// Copyright (c) 2009 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef NET_FLIP_FLIP_SESSION_H_ #define NET_FLIP_FLIP_SESSION_H_ #include #include #include #include #include #include "base/ref_counted.h" #include "net/base/io_buffer.h" #include "net/base/load_states.h" #include "net/base/net_errors.h" #include "net/base/ssl_config_service.h" #include "net/base/upload_data_stream.h" #include "net/flip/flip_framer.h" #include "net/flip/flip_io_buffer.h" #include "net/flip/flip_protocol.h" #include "net/flip/flip_session_pool.h" #include "net/socket/client_socket.h" #include "net/socket/client_socket_handle.h" #include "testing/platform_test.h" namespace net { class FlipStream; class HttpNetworkSession; class HttpRequestInfo; class HttpResponseInfo; class FlipSession : public base::RefCounted, public flip::FlipFramerVisitorInterface { public: // Get the domain for this FlipSession. const std::string& domain() const { return domain_; } // Connect the FLIP Socket. // Returns net::Error::OK on success. // Note that this call does not wait for the connect to complete. Callers can // immediately start using the FlipSession while it connects. net::Error Connect(const std::string& group_name, const HostResolver::RequestInfo& host, int priority); // Get a stream for a given |request|. In the typical case, this will involve // the creation of a new stream (and will send the SYN frame). If the server // initiates a stream, it might already exist for a given path. The server // might also not have initiated the stream yet, but indicated it will via // X-Associated-Content. // Returns the new or existing stream. Never returns NULL. scoped_refptr GetOrCreateStream( const HttpRequestInfo& request, const UploadDataStream* upload_data); // Write a data frame to the stream. // Used to create and queue a data frame for the given stream. int WriteStreamData(flip::FlipStreamId stream_id, net::IOBuffer* data, int len); // Cancel a stream. bool CancelStream(flip::FlipStreamId stream_id); // Check if a stream is active. bool IsStreamActive(flip::FlipStreamId stream_id) const; // The LoadState is used for informing the user of the current network // status, such as "resolving host", "connecting", etc. LoadState GetLoadState() const; // Enable or disable SSL. static void SetSSLMode(bool enable) { use_ssl_ = enable; } protected: friend class FlipSessionPool; // Provide access to the framer for testing. flip::FlipFramer* GetFramer() { return &flip_framer_; } // Create a new FlipSession. // |host| is the hostname that this session connects to. FlipSession(const std::string& host, HttpNetworkSession* session); // Closes all open streams. Used as part of shutdown. void CloseAllStreams(net::Error code); private: friend class base::RefCounted; typedef std::map > ActiveStreamMap; typedef std::list > ActiveStreamList; typedef std::map > PendingStreamMap; typedef std::priority_queue OutputQueue; virtual ~FlipSession(); // FlipFramerVisitorInterface virtual void OnError(flip::FlipFramer*); virtual void OnStreamFrameData(flip::FlipStreamId stream_id, const char* data, size_t len); virtual void OnControl(const flip::FlipControlFrame* frame); // Control frame handlers. void OnSyn(const flip::FlipSynStreamControlFrame* frame, const flip::FlipHeaderBlock* headers); void OnSynReply(const flip::FlipSynReplyControlFrame* frame, const flip::FlipHeaderBlock* headers); void OnFin(const flip::FlipFinStreamControlFrame* frame); // IO Callbacks void OnTCPConnect(int result); void OnSSLConnect(int result); void OnReadComplete(int result); void OnWriteComplete(int result); // Start reading from the socket. void ReadSocket(); // Write current data to the socket. void WriteSocketLater(); void WriteSocket(); // Get a new stream id. int GetNewStreamId(); // Track active streams in the active stream list. void ActivateStream(FlipStream* stream); void DeactivateStream(flip::FlipStreamId id); // Check if we have a pending pushed-stream for this url // Returns the stream if found (and returns it from the pending // list), returns NULL otherwise. scoped_refptr GetPushStream(const std::string& url); // Callbacks for the Flip session. CompletionCallbackImpl connect_callback_; CompletionCallbackImpl ssl_connect_callback_; CompletionCallbackImpl read_callback_; CompletionCallbackImpl write_callback_; // The domain this session is connected to. std::string domain_; SSLConfig ssl_config_; scoped_refptr session_; // The socket handle for this session. ClientSocketHandle connection_; bool connection_started_; // Is the connect process started. bool connection_ready_; // Is the connection ready for use. // The read buffer used to read data from the socket. scoped_refptr read_buffer_; bool read_pending_; int stream_hi_water_mark_; // The next stream id to use. // TODO(mbelshe): We need to track these stream lists better. // I suspect it is possible to remove a stream from // one list, but not the other. // Map from stream id to all active streams. Streams are active in the sense // that they have a consumer (typically FlipNetworkTransaction and regardless // of whether or not there is currently any ongoing IO [might be waiting for // the server to start pushing the stream]) or there are still network events // incoming even though the consumer has already gone away (cancellation). // TODO(willchan): Perhaps we should separate out cancelled streams and move // them into a separate ActiveStreamMap, and not deliver network events to // them? ActiveStreamMap active_streams_; // List of all the streams that have already started to be pushed by the // server, but do not have consumers yet. ActiveStreamList pushed_streams_; // List of streams declared in X-Associated-Content headers, but do not have // consumers yet. // The key is a string representing the path of the URI being pushed. PendingStreamMap pending_streams_; // As we gather data to be sent, we put it into the output queue. OutputQueue queue_; // TODO(mbelshe): this is ugly!! // The packet we are currently sending. FlipIOBuffer in_flight_write_; bool delayed_write_pending_; bool write_pending_; // Flip Frame state. flip::FlipFramer flip_framer_; static bool use_ssl_; }; } // namespace net #endif // NET_FLIP_FLIP_SESSION_H_