that must be accessed through the regular API (ReadData and // WriteData), and one sparse stream that must me accessed through the sparse- // aware API that follows. Calling a non-sparse aware method with an index // argument other than 0 is a mistake that results in implementation specific // behavior. Using a sparse-aware method with an entry that was not stored // using the same API, or with a backend that doesn't support sparse entries // will return ERR_CACHE_OPERATION_NOT_SUPPORTED. // // The storage granularity of the implementation should be at least 1 KB. In // other words, storing less than 1 KB may result in an implementation // dropping the data completely, and writing at offsets not aligned with 1 KB, // or with lengths not a multiple of 1 KB may result in the first or last part // of the data being discarded. However, two consecutive writes should not // result in a hole in between the two parts as long as they are sequential // (the second one starts where the first one ended), and there is no other // write between them. // // The Backend implementation is free to evict any range from the cache at any // moment, so in practice, the previously stated granularity of 1 KB is not // as bad as it sounds. // // The sparse methods don't support multiple simultaneous IO operations to the // same physical entry, so in practice a single object should be instantiated // for a given key at any given time. Once an operation has been issued, the // caller should wait until it completes before starting another one. This // requirement includes the case when an entry is closed while some operation // is in progress and another object is instantiated; any IO operation will // fail while the previous operation is still in-flight. In order to deal with // this requirement, the caller could either wait until the operation // completes before closing the entry, or call CancelSparseIO() before closing // the entry, and call ReadyForSparseIO() on the new entry and wait for the // callback before issuing new operations. // Behaves like ReadData() except that this method is used to access sparse // entries. virtual int ReadSparseData(int64 offset, net::IOBuffer* buf, int buf_len, net::CompletionCallback* completion_callback) = 0; // Behaves like WriteData() except that this method is used to access sparse // entries. |truncate| is not part of this interface because a sparse entry // is not expected to be reused with new data. To delete the old data and // start again, or to reduce the total size of the stream data (which implies // that the content has changed), the whole entry should be doomed and // re-created. virtual int WriteSparseData(int64 offset, net::IOBuffer* buf, int buf_len, net::CompletionCallback* completion_callback) = 0; // Returns information about the currently stored portion of a sparse entry. // |offset| and |len| describe a particular range that should be scanned to // find out if it is stored or not. |start| will contain the offset of the // first byte that is stored within this range, and the return value is the // minimum number of consecutive stored bytes. Note that it is possible that // this entry has stored more than the returned value. This method returns a // net error code whenever the request cannot be completed successfully. virtual int GetAvailableRange(int64 offset, int len, int64* start) = 0; // Cancels any pending sparse IO operation (if any). The completion callback // of the operation in question will still be called when the operation // finishes, but the operation will finish sooner when this method is used. virtual void CancelSparseIO() = 0; // Returns OK if this entry can be used immediately. If that is not the // case, returns ERR_IO_PENDING and invokes the provided callback when this // entry is ready to use. This method always returns OK for non-sparse // entries, and returns ERR_IO_PENDING when a previous operation was cancelled // (by calling CancelSparseIO), but the cache is still busy with it. If there // is a pending operation that has not been cancelled, this method will return // OK although another IO operation cannot be issued at this time; in this // case the caller should just wait for the regular callback to be invoked // instead of using this method to provide another callback. // // Note that CancelSparseIO may have been called on another instance of this // object that refers to the same physical disk entry. virtual int ReadyForSparseIO( net::CompletionCallback* completion_callback) = 0; protected: virtual ~Entry() {} }; } // namespace disk_cache #endif // NET_DISK_CACHE_DISK_CACHE_H_