// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // The entity that handles framing writes for a Quic client or server. // Each QuicSession will have a connection associated with it. // // On the server side, the Dispatcher handles the raw reads, and hands off // packets via ProcessUdpPacket for framing and processing. // // On the client side, the Connection handles the raw reads, as well as the // processing. // // Note: this class is not thread-safe. #ifndef NET_QUIC_QUIC_CONNECTION_H_ #define NET_QUIC_QUIC_CONNECTION_H_ #include #include #include #include #include #include #include #include #include "base/logging.h" #include "base/macros.h" #include "base/memory/scoped_ptr.h" #include "base/strings/string_piece.h" #include "net/base/ip_address.h" #include "net/base/ip_endpoint.h" #include "net/quic/crypto/quic_decrypter.h" #include "net/quic/quic_alarm.h" #include "net/quic/quic_blocked_writer_interface.h" #include "net/quic/quic_fec_group.h" #include "net/quic/quic_framer.h" #include "net/quic/quic_one_block_arena.h" #include "net/quic/quic_packet_creator.h" #include "net/quic/quic_packet_generator.h" #include "net/quic/quic_packet_writer.h" #include "net/quic/quic_protocol.h" #include "net/quic/quic_received_packet_manager.h" #include "net/quic/quic_sent_entropy_manager.h" #include "net/quic/quic_sent_packet_manager.h" #include "net/quic/quic_time.h" #include "net/quic/quic_types.h" namespace net { class QuicClock; class QuicConfig; class QuicConnection; class QuicEncrypter; class QuicRandom; namespace test { class PacketSavingConnection; class QuicConnectionPeer; } // namespace test // The initial number of packets between MTU probes. After each attempt the // number is doubled. const QuicPacketCount kPacketsBetweenMtuProbesBase = 100; // The number of MTU probes that get sent before giving up. const size_t kMtuDiscoveryAttempts = 3; // Ensure that exponential back-off does not result in an integer overflow. // The number of packets can be potentially capped, but that is not useful at // current kMtuDiscoveryAttempts value, and hence is not implemented at present. static_assert(kMtuDiscoveryAttempts + 8 < 8 * sizeof(QuicPacketNumber), "The number of MTU discovery attempts is too high"); static_assert(kPacketsBetweenMtuProbesBase < (1 << 8), "The initial number of packets between MTU probes is too high"); // The incresed packet size targeted when doing path MTU discovery. const QuicByteCount kMtuDiscoveryTargetPacketSizeHigh = 1450; const QuicByteCount kMtuDiscoveryTargetPacketSizeLow = 1430; static_assert(kMtuDiscoveryTargetPacketSizeLow <= kMaxPacketSize, "MTU discovery target is too large"); static_assert(kMtuDiscoveryTargetPacketSizeHigh <= kMaxPacketSize, "MTU discovery target is too large"); static_assert(kMtuDiscoveryTargetPacketSizeLow > kDefaultMaxPacketSize, "MTU discovery target does not exceed the default packet size"); static_assert(kMtuDiscoveryTargetPacketSizeHigh > kDefaultMaxPacketSize, "MTU discovery target does not exceed the default packet size"); // Class that receives callbacks from the connection when frames are received // and when other interesting events happen. class NET_EXPORT_PRIVATE QuicConnectionVisitorInterface { public: virtual ~QuicConnectionVisitorInterface() {} // A simple visitor interface for dealing with a data frame. virtual void OnStreamFrame(const QuicStreamFrame& frame) = 0; // The session should process the WINDOW_UPDATE frame, adjusting both stream // and connection level flow control windows. virtual void OnWindowUpdateFrame(const QuicWindowUpdateFrame& frame) = 0; // A BLOCKED frame indicates the peer is flow control blocked // on a specified stream. virtual void OnBlockedFrame(const QuicBlockedFrame& frame) = 0; // Called when the stream is reset by the peer. virtual void OnRstStream(const QuicRstStreamFrame& frame) = 0; // Called when the connection is going away according to the peer. virtual void OnGoAway(const QuicGoAwayFrame& frame) = 0; // Called when the connection is closed either locally by the framer, or // remotely by the peer. virtual void