// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "base/logging.h" #include "base/memory/scoped_ptr.h" #include "net/quic/congestion_control/tcp_cubic_sender.h" #include "net/quic/congestion_control/tcp_receiver.h" #include "net/quic/test_tools/mock_clock.h" #include "testing/gtest/include/gtest/gtest.h" namespace net { namespace test { const uint32 kDefaultWindowTCP = 10 * kMaxPacketSize; // TODO(ianswett): Remove 10000 once b/10075719 is fixed. const QuicTcpCongestionWindow kDefaultMaxCongestionWindowTCP = 10000; class TcpCubicSenderPeer : public TcpCubicSender { public: TcpCubicSenderPeer(const QuicClock* clock, bool reno, QuicTcpCongestionWindow max_tcp_congestion_window) : TcpCubicSender(clock, reno, max_tcp_congestion_window) { } using TcpCubicSender::AvailableSendWindow; using TcpCubicSender::SendWindow; using TcpCubicSender::AckAccounting; }; class TcpCubicSenderTest : public ::testing::Test { protected: TcpCubicSenderTest() : rtt_(QuicTime::Delta::FromMilliseconds(60)), one_ms_(QuicTime::Delta::FromMilliseconds(1)), sender_(new TcpCubicSenderPeer(&clock_, true, kDefaultMaxCongestionWindowTCP)), receiver_(new TcpReceiver()), sequence_number_(1), acked_sequence_number_(0) { } void SendAvailableSendWindow() { QuicByteCount bytes_to_send = sender_->AvailableSendWindow(); while (bytes_to_send > 0) { QuicByteCount bytes_in_packet = std::min(kMaxPacketSize, bytes_to_send); sender_->OnPacketSent(clock_.Now(), sequence_number_++, bytes_in_packet, NOT_RETRANSMISSION, HAS_RETRANSMITTABLE_DATA); bytes_to_send -= bytes_in_packet; if (bytes_to_send > 0) { EXPECT_TRUE(sender_->TimeUntilSend(clock_.Now(), NOT_RETRANSMISSION, HAS_RETRANSMITTABLE_DATA, NOT_HANDSHAKE).IsZero()); } } } // Normal is that TCP acks every other segment. void AckNPackets(int n) { for (int i = 0; i < n; ++i) { acked_sequence_number_++; sender_->OnIncomingAck(acked_sequence_number_, kMaxPacketSize, rtt_); } clock_.AdvanceTime(one_ms_); // 1 millisecond. } const QuicTime::Delta rtt_; const QuicTime::Delta one_ms_; MockClock clock_; SendAlgorithmInterface::SentPacketsMap not_used_; scoped_ptr sender_; scoped_ptr receiver_; QuicPacketSequenceNumber sequence_number_; QuicPacketSequenceNumber acked_sequence_number_; }; TEST_F(TcpCubicSenderTest, SimpleSender) { QuicCongestionFeedbackFrame feedback; // At startup make sure we are at the default. EXPECT_EQ(kDefaultWindowTCP, sender_->AvailableSendWindow()); // At startup make sure we can send. EXPECT_TRUE(sender_->TimeUntilSend(clock_.Now(), NOT_RETRANSMISSION, HAS_RETRANSMITTABLE_DATA, NOT_HANDSHAKE).IsZero()); // Get default QuicCongestionFeedbackFrame from receiver. ASSERT_TRUE(receiver_->GenerateCongestionFeedback(&feedback)); sender_->OnIncomingQuicCongestionFeedbackFrame(feedback, clock_.Now(), not_used_); // Make sure we can send. EXPECT_TRUE(sender_->TimeUntilSend(clock_.Now(), NOT_RETRANSMISSION, HAS_RETRANSMITTABLE_DATA, NOT_HANDSHAKE).IsZero()); // And that window is un-affected. EXPECT_EQ(kDefaultWindowTCP, sender_->AvailableSendWindow()); // A retransmit should always return 0. EXPECT_TRUE(sender_->TimeUntilSend(clock_.Now(), NACK_RETRANSMISSION, HAS_RETRANSMITTABLE_DATA, NOT_HANDSHAKE).IsZero()); } TEST_F(TcpCubicSenderTest, ExponentialSlowStart) { const int kNumberOfAck = 20; QuicCongestionFeedbackFrame feedback; // At