// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef NET_HTTP_HTTP_STREAM_FACTORY_IMPL_JOB_H_ #define NET_HTTP_HTTP_STREAM_FACTORY_IMPL_JOB_H_ #include "base/memory/ref_counted.h" #include "base/memory/scoped_ptr.h" #include "base/memory/weak_ptr.h" #include "net/base/completion_callback.h" #include "net/base/net_log.h" #include "net/base/ssl_config_service.h" #include "net/http/http_auth.h" #include "net/http/http_auth_controller.h" #include "net/http/http_request_info.h" #include "net/http/http_stream_factory_impl.h" #include "net/proxy/proxy_service.h" #include "net/socket/client_socket_handle.h" #include "net/socket/ssl_client_socket.h" namespace net { class ClientSocketHandle; class HttpAuthController; class HttpNetworkSession; class HttpStream; // An HttpStreamRequestImpl exists for each stream which is in progress of being // created for the StreamFactory. class HttpStreamFactoryImpl::Job { public: Job(HttpStreamFactoryImpl* stream_factory, HttpNetworkSession* session, const HttpRequestInfo& request_info, const SSLConfig& server_ssl_config, const SSLConfig& proxy_ssl_config, NetLog* net_log); ~Job(); // Start initiates the process of creating a new HttpStream. |request| will be // notified upon completion if the Job has not been Orphan()'d. void Start(Request* request); // Preconnect will attempt to request |num_streams| sockets from the // appropriate ClientSocketPool. int Preconnect(int num_streams); int RestartTunnelWithProxyAuth(const AuthCredentials& credentials); LoadState GetLoadState() const; // Marks this Job as the "alternate" job, from Alternate-Protocol. Tracks the // original url so we can mark the Alternate-Protocol as broken if // we fail to connect. void MarkAsAlternate(const GURL& original_url); // Tells |this| to wait for |job| to resume it. void WaitFor(Job* job); // Tells |this| that |job| has determined it still needs to continue // connecting, so allow |this| to continue. If this is not called, then // |request_| is expected to cancel |this| by deleting it. void Resume(Job* job); // Used to detach the Job from |request|. void Orphan(const Request* request); bool was_npn_negotiated() const; SSLClientSocket::NextProto protocol_negotiated() const; bool using_spdy() const; const BoundNetLog& net_log() const { return net_log_; } const SSLConfig& server_ssl_config() const; const SSLConfig& proxy_ssl_config() const; const ProxyInfo& proxy_info() const; // Indicates whether or not this job is performing a preconnect. bool IsPreconnecting() const; // Indicates whether or not this Job has been orphaned by a Request. bool IsOrphaned() const; private: enum State { STATE_START, STATE_RESOLVE_PROXY, STATE_RESOLVE_PROXY_COMPLETE, // Note that when Alternate-Protocol says we can connect to an alternate // port using a different protocol, we have the choice of communicating over // the original protocol, or speaking the alternate protocol (currently, // only npn-spdy) over an alternate port. For a cold page load, the http // connection that delivers the http response that has the // Alternate-Protocol header will already be warm. So, blocking the next // http request on establishing a new npn-spdy connection would incur extra // latency. Even if the http connection was not reused, establishing a new // http connection is typically faster than npn-spdy, since npn-spdy // requires a SSL handshake. Therefore, we start both the http and the // npn-spdy jobs in parallel. In order not to unnecessarily waste sockets, // we have the http job block on the npn-spdy job after proxy resolution. // The npn-spdy job will Resume() the http job if, in // STATE_INIT_CONNECTION_COMPLETE, it detects an error or does not find an // existing SpdySession. In that case, the http and npn-spdy jobs will race. STATE_WAIT_FOR_JOB, STATE_WAIT_FOR_JOB_COMPLETE, STATE_INIT_CONNECTION, STATE_INIT_CONNECTION_COMPLETE, STATE_WAITING_USER_ACTION, STATE_RESTART_TUNNEL_AUTH, STATE_RESTART_TUNNEL_AUTH_COMPLETE, STATE_CREATE_STREAM, STATE_CREATE_STREAM_COMPLETE, STATE_DRAIN_BODY_FOR_AUTH_RESTART, STATE_DRAIN_BODY_FOR_AUTH_RESTART_COMPLETE, STATE_DONE, STATE_NONE }; void OnStreamReadyCallback(); void OnSpdySessionReadyCallback(); void OnStreamFailedCallback(int result); void OnCertificateErrorCallback(int result, const SSLInfo& ssl_info); void OnNeedsProxyAuthCallback(const HttpResponseInfo& response_info, HttpAuthController* auth_controller); void OnNeedsClientAuthCallback(SSLCertRequestInfo* cert_info); void OnHttpsProxyTunnelResponseCallback(const HttpResponseInfo& response_info, HttpStream* stream); void OnPreconnectsComplete(); void OnIOComplete(int result); int RunLoop(int result); int DoLoop(int result); int StartInternal(); // Each of these methods corresponds to a State value. Those with an input // argument receive the result from the previous