// Copyright (c) 2009 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef NET_FLIP_FLIP_SESSION_H_ #define NET_FLIP_FLIP_SESSION_H_ #include #include #include #include #include #include "base/ref_counted.h" #include "net/base/io_buffer.h" #include "net/base/load_states.h" #include "net/base/net_errors.h" #include "net/base/ssl_config_service.h" #include "net/base/upload_data_stream.h" #include "net/flip/flip_framer.h" #include "net/flip/flip_protocol.h" #include "net/flip/flip_session_pool.h" #include "net/socket/client_socket.h" #include "net/socket/client_socket_handle.h" #include "testing/platform_test.h" namespace net { class FlipStreamImpl; class HttpNetworkSession; class HttpRequestInfo; class HttpResponseInfo; // A callback interface for HTTP content retrieved from the Flip stream. class FlipDelegate { public: virtual ~FlipDelegate() {} virtual const HttpRequestInfo* request() = 0; virtual const UploadDataStream* data() = 0; virtual void OnRequestSent(int status) = 0; virtual void OnResponseReceived(HttpResponseInfo* response) = 0; virtual void OnDataReceived(const char* buffer, int bytes) = 0; virtual void OnClose(int status) = 0; virtual void OnCancel() = 0; }; class PrioritizedIOBuffer { public: PrioritizedIOBuffer() : buffer_(0), priority_(0) {} PrioritizedIOBuffer(IOBufferWithSize* buffer, int priority) : buffer_(buffer), priority_(priority), position_(++order_) { } IOBuffer* buffer() const { return buffer_; } int size() const { return buffer_->size(); } void release() { buffer_ = NULL; } int priority() { return priority_; } // Supports sorting. bool operator<(const PrioritizedIOBuffer& other) const { if (priority_ != other.priority_) return priority_ > other.priority_; return position_ >= other.position_; } private: scoped_refptr buffer_; int priority_; int position_; static int order_; // Maintains a FIFO order for equal priorities. }; class FlipSession : public base::RefCounted, public flip::FlipFramerVisitorInterface { public: // Factory for finding open sessions. // TODO(mbelshe): Break this out into a connection pool class? static FlipSession* GetFlipSession(const HostResolver::RequestInfo&, HttpNetworkSession* session); virtual ~FlipSession(); // Get the domain for this FlipSession. std::string domain() { return domain_; } // Connect the FLIP Socket. // Returns net::Error::OK on success. // Note that this call does not wait for the connect to complete. Callers can // immediately start using the FlipSession while it connects. net::Error Connect(const std::string& group_name, const HostResolver::RequestInfo& host, int priority); // Create a new stream. // FlipDelegate must remain valid until the stream is either cancelled by the // creator via CancelStream or the FlipDelegate OnClose or OnCancel callbacks // have been made. // Once the stream is created, the delegate should wait for a callback. int CreateStream(FlipDelegate* delegate); // Cancel a stream. bool CancelStream(int id); // Check if a stream is active. bool IsStreamActive(int id); // The LoadState is used for informing the user of the current network // status, such as "resolving host", "connecting", etc. LoadState GetLoadState() const; protected: friend class FlipNetworkTransactionTest; friend class FlipSessionPool; // Provide access to the framer for testing. flip::FlipFramer* GetFramer() { return &flip_framer_; } // Create a new FlipSession. // |host| is the hostname that this session connects to. FlipSession(std::string host, HttpNetworkSession* session); // Closes all open streams. Used as part of shutdown. void CloseAllStreams(net::Error code); private: // FlipFramerVisitorInterface virtual void OnError(flip::FlipFramer*); virtual void OnStreamFrameData(flip::FlipStreamId stream_id, const char* data, uint32 len); virtual void OnControl(const flip::FlipControlFrame* frame); virtual void OnLameDuck(); // Control frame handlers. void OnSyn(const flip::FlipSynStreamControlFrame* frame, const flip::FlipHeaderBlock* headers); void OnSynReply(const flip::FlipSynReplyControlFrame* frame, const flip::FlipHeaderBlock* headers); void OnFin(const flip::FlipFinStreamControlFrame* frame); // IO Callbacks void OnTCPConnect(int result); void OnSSLConnect(int result); void OnReadComplete(int result); void OnWriteComplete(int result); // Start reading from the socket. void ReadSocket(); // Write current data to the socket. void WriteSocketLater(); void WriteSocket(); // Get a new stream id. int GetNewStreamId(); // Track active streams in the active stream list. FlipStreamImpl* ActivateStream(int id, FlipDelegate* delegate); void DeactivateStream(int id); // Check if we have a pending pushed-stream for this url // Returns the stream if found (and returns it from the pending // list), returns NULL otherwise. FlipStreamImpl* GetPushStream(std::string url); // Callbacks for the Flip session. CompletionCallbackImpl connect_callback_; CompletionCallbackImpl ssl_connect_callback_; CompletionCallbackImpl read_callback_; CompletionCallbackImpl write_callback_; // The domain this session is connected to. std::string domain_; SSLConfig ssl_config_; scoped_refptr session_; // The socket handle for this session. ClientSocketHandle connection_; bool connection_started_; // Is the connect process started. bool connection_ready_; // Is the connection ready for use. // The read buffer used to read data from the socket. enum { kReadBufferSize = (4 * 1024) }; scoped_refptr read_buffer_; bool read_pending_; int stream_hi_water_mark_; // The next stream id to use. typedef std::map ActiveStreamMap; typedef std::list ActiveStreamList; ActiveStreamMap active_streams_; ActiveStreamList pushed_streams_; // List of streams declared in X-Associated-Content headers. // The key is a string representing the path of the URI being pushed. std::map pending_streams_; // As we gather data to be sent, we put it into the output queue. typedef std::priority_queue OutputQueue; OutputQueue queue_; // TODO(mbelshe): this is ugly!! // The packet we are currently sending. PrioritizedIOBuffer in_flight_write_; bool delayed_write_pending_; bool write_pending_; // Flip Frame state. flip::FlipFramer flip_framer_; // This is our weak session pool - one session per domain. static scoped_ptr session_pool_; static bool disable_compression_; }; } // namespace net #endif // NET_FLIP_FLIP_SESSION_H_