// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "net/quic/congestion_control/time_loss_algorithm.h" #include "net/quic/congestion_control/rtt_stats.h" #include "net/quic/quic_protocol.h" namespace net { namespace { // The minimum delay before a packet will be considered lost, // regardless of SRTT. Half of the minimum TLP, since the loss algorithm only // triggers when a nack has been receieved for the packet. static const size_t kMinLossDelayMs = 5; // How many RTTs the algorithm waits before determining a packet is lost. static const double kLossDelayMultiplier = 1.25; } // namespace TimeLossAlgorithm::TimeLossAlgorithm() : loss_detection_timeout_(QuicTime::Zero()) { } LossDetectionType TimeLossAlgorithm::GetLossDetectionType() const { return kTime; } SequenceNumberSet TimeLossAlgorithm::DetectLostPackets( const QuicUnackedPacketMap& unacked_packets, const QuicTime& time, QuicPacketSequenceNumber largest_observed, const RttStats& rtt_stats) { SequenceNumberSet lost_packets; loss_detection_timeout_ = QuicTime::Zero(); QuicTime::Delta loss_delay = QuicTime::Delta::Max( QuicTime::Delta::FromMilliseconds(kMinLossDelayMs), QuicTime::Delta::Max(rtt_stats.smoothed_rtt(), rtt_stats.latest_rtt()) .Multiply(kLossDelayMultiplier)); QuicPacketSequenceNumber sequence_number = unacked_packets.GetLeastUnacked(); for (QuicUnackedPacketMap::const_iterator it = unacked_packets.begin(); it != unacked_packets.end() && sequence_number <= largest_observed; ++it, ++sequence_number) { if (!it->in_flight) { continue; } LOG_IF(DFATAL, it->nack_count == 0 && it->sent_time.IsInitialized()) << "All packets less than largest observed should have been nacked." << "sequence_number:" << sequence_number << " largest_observed:" << largest_observed; // Packets are sent in order, so break when we haven't waited long enough // to lose any more packets and leave the loss_time_ set for the timeout. QuicTime when_lost = it->sent_time.Add(loss_delay); if (time < when_lost) { loss_detection_timeout_ = when_lost; break; } lost_packets.insert(sequence_number); } return lost_packets; } // loss_time_ is updated in DetectLostPackets, which must be called every time // an ack is received or the timeout expires. QuicTime TimeLossAlgorithm::GetLossTimeout() const { return loss_detection_timeout_; } } // namespace net