state. If a method returns // ERR_IO_PENDING, then the result from OnIOComplete will be passed to the // next state method as the result arg. int DoStart(); int DoResolveProxy(); int DoResolveProxyComplete(int result); int DoWaitForJob(); int DoWaitForJobComplete(int result); int DoInitConnection(); int DoInitConnectionComplete(int result); int DoWaitingUserAction(int result); int DoCreateStream(); int DoCreateStreamComplete(int result); int DoRestartTunnelAuth(); int DoRestartTunnelAuthComplete(int result); // Returns to STATE_INIT_CONNECTION and resets some state. void ReturnToStateInitConnection(bool close_connection); // Set the motivation for this request onto the underlying socket. void SetSocketMotivation(); bool IsHttpsProxyAndHttpUrl(); // Sets several fields of ssl_config for the given origin_server based on the // proxy info and other factors. void InitSSLConfig(const HostPortPair& origin_server, SSLConfig* ssl_config) const; // AlternateProtocol API void MarkBrokenAlternateProtocolAndFallback(); // Retrieve SSLInfo from our SSL Socket. // This must only be called when we are using an SSLSocket. // After calling, the caller can use ssl_info_. void GetSSLInfo(); // Called when we encounter a network error that could be resolved by trying // a new proxy configuration. If there is another proxy configuration to try // then this method sets next_state_ appropriately and returns either OK or // ERR_IO_PENDING depending on whether or not the new proxy configuration is // available synchronously or asynchronously. Otherwise, the given error // code is simply returned. int ReconsiderProxyAfterError(int error); // Called to handle a certificate error. Stores the certificate in the // allowed_bad_certs list, and checks if the error can be ignored. Returns // OK if it can be ignored, or the error code otherwise. int HandleCertificateError(int error); // Called to handle a client certificate request. int HandleCertificateRequest(int error); // Moves this stream request into SPDY mode. void SwitchToSpdyMode(); // Should we force SPDY to run over SSL for this stream request. bool ShouldForceSpdySSL() const; // Should we force SPDY to run without SSL for this stream request. bool ShouldForceSpdyWithoutSSL() const; bool IsRequestEligibleForPipelining(); // Record histograms of latency until Connect() completes. static void LogHttpConnectedMetrics(const ClientSocketHandle& handle); Request* request_; const HttpRequestInfo request_info_; ProxyInfo proxy_info_; SSLConfig server_ssl_config_; SSLConfig proxy_ssl_config_; const BoundNetLog net_log_; CompletionCallback io_callback_; scoped_ptr connection_; HttpNetworkSession* const session_; HttpStreamFactoryImpl* const stream_factory_; State next_state_; ProxyService::PacRequest* pac_request_; SSLInfo ssl_info_; // The origin server we're trying to reach. HostPortPair origin_; // The origin url we're trying to reach. This url may be different from the // original request when host mapping rules are set-up. GURL origin_url_; // If this is a Job for an "Alternate-Protocol", then this will be non-NULL // and will specify the original URL. scoped_ptr original_url_; // This is the Job we're dependent on. It will notify us if/when it's OK to // proceed. Job* blocking_job_; // |waiting_job_| is a Job waiting to see if |this| can reuse a connection. // If |this| is unable to do so, we'll notify |waiting_job_| that it's ok to // proceed and then race the two Jobs. Job* waiting_job_; // True if handling a HTTPS request, or using SPDY with SSL bool using_ssl_; // True if this network transaction is using SPDY instead of HTTP. bool using_spdy_; // Force spdy for all connections. bool force_spdy_always_; // Force spdy only for SSL connections. bool force_spdy_over_ssl_; // The certificate error while using SPDY over SSL for insecure URLs. int spdy_certificate_error_; scoped_refptr auth_controllers_[HttpAuth::AUTH_NUM_TARGETS]; // True when the tunnel is in the process of being established - we can't // read from the socket until the tunnel is done. bool establishing_tunnel_; scoped_ptr stream_; // True if we negotiated NPN. bool was_npn_negotiated_; // Protocol negotiated with the server. SSLClientSocket::NextProto protocol_negotiated_; // 0 if we're not preconnecting. Otherwise, the number of streams to // preconnect. int num_streams_; // Initialized when we create a new SpdySession. scoped_refptr new_spdy_session_; // Initialized when we have an existing SpdySession. scoped_refptr existing_spdy_session_; // Only used if |new_spdy_session_| is non-NULL. bool spdy_session_direct_; // True if an existing pipeline can handle this job's request. bool existing_available_pipeline_; base::WeakPtrFactory ptr_factory_; DISALLOW_COPY_AND_ASSIGN(Job); }; } // namespace net #endif // NET_HTTP_HTTP_STREAM_FACTORY_IMPL_JOB_H_