startup make sure we can send. EXPECT_TRUE(sender_->TimeUntilSend(clock_.Now(), NOT_RETRANSMISSION, HAS_RETRANSMITTABLE_DATA, NOT_HANDSHAKE).IsZero()); // Get default QuicCongestionFeedbackFrame from receiver. ASSERT_TRUE(receiver_->GenerateCongestionFeedback(&feedback)); sender_->OnIncomingQuicCongestionFeedbackFrame(feedback, clock_.Now(), not_used_); // Make sure we can send. EXPECT_TRUE(sender_->TimeUntilSend(clock_.Now(), NOT_RETRANSMISSION, HAS_RETRANSMITTABLE_DATA, NOT_HANDSHAKE).IsZero()); for (int n = 0; n < kNumberOfAck; ++n) { // Send our full send window. SendAvailableSendWindow(); AckNPackets(2); } QuicByteCount bytes_to_send = sender_->SendWindow(); EXPECT_EQ(kDefaultWindowTCP + kMaxPacketSize * 2 * kNumberOfAck, bytes_to_send); } TEST_F(TcpCubicSenderTest, SlowStartAckTrain) { // Make sure that we fall out of slow start when we send ACK train longer // than half the RTT, in this test case 30ms, which is more than 30 calls to // Ack2Packets in one round. // Since we start at 10 packet first round will be 5 second round 10 etc // Hence we should pass 30 at 65 = 5 + 10 + 20 + 30 const int kNumberOfAck = 65; QuicCongestionFeedbackFrame feedback; // At startup make sure we can send. EXPECT_TRUE(sender_->TimeUntilSend(clock_.Now(), NOT_RETRANSMISSION, HAS_RETRANSMITTABLE_DATA, NOT_HANDSHAKE).IsZero()); // Get default QuicCongestionFeedbackFrame from receiver. ASSERT_TRUE(receiver_->GenerateCongestionFeedback(&feedback)); sender_->OnIncomingQuicCongestionFeedbackFrame(feedback, clock_.Now(), not_used_); // Make sure we can send. EXPECT_TRUE(sender_->TimeUntilSend(clock_.Now(), NOT_RETRANSMISSION, HAS_RETRANSMITTABLE_DATA, NOT_HANDSHAKE).IsZero()); for (int n = 0; n < kNumberOfAck; ++n) { // Send our full send window. SendAvailableSendWindow(); AckNPackets(2); } QuicByteCount expected_send_window = kDefaultWindowTCP + (kMaxPacketSize * 2 * kNumberOfAck); EXPECT_EQ(expected_send_window, sender_->SendWindow()); // We should now have fallen out of slow start. SendAvailableSendWindow(); AckNPackets(2); expected_send_window += kMaxPacketSize; EXPECT_EQ(expected_send_window, sender_->SendWindow()); // Testing Reno phase. // We should need 141(65*2+1+10) ACK:ed packets before increasing window by // one. for (int m = 0; m < 70; ++m) { SendAvailableSendWindow(); AckNPackets(2); EXPECT_EQ(expected_send_window, sender_->SendWindow()); } SendAvailableSendWindow(); AckNPackets(2); expected_send_window += kMaxPacketSize; EXPECT_EQ(expected_send_window, sender_->SendWindow()); } TEST_F(TcpCubicSenderTest, SlowStartPacketLoss) { // Make sure that we fall out of slow start when we encounter a packet loss. const int kNumberOfAck = 10; QuicCongestionFeedbackFrame feedback; // At startup make sure we can send. EXPECT_TRUE(sender_->TimeUntilSend(clock_.Now(), NOT_RETRANSMISSION, HAS_RETRANSMITTABLE_DATA, NOT_HANDSHAKE).IsZero()); // Get default QuicCongestionFeedbackFrame from receiver. ASSERT_TRUE(receiver_->GenerateCongestionFeedback(&feedback)); sender_->OnIncomingQuicCongestionFeedbackFrame(feedback, clock_.Now(), not_used_); // Make sure we can send. EXPECT_TRUE(sender_->TimeUntilSend(clock_.Now(), NOT_RETRANSMISSION, HAS_RETRANSMITTABLE_DATA, NOT_HANDSHAKE).IsZero()); for (int i = 0; i < kNumberOfAck; ++i) { // Send our full send