// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef NET_HTTP_HTTP_AUTH_HANDLER_H_ #define NET_HTTP_HTTP_AUTH_HANDLER_H_ #include #include "net/base/completion_callback.h" #include "net/base/net_export.h" #include "net/base/net_log.h" #include "net/http/http_auth.h" namespace net { class HttpAuthChallengeTokenizer; struct HttpRequestInfo; // HttpAuthHandler is the interface for the authentication schemes // (basic, digest, NTLM, Negotiate). // HttpAuthHandler objects are typically created by an HttpAuthHandlerFactory. class NET_EXPORT_PRIVATE HttpAuthHandler { public: HttpAuthHandler(); virtual ~HttpAuthHandler(); // Initializes the handler using a challenge issued by a server. // |challenge| must be non-NULL and have already tokenized the // authentication scheme, but none of the tokens occurring after the // authentication scheme. |target| and |origin| are both stored // for later use, and are not part of the initial challenge. bool InitFromChallenge(HttpAuthChallengeTokenizer* challenge, HttpAuth::Target target, const GURL& origin, const BoundNetLog& net_log); // Determines how the previous authorization attempt was received. // // This is called when the server/proxy responds with a 401/407 after an // earlier authorization attempt. Although this normally means that the // previous attempt was rejected, in multi-round schemes such as // NTLM+Negotiate it may indicate that another round of challenge+response // is required. For Digest authentication it may also mean that the previous // attempt used a stale nonce (and nonce-count) and that a new attempt should // be made with a different nonce provided in the challenge. // // |challenge| must be non-NULL and have already tokenized the // authentication scheme, but none of the tokens occurring after the // authentication scheme. virtual HttpAuth::AuthorizationResult HandleAnotherChallenge( HttpAuthChallengeTokenizer* challenge) = 0; // Generates an authentication token, potentially asynchronously. // // When |credentials| is NULL, the default credentials for the currently // logged in user are used. |AllowsDefaultCredentials()| MUST be true in this // case. // // |request|, |callback|, and |auth_token| must be non-NULL. // // The return value is a net error code. // // If |OK| is returned, |*auth_token| is filled in with an authentication // token which can be inserted in the HTTP request. // // If |ERR_IO_PENDING| is returned, |*auth_token| will be filled in // asynchronously and |callback| will be invoked. The lifetime of // |request|, |callback|, and |auth_token| must last until |callback| is // invoked, but |credentials| is only used during the initial call. // // All other return codes indicate that there was a problem generating a // token, and the value of |*auth_token| is unspecified. int GenerateAuthToken(const AuthCredentials* credentials, const HttpRequestInfo* request, const CompletionCallback& callback, std::string* auth_token); // The authentication scheme as an enumerated value. HttpAuth::Scheme auth_scheme() const { return auth_scheme_; } // The realm, encoded as UTF-8. This may be empty. const std::string& realm() const { return realm_; } // The challenge which was issued when creating the handler. const std::string challenge() const { return auth_challenge_; } // Numeric rank based on the challenge's security level. Higher // numbers are better. Used by HttpAuth::ChooseBestChallenge(). int score() const { return score_; } HttpAuth::Target target() const { return target_; } // Returns the proxy or server which issued the authentication challenge // that this HttpAuthHandler is handling. The URL includes scheme, host, and // port, but does not include path. const GURL& origin() const { return origin_; } // Returns true if the authentication scheme does not send the username and // password in the clear. bool encrypts_identity() const { return (properties_ & ENCRYPTS_IDENTITY) != 0; } // Returns true if the authentication scheme is connection-based, for // example, NTLM. A connection-based authentication scheme does not support // preemptive authentication, and must use the same handler object // throughout the life of an HTTP transaction. bool is_connection_based() const { return (properties_ & IS_CONNECTION_BASED) != 0; } // Returns true if the response to the current authentication challenge // requires an identity. // TODO(wtc): Find a better way to handle a multi-round challenge-response // sequence used by a connection-based authentication scheme. virtual bool NeedsIdentity(); // Returns whether the default credentials may be used for the |origin| passed // into |InitFromChallenge|. If true, the user does not need to be prompted // for username and password to establish credentials. // NOTE: SSO is a potential security risk. // TODO(cbentzel): Add a pointer to Firefox documentation about risk. virtual bool AllowsDefaultCredentials(); // Returns whether explicit credentials can be used with this handler. If // true the user may be prompted for credentials if an implicit identity // cannot be determined. virtual bool AllowsExplicitCredentials(); protected: enum Property { ENCRYPTS_IDENTITY = 1 << 0, IS_CONNECTION_BASED = 1 << 1, }; // Initializes the handler using a challenge issued by a server. // |challenge| must be non-NULL and have already tokenized the // authentication scheme, but none of the tokens occurring after the // authentication scheme. // Implementations are expected to initialize the following members: // scheme_, realm_, score_, properties_ virtual bool Init(HttpAuthChallengeTokenizer* challenge) = 0; // |GenerateAuthTokenImpl()} is the auth-scheme specific implementation // of generating the next auth token. Callers should use |GenerateAuthToken()| // which will in turn call |GenerateAuthTokenImpl()| virtual int GenerateAuthTokenImpl(const AuthCredentials* credentials, const HttpRequestInfo* request, const CompletionCallback& callback, std::string* auth_token) = 0; // The auth-scheme as an enumerated value. HttpAuth::Scheme auth_scheme_; // The realm, encoded as UTF-8. Used by "basic" and "digest". std::string realm_; // The auth challenge. std::string auth_challenge_; // The {scheme, host, port} for the authentication target. Used by "ntlm" // and "negotiate" to construct the service principal name. GURL origin_; // The score for this challenge. Higher numbers are better. int score_; // Whether this authentication request is for a proxy server, or an // origin server. HttpAuth::Target target_; // A bitmask of the properties of the authentication scheme. int properties_; BoundNetLog net_log_; private: void OnGenerateAuthTokenComplete(int rv); void FinishGenerateAuthToken(); CompletionCallback callback_; }; } // namespace net #endif // NET_HTTP_HTTP_AUTH_HANDLER_H_