// Copyright 2008, Google Inc. // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #ifndef NET_HTTP_HTTP_NETWORK_TRANSACTION_H_ #define NET_HTTP_HTTP_NETWORK_TRANSACTION_H_ #include #include "base/ref_counted.h" #include "net/base/address_list.h" #include "net/base/client_socket_handle.h" #include "net/base/host_resolver.h" #include "net/http/http_response_info.h" #include "net/http/http_transaction.h" #include "net/proxy/proxy_service.h" namespace net { class ClientSocketFactory; class HostResolver; class HttpChunkedDecoder; class HttpNetworkSession; class UploadDataStream; class HttpNetworkTransaction : public HttpTransaction { public: HttpNetworkTransaction(HttpNetworkSession* session, ClientSocketFactory* socket_factory); // HttpTransaction methods: virtual void Destroy(); virtual int Start(const HttpRequestInfo* request_info, CompletionCallback* callback); virtual int RestartIgnoringLastError(CompletionCallback* callback); virtual int RestartWithAuth(const std::wstring& username, const std::wstring& password, CompletionCallback* callback); virtual int Read(char* buf, int buf_len, CompletionCallback* callback); virtual const HttpResponseInfo* GetResponseInfo() const; virtual LoadState GetLoadState() const; virtual uint64 GetUploadProgress() const; private: ~HttpNetworkTransaction(); void BuildRequestHeaders(); void DoCallback(int result); void OnIOComplete(int result); // Runs the state transition loop. int DoLoop(int result); // Each of these methods corresponds to a State value. Those with an input // argument receive the result from the previous state. If a method returns // ERR_IO_PENDING, then the result from OnIOComplete will be passed to the // next state method as the result arg. int DoResolveProxy(); int DoResolveProxyComplete(int result); int DoInitConnection(); int DoInitConnectionComplete(int result); int DoResolveHost(); int DoResolveHostComplete(int result); int DoConnect(); int DoConnectComplete(int result); int DoWriteHeaders(); int DoWriteHeadersComplete(int result); int DoWriteBody(); int DoWriteBodyComplete(int result); int DoReadHeaders(); int DoReadHeadersComplete(int result); int DoReadBody(); int DoReadBodyComplete(int result); // Called when read_buf_ contains the complete response headers. int DidReadResponseHeaders(); // Called to possibly recover from the given error. Sets next_state_ and // returns OK if recovering from the error. Otherwise, the same error code // is returned. int HandleIOError(int error); CompletionCallbackImpl io_callback_; CompletionCallback* user_callback_; scoped_refptr session_; const HttpRequestInfo* request_; HttpResponseInfo response_; ProxyService::PacRequest* pac_request_; ProxyInfo proxy_info_; HostResolver resolver_; AddressList addresses_; ClientSocketFactory* socket_factory_; ClientSocketHandle connection_; bool reused_socket_; bool using_ssl_; // True if handling a HTTPS request bool using_proxy_; // True if using a proxy for HTTP (not HTTPS) bool using_tunnel_; // True if using a tunnel for HTTPS std::string request_headers_; size_t request_headers_bytes_sent_; scoped_ptr request_body_stream_; // The read buffer may be larger than it is full. The 'capacity' indicates // the allocation size of the buffer, and the 'len' indicates how much data // is in the buffer already. The 'body offset' indicates the offset of the // start of the response body within the read buffer. scoped_ptr_malloc header_buf_; int header_buf_capacity_; int header_buf_len_; int header_buf_body_offset_; enum { kHeaderBufInitialSize = 4096 }; // Indicates the content length remaining to read. If this value is less // than zero (and chunked_decoder_ is null), then we read until the server // closes the connection. int64 content_length_; // Keeps track of the number of response body bytes read so far. int64 content_read_; scoped_ptr chunked_decoder_; // User buffer and length passed to the Read method. char* read_buf_; int read_buf_len_; enum State { STATE_RESOLVE_PROXY, STATE_RESOLVE_PROXY_COMPLETE, STATE_INIT_CONNECTION, STATE_INIT_CONNECTION_COMPLETE, STATE_RESOLVE_HOST, STATE_RESOLVE_HOST_COMPLETE, STATE_CONNECT, STATE_CONNECT_COMPLETE, STATE_WRITE_HEADERS, STATE_WRITE_HEADERS_COMPLETE, STATE_WRITE_BODY, STATE_WRITE_BODY_COMPLETE, STATE_READ_HEADERS, STATE_READ_HEADERS_COMPLETE, STATE_READ_BODY, STATE_READ_BODY_COMPLETE, STATE_NONE }; State next_state_; }; } // namespace net #endif // NET_HTTP_HTTP_NETWORK_TRANSACTION_H_