OnConnectionClosed(QuicErrorCode error, ConnectionCloseSource source) = 0; // Called when the connection failed to write because the socket was blocked. virtual void OnWriteBlocked() = 0; // Called once a specific QUIC version is agreed by both endpoints. virtual void OnSuccessfulVersionNegotiation(const QuicVersion& version) = 0; // Called when a blocked socket becomes writable. virtual void OnCanWrite() = 0; // Called when the connection experiences a change in congestion window. virtual void OnCongestionWindowChange(QuicTime now) = 0; // Called when the connection receives a packet from a migrated client. virtual void OnConnectionMigration(PeerAddressChangeType type) = 0; // Called when the peer seems unreachable over the current path. virtual void OnPathDegrading() = 0; // Called after OnStreamFrame, OnRstStream, OnGoAway, OnWindowUpdateFrame, // OnBlockedFrame, and OnCanWrite to allow post-processing once the work has // been done. virtual void PostProcessAfterData() = 0; // Called to ask if the visitor wants to schedule write resumption as it both // has pending data to write, and is able to write (e.g. based on flow control // limits). // Writes may be pending because they were write-blocked, congestion-throttled // or yielded to other connections. virtual bool WillingAndAbleToWrite() const = 0; // Called to ask if any handshake messages are pending in this visitor. virtual bool HasPendingHandshake() const = 0; // Called to ask if any streams are open in this visitor, excluding the // reserved crypto and headers stream. virtual bool HasOpenDynamicStreams() const = 0; }; // Interface which gets callbacks from the QuicConnection at interesting // points. Implementations must not mutate the state of the connection // as a result of these callbacks. class NET_EXPORT_PRIVATE QuicConnectionDebugVisitor : public QuicSentPacketManager::DebugDelegate { public: ~QuicConnectionDebugVisitor() override {} // Called when a packet has been sent. virtual void OnPacketSent(const SerializedPacket& serialized_packet, QuicPacketNumber original_packet_number, TransmissionType transmission_type, QuicTime sent_time) {} // Called when a packet has been received, but before it is // validated or parsed. virtual void OnPacketReceived(const IPEndPoint& self_address, const IPEndPoint& peer_address, const QuicEncryptedPacket& packet) {} // Called when the unauthenticated portion of the header has been parsed. virtual void OnUnauthenticatedHeader(const QuicPacketHeader& header) {} // Called when a packet is received with a connection id that does not // match the ID of this connection. virtual void OnIncorrectConnectionId(QuicConnectionId connection_id) {} // Called when an undecryptable packet has been received. virtual void OnUndecryptablePacket() {} // Called when a duplicate packet has been received. virtual void OnDuplicatePacket(QuicPacketNumber packet_number) {} // Called when the protocol version on the received packet doensn't match // current protocol version of the connection. virtual void OnProtocolVersionMismatch(QuicVersion version) {} // Called when the complete header of a packet has been parsed. virtual void OnPacketHeader(const QuicPacketHeader& header) {} // Called when a StreamFrame has been parsed. virtual void OnStreamFrame(const QuicStreamFrame& frame) {} // Called when a AckFrame has been parsed. virtual void OnAckFrame(const QuicAckFrame& frame) {} // Called when a StopWaitingFrame has been parsed. virtual void OnStopWaitingFrame(const QuicStopWaitingFrame& frame) {} // Called when a Ping has been parsed. virtual void OnPingFrame(const QuicPingFrame& frame) {} // Called when a GoAway has been parsed. virtual void OnGoAwayFrame(const QuicGoAwayFrame& frame) {} // Called when a RstStreamFrame has been parsed. virtual void OnRstStreamFrame(const QuicRstStreamFrame& frame) {} // Called when a ConnectionCloseFrame has been parsed. virtual void OnConnectionCloseFrame(const QuicConnectionCloseFrame& frame) {} // Called when a WindowUpdate has been parsed. virtual void OnWindowUpdateFrame(const QuicWindowUpdateFrame& frame) {} // Called