// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef NET_DNS_DNS_CONFIG_SERVICE_H_ #define NET_DNS_DNS_CONFIG_SERVICE_H_ #include #include #include #include "base/macros.h" #include "base/memory/scoped_ptr.h" #include "base/memory/scoped_vector.h" #include "base/threading/non_thread_safe.h" #include "base/time/time.h" #include "base/timer/timer.h" // Needed on shared build with MSVS2010 to avoid multiple definitions of // std::vector. #include "net/base/address_list.h" #include "net/base/ip_endpoint.h" // win requires size of IPEndPoint #include "net/base/net_export.h" #include "net/dns/dns_hosts.h" namespace base { class Value; } namespace net { class IPAddress; // Always use 1 second timeout (followed by binary exponential backoff). // TODO(szym): Remove code which reads timeout from system. const unsigned kDnsTimeoutSeconds = 1; // Classifies nameserver address lists for histograms. class NET_EXPORT_PRIVATE NameServerClassifier { public: // This is used in a histogram (AsyncDNS.NameServersType); add new entries // right before MAX_VALUE. enum NameServersType { NAME_SERVERS_TYPE_NONE, NAME_SERVERS_TYPE_GOOGLE_PUBLIC_DNS, NAME_SERVERS_TYPE_PRIVATE, NAME_SERVERS_TYPE_PUBLIC, NAME_SERVERS_TYPE_MIXED, NAME_SERVERS_TYPE_MAX_VALUE }; NameServerClassifier(); ~NameServerClassifier(); NameServersType GetNameServersType( const std::vector& nameservers) const; private: struct NameServerTypeRule; void AddRule(const char* pattern_string, NameServersType type); NameServersType GetNameServerType(const IPAddress& address) const; static NameServersType MergeNameServersTypes(NameServersType a, NameServersType b); ScopedVector rules_; }; // DnsConfig stores configuration of the system resolver. struct NET_EXPORT_PRIVATE DnsConfig { DnsConfig(); DnsConfig(const DnsConfig& other); virtual ~DnsConfig(); bool Equals(const DnsConfig& d) const; bool EqualsIgnoreHosts(const DnsConfig& d) const; void CopyIgnoreHosts(const DnsConfig& src); // Returns a Value representation of |this|. For performance reasons, the // Value only contains the number of hosts rather than the full list. scoped_ptr ToValue() const; bool IsValid() const { return !nameservers.empty(); } // List of name server addresses. std::vector nameservers; // Suffix search list; used on first lookup when number of dots in given name // is less than |ndots|. std::vector search; DnsHosts hosts; // True if there are options set in the system configuration that are not yet // supported by DnsClient. bool unhandled_options; // AppendToMultiLabelName: is suffix search performed for multi-label names? // True, except on Windows where it can be configured. bool append_to_multi_label_name; // Indicates that source port randomization is required. This uses additional // resources on some platforms. bool randomize_ports; // Resolver options; see man resolv.conf. // Minimum number of dots before global resolution precedes |search|. int ndots; // Time between retransmissions, see res_state.retrans. base::TimeDelta timeout; // Maximum number of attempts, see res_state.retry. int attempts; // Round robin entries in |nameservers| for subsequent requests. bool rotate; // Enable EDNS0 extensions. bool edns0; // Indicates system configuration uses local IPv6 connectivity, e.g., // DirectAccess. This is exposed for HostResolver to skip IPv6 probes, // as it may cause them to return incorrect results. bool use_local_ipv6; }; // Service for reading system DNS settings, on demand or when signalled by // internal watchers and NetworkChangeNotifier. class NET_EXPORT_PRIVATE DnsConfigService : NON_EXPORTED_BASE(public base::NonThreadSafe) { public: // Callback interface for the client, called on the same thread as // ReadConfig() and WatchConfig(). typedef base::Callback CallbackType; // Creates the platform-specific DnsConfigService. static scoped_ptr CreateSystemService(); DnsConfigService(); virtual ~DnsConfigService(); // Attempts to read the configuration. Will run |callback| when succeeded. // Can be called at most once. void ReadConfig(const CallbackType& callback); // Registers systems watchers. Will attempt to read config after watch starts, // but only if watchers started successfully. Will run |callback| iff config // changes from last call or has to be withdrawn. Can be called at most once. // Might require MessageLoopForIO. void WatchConfig(const CallbackType& callback); protected: enum WatchStatus { DNS_CONFIG_WATCH_STARTED = 0, DNS_CONFIG_WATCH_FAILED_TO_START_CONFIG, DNS_CONFIG_WATCH_FAILED_TO_START_HOSTS, DNS_CONFIG_WATCH_FAILED_CONFIG, DNS_CONFIG_WATCH_FAILED_HOSTS, DNS_CONFIG_WATCH_MAX, }; // Immediately attempts to read the current configuration. virtual void ReadNow() = 0; // Registers system watchers. Returns true iff succeeds. virtual bool StartWatching() = 0; // Called when the current config (except hosts) has changed. void InvalidateConfig(); // Called when the current hosts have changed. void InvalidateHosts(); // Called with new config. |config|.hosts is ignored. void OnConfigRead(const DnsConfig& config); // Called with new hosts. Rest of the config is assumed unchanged. void OnHostsRead(const DnsHosts& hosts); void set_watch_failed(bool value) { watch_failed_ = value; } private: // The timer counts from the last Invalidate* until complete config is read. void StartTimer(); void OnTimeout(); // Called when the config becomes complete. Stops the timer. void OnCompleteConfig(); CallbackType callback_; DnsConfig dns_config_; // True if any of the necessary watchers failed. In that case, the service // will communicate changes via OnTimeout, but will only send empty DnsConfig. bool watch_failed_; // True after On*Read, before Invalidate*. Tells if the config is complete. bool have_config_; bool have_hosts_; // True if receiver needs to be updated when the config becomes complete. bool need_update_; // True if the last config sent was empty (instead of |dns_config_|). // Set when |timer_| expires. bool last_sent_empty_; // Initialized and updated on Invalidate* call. base::TimeTicks last_invalidate_config_time_; base::TimeTicks last_invalidate_hosts_time_; // Initialized and updated when |timer_| expires. base::TimeTicks last_sent_empty_time_; // Started in Invalidate*, cleared in On*Read. base::OneShotTimer timer_; NameServerClassifier classifier_; DISALLOW_COPY_AND_ASSIGN(DnsConfigService); }; } // namespace net #endif // NET_DNS_DNS_CONFIG_SERVICE_H_