window. SendAvailableSendWindow(); AckNPackets(2); } SendAvailableSendWindow(); QuicByteCount expected_send_window = kDefaultWindowTCP + (kMaxPacketSize * 2 * kNumberOfAck); EXPECT_EQ(expected_send_window, sender_->SendWindow()); sender_->OnIncomingLoss(clock_.Now()); // Make sure that we should not send right now. EXPECT_TRUE(sender_->TimeUntilSend(clock_.Now(), NOT_RETRANSMISSION, HAS_RETRANSMITTABLE_DATA, NOT_HANDSHAKE).IsInfinite()); // We should now have fallen out of slow start. // We expect window to be cut in half. expected_send_window /= 2; EXPECT_EQ(expected_send_window, sender_->SendWindow()); // Testing Reno phase. // We need to ack half of the pending packet before we can send again. int number_of_packets_in_window = expected_send_window / kMaxPacketSize; AckNPackets(number_of_packets_in_window); EXPECT_EQ(expected_send_window, sender_->SendWindow()); EXPECT_EQ(0u, sender_->AvailableSendWindow()); AckNPackets(1); expected_send_window += kMaxPacketSize; number_of_packets_in_window++; EXPECT_EQ(expected_send_window, sender_->SendWindow()); // We should need number_of_packets_in_window ACK:ed packets before // increasing window by one. for (int k = 0; k < number_of_packets_in_window; ++k) { SendAvailableSendWindow(); AckNPackets(1); EXPECT_EQ(expected_send_window, sender_->SendWindow()); } SendAvailableSendWindow(); AckNPackets(1); expected_send_window += kMaxPacketSize; EXPECT_EQ(expected_send_window, sender_->SendWindow()); } TEST_F(TcpCubicSenderTest, RetransmissionDelay) { const int64 kRttMs = 10; const int64 kDeviationMs = 3; EXPECT_EQ(QuicTime::Delta::Zero(), sender_->RetransmissionDelay()); sender_->AckAccounting(QuicTime::Delta::FromMilliseconds(kRttMs)); // Initial value is to set the median deviation to half of the initial // rtt, the median in then multiplied by a factor of 4 and finally the // smoothed rtt is added which is the initial rtt. QuicTime::Delta expected_delay = QuicTime::Delta::FromMilliseconds(kRttMs + kRttMs / 2 * 4); EXPECT_EQ(expected_delay, sender_->RetransmissionDelay()); for (int i = 0; i < 100; ++i) { // Run to make sure that we converge. sender_->AckAccounting( QuicTime::Delta::FromMilliseconds(kRttMs + kDeviationMs)); sender_->AckAccounting( QuicTime::Delta::FromMilliseconds(kRttMs - kDeviationMs)); } expected_delay = QuicTime::Delta::FromMilliseconds(kRttMs + kDeviationMs * 4); EXPECT_NEAR(kRttMs, sender_->SmoothedRtt().ToMilliseconds(), 1); EXPECT_NEAR(expected_delay.ToMilliseconds(), sender_->RetransmissionDelay().ToMilliseconds(), 1); } TEST_F(TcpCubicSenderTest, SlowStartMaxSendWindow) { const QuicTcpCongestionWindow kMaxCongestionWindowTCP = 50; const int kNumberOfAck = 100; sender_.reset( new TcpCubicSenderPeer(&clock_, false, kMaxCongestionWindowTCP)); QuicCongestionFeedbackFrame feedback; // At startup make sure we can send. EXPECT_TRUE(sender_->TimeUntilSend(clock_.Now(), NOT_RETRANSMISSION, HAS_RETRANSMITTABLE_DATA, NOT_HANDSHAKE).IsZero()); // Get default QuicCongestionFeedbackFrame from receiver. ASSERT_TRUE(receiver_->GenerateCongestionFeedback(&feedback)); sender_->OnIncomingQuicCongestionFeedbackFrame(feedback, clock_.Now(), not_used_); // Make sure we can send. EXPECT_TRUE(sender_->TimeUntilSend(clock_.Now(), NOT_RETRANSMISSION, HAS_RETRANSMITTABLE_DATA, NOT_HANDSHAKE).IsZero()); for (int i = 0; i < kNumberOfAck; ++i) { // Send our full send window. SendAvailableSendWindow(); AckNPackets(2); } QuicByteCount expected_send_window = kMaxCongestionWindowTCP * kMaxPacketSize; EXPECT_EQ(expected_send_window, sender_->SendWindow()); } TEST_F(TcpCubicSenderTest, TcpRenoMaxCongestionWindow) { const QuicTcpCongestionWindow kMaxCongestionWindowTCP = 50; const int kNumberOfAck = 1000; sender_.reset( new TcpCubicSenderPeer(&clock_, true, kMaxCongestionWindowTCP)); QuicCongestionFeedbackFrame feedback; // At startup make sure we can send. EXPECT_TRUE(sender_->TimeUntilSend(clock_.Now(), NOT_RETRANSMISSION, HAS_RETRANSMITTABLE_DATA, NOT_HANDSHAKE).IsZero()); // Get default QuicCongestionFeedbackFrame from receiver. ASSERT_TRUE(receiver_->GenerateCongestionFeedback(&feedback)); sender_->OnIncomingQuicCongestionFeedbackFrame(feedback, clock_.Now(), not_used_); // Make sure we can send. EXPECT_TRUE(sender_->TimeUntilSend(clock_.Now(), NOT_RETRANSMISSION, HAS_RETRANSMITTABLE_DATA, NOT_HANDSHAKE).IsZero()); SendAvailableSendWindow(); AckNPackets(2); // Make sure we fall out of slow start. sender_->OnIncomingLoss(clock_.Now()); for (int i = 0; i < kNumberOfAck; ++i) { // Send our full send window. SendAvailableSendWindow(); AckNPackets(2); } QuicByteCount expected_send_window = kMaxCongestionWindowTCP * kMaxPacketSize; EXPECT_EQ(expected_send_window, sender_->SendWindow()); } TEST_F(TcpCubicSenderTest, TcpCubicMaxCongestionWindow) { const QuicTcpCongestionWindow kMaxCongestionWindowTCP = 50; const int kNumberOfAck = 1000; sender_.reset( new TcpCubicSenderPeer(&clock_, false, kMaxCongestionWindowTCP)); QuicCongestionFeedbackFrame feedback; // At startup make sure we can send. EXPECT_TRUE(sender_->TimeUntilSend(clock_.Now(), NOT_RETRANSMISSION, HAS_RETRANSMITTABLE_DATA, NOT_HANDSHAKE).IsZero()); // Get default QuicCongestionFeedbackFrame from receiver. ASSERT_TRUE(receiver_->GenerateCongestionFeedback(&feedback)); sender_->OnIncomingQuicCongestionFeedbackFrame(feedback, clock_.Now(), not_used_); // Make sure we can send. EXPECT_TRUE(sender_->TimeUntilSend(clock_.Now(), NOT_RETRANSMISSION, HAS_RETRANSMITTABLE_DATA, NOT_HANDSHAKE).IsZero()); SendAvailableSendWindow(); AckNPackets(2); // Make sure we fall out of slow start. sender_->OnIncomingLoss(clock_.Now()); for (int i = 0; i < kNumberOfAck; ++i) { // Send our full send window. SendAvailableSendWindow(); AckNPackets(2); } QuicByteCount expected_send_window = kMaxCongestionWindowTCP * kMaxPacketSize; EXPECT_EQ(expected_send_window, sender_->SendWindow()); } TEST_F(TcpCubicSenderTest, SendWindowNotAffectedByAcks) { QuicByteCount send_window = sender_->AvailableSendWindow(); // Send a packet with no retransmittable data, and ensure that the congestion // window doesn't change. QuicByteCount bytes_in_packet = std::min(kMaxPacketSize, send_window); sender_->OnPacketSent(clock_.Now(), sequence_number_++, bytes_in_packet, NOT_RETRANSMISSION, NO_RETRANSMITTABLE_DATA); EXPECT_EQ(send_window, sender_->AvailableSendWindow()); // Send a data packet with retransmittable data, and ensure that the // congestion window has shrunk. sender_->OnPacketSent(clock_.Now(), sequence_number_++, bytes_in_packet, NOT_RETRANSMISSION, HAS_RETRANSMITTABLE_DATA); EXPECT_GT(send_window, sender_->AvailableSendWindow()); } } // namespace test } // namespace net