when a BlockedFrame has been parsed. virtual void OnBlockedFrame(const QuicBlockedFrame& frame) {} // Called when a PathCloseFrame has been parsed. virtual void OnPathCloseFrame(const QuicPathCloseFrame& frame) {} // Called when a public reset packet has been received. virtual void OnPublicResetPacket(const QuicPublicResetPacket& packet) {} // Called when a version negotiation packet has been received. virtual void OnVersionNegotiationPacket( const QuicVersionNegotiationPacket& packet) {} // Called when the connection is closed. virtual void OnConnectionClosed(QuicErrorCode error, ConnectionCloseSource source) {} // Called when the version negotiation is successful. virtual void OnSuccessfulVersionNegotiation(const QuicVersion& version) {} // Called when a CachedNetworkParameters is sent to the client. virtual void OnSendConnectionState( const CachedNetworkParameters& cached_network_params) {} // Called when a CachedNetworkParameters are recieved from the client. virtual void OnReceiveConnectionState( const CachedNetworkParameters& cached_network_params) {} // Called when the connection parameters are set from the supplied // |config|. virtual void OnSetFromConfig(const QuicConfig& config) {} // Called when RTT may have changed, including when an RTT is read from // the config. virtual void OnRttChanged(QuicTime::Delta rtt) const {} }; // QuicConnections currently use around 1KB of polymorphic types which would // ordinarily be on the heap. Instead, store them inline in an arena. using QuicConnectionArena = QuicOneBlockArena<1024>; class NET_EXPORT_PRIVATE QuicConnectionHelperInterface { public: virtual ~QuicConnectionHelperInterface() {} // Returns a QuicClock to be used for all time related functions. virtual const QuicClock* GetClock() const = 0; // Returns a QuicRandom to be used for all random number related functions. virtual QuicRandom* GetRandomGenerator() = 0; // Creates a new platform-specific alarm which will be configured to notify // |delegate| when the alarm fires. Returns an alarm allocated on the heap. // Caller takes ownership of the new alarm, which will not yet be "set" to // fire. virtual QuicAlarm* CreateAlarm(QuicAlarm::Delegate* delegate) = 0; // Creates a new platform-specific alarm which will be configured to notify // |delegate| when the alarm fires. Caller takes ownership of the new alarm, // which will not yet be "set" to fire. If |arena| is null, then the alarm // will be created on the heap. Otherwise, it will be created in |arena|. virtual QuicArenaScopedPtr CreateAlarm( QuicArenaScopedPtr delegate, QuicConnectionArena* arena) = 0; // Returns a QuicBufferAllocator to be used for all stream frame buffers. virtual QuicBufferAllocator* GetBufferAllocator() = 0; }; class NET_EXPORT_PRIVATE QuicConnection : public QuicFramerVisitorInterface, public QuicBlockedWriterInterface, public QuicPacketGenerator::DelegateInterface, public QuicSentPacketManager::NetworkChangeVisitor { public: enum AckBundling { // Send an ack if it's already queued in the connection. SEND_ACK_IF_QUEUED, // Always send an ack. SEND_ACK, // Bundle an ack with outgoing data. SEND_ACK_IF_PENDING, }; enum AckMode { TCP_ACKING, ACK_DECIMATION, ACK_DECIMATION_WITH_REORDERING }; // Constructs a new QuicConnection for |connection_id| and |address| using // |writer| to write packets. |owns_writer| specifies whether the connection // takes ownership of |writer|. |helper| must outlive this connection. QuicConnection(QuicConnectionId connection_id, IPEndPoint address, QuicConnectionHelperInterface* helper, QuicPacketWriter* writer, bool owns_writer, Perspective perspective, const QuicVersionVector& supported_versions); ~QuicConnection() override; // Sets connection parameters from the supplied |config|. void SetFromConfig(const QuicConfig& config); // Called by the session when sending connection state to the client. virtual void OnSendConnectionState( const CachedNetworkParameters& cached_network_params); // Called by the session when receiving connection state from the client. virtual void