// Copyright (c) 2009 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef NET_FLIP_FLIP_SESSION_POOL_H_ #define NET_FLIP_FLIP_SESSION_POOL_H_ #include #include #include #include "base/ref_counted.h" #include "base/scoped_ptr.h" #include "net/base/host_resolver.h" namespace net { class ClientSocket; class FlipSession; class HttpNetworkSession; // This is a very simple pool for open FlipSessions. // TODO(mbelshe): Make this production ready. class FlipSessionPool : public base::RefCounted { public: FlipSessionPool(); virtual ~FlipSessionPool(); // Either returns an existing FlipSession or creates a new FlipSession for // use. FlipSession* Get(const HostResolver::RequestInfo& info, HttpNetworkSession* session); // Builds a FlipSession from an existing socket. FlipSession* GetFlipSessionFromSocket( const HostResolver::RequestInfo& info, HttpNetworkSession* session, ClientSocket* socket) { // TODO(willchan): Implement this to allow a HttpNetworkTransaction to // upgrade a TCP connection from HTTP to FLIP. return NULL; } // TODO(willchan): Consider renaming to HasReusableSession, since perhaps we // should be creating a new session. bool HasSession(const HostResolver::RequestInfo& info) const; // Close all Flip Sessions; used for debugging. void CloseAllSessions(); private: friend class FlipSession; // Needed for Remove(). typedef std::list FlipSessionList; typedef std::map FlipSessionsMap; // Return a FlipSession to the pool. void Remove(FlipSession* session); // Helper functions for manipulating the lists. FlipSessionList* AddSessionList(const std::string& domain); FlipSessionList* GetSessionList(const std::string& domain); const FlipSessionList* GetSessionList(const std::string& domain) const; void RemoveSessionList(const std::string& domain); // This is our weak session pool - one session per domain. FlipSessionsMap sessions_; DISALLOW_COPY_AND_ASSIGN(FlipSessionPool); }; } // namespace net #endif // NET_FLIP_FLIP_SESSION_POOL_H_