// Copyright 2008, Google Inc. // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #ifndef NET_HTTP_HTTP_CONNECTION_H_ #define NET_HTTP_HTTP_CONNECTION_H_ #include "base/ref_counted.h" #include "base/scoped_ptr.h" #include "net/base/client_socket.h" #include "net/base/completion_callback.h" namespace net { class HttpConnectionManager; // A container for a ClientSocket, representing a HTTP connection. // // The connection's |group_name| uniquely identifies the origin and type of the // connection. It is used by the HttpConnectionManager to group similar http // connection objects. // // A connection object is initialized with a null socket. It is the consumer's // job to initialize a ClientSocket object and set it on the connection. // class HttpConnection { public: HttpConnection(HttpConnectionManager* mgr); ~HttpConnection(); // Initializes a HttpConnection object, which involves talking to the // HttpConnectionManager to locate a socket to possibly reuse. // // If this method succeeds, then the socket member will be set to an existing // socket if an existing socket was available to reuse. Otherwise, the // consumer should set the socket member of this connection object. // // This method returns ERR_IO_PENDING if it cannot complete synchronously, in // which case the consumer should wait for the completion callback to run. // // Init may be called multiple times. // int Init(const std::string& group_name, CompletionCallback* callback); // An initialized connection can be reset, which causes it to return to the // un-initialized state. This releases the underlying socket, which in the // case of a socket that is not closed, indicates that the socket may be kept // alive for use by a subsequent HttpConnection. NOTE: To prevent the socket // from being kept alive, be sure to call its Close method. void Reset(); // Returns true when Init has completed successfully. bool is_initialized() const { return socket_ != NULL; } // These may only be used if is_initialized() is true. ClientSocket* socket() { return socket_->get(); } void set_socket(ClientSocket* s) { socket_->reset(s); } private: scoped_refptr mgr_; scoped_ptr* socket_; std::string group_name_; DISALLOW_EVIL_CONSTRUCTORS(HttpConnection); }; } // namespace net #endif // NET_HTTP_HTTP_CONNECTION_H_