OnReceiveConnectionState( const CachedNetworkParameters& cached_network_params); // Called by the Session when the client has provided CachedNetworkParameters. virtual void ResumeConnectionState( const CachedNetworkParameters& cached_network_params, bool max_bandwidth_resumption); // Sets the number of active streams on the connection for congestion control. void SetNumOpenStreams(size_t num_streams); // Send the data in |data| to the peer in as few packets as possible. // Returns a pair with the number of bytes consumed from data, and a boolean // indicating if the fin bit was consumed. This does not indicate the data // has been sent on the wire: it may have been turned into a packet and queued // if the socket was unexpectedly blocked. // If |listener| is provided, then it will be informed once ACKs have been // received for all the packets written in this call. // The |listener| is not owned by the QuicConnection and must outlive it. virtual QuicConsumedData SendStreamData(QuicStreamId id, QuicIOVector iov, QuicStreamOffset offset, bool fin, QuicAckListenerInterface* listener); // Send a RST_STREAM frame to the peer. virtual void SendRstStream(QuicStreamId id, QuicRstStreamErrorCode error, QuicStreamOffset bytes_written); // Send a BLOCKED frame to the peer. virtual void SendBlocked(QuicStreamId id); // Send a WINDOW_UPDATE frame to the peer. virtual void SendWindowUpdate(QuicStreamId id, QuicStreamOffset byte_offset); // Send a PATH_CLOSE frame to the peer. virtual void SendPathClose(QuicPathId path_id); // Sends the connection close packet without affecting the state of the // connection. This should only be called if the session is actively being // destroyed: otherwise call SendConnectionCloseWithDetails instead. virtual void SendConnectionClosePacket(QuicErrorCode error, const std::string& details); // Sends a connection close frame to the peer, and closes the connection by // calling CloseConnection(notifying the visitor as it does so). virtual void SendConnectionCloseWithDetails(QuicErrorCode error, const std::string& details); // Notifies the visitor of the close and marks the connection as disconnected. void CloseConnection(QuicErrorCode error, ConnectionCloseSource source); // Sends a GOAWAY frame. Does nothing if a GOAWAY frame has already been sent. virtual void SendGoAway(QuicErrorCode error, QuicStreamId last_good_stream_id, const std::string& reason); // Returns statistics tracked for this connection. const QuicConnectionStats& GetStats(); // Processes an incoming UDP packet (consisting of a QuicEncryptedPacket) from // the peer. // In a client, the packet may be "stray" and have a different connection ID // than that of this connection. virtual void ProcessUdpPacket(const IPEndPoint& self_address, const IPEndPoint& peer_address, const QuicReceivedPacket& packet); // QuicBlockedWriterInterface // Called when the underlying connection becomes writable to allow queued // writes to happen. void OnCanWrite() override; // Called when an error occurs while attempting to write a packet to the // network. void OnWriteError(int error_code); // If the socket is not blocked, writes queued packets. void WriteIfNotBlocked(); // If the socket is not blocked, writes queued packets and bundles any pending // ACKs. void WriteAndBundleAcksIfNotBlocked(); // Set the packet writer. void SetQuicPacketWriter(QuicPacketWriter* writer, bool owns_writer) { DCHECK(writer != nullptr); if (writer_ != nullptr && owns_writer_) { delete writer_; } writer_ = writer; owns_writer_ = owns_writer; } // Set self address. void SetSelfAddress(IPEndPoint address) { self_address_ = address; } // The version of the protocol this connection is using. QuicVersion version() const { return framer_.version(); } // The versions of the protocol that this connection supports. const QuicVersionVector& supported_versions() const { return framer_.supported_versions(); } // From QuicFramerVisitorInterface void OnError(QuicFramer* framer) override; bool OnProtocolVersionMismatch(QuicVersion received_version) override; void OnPacket() override; void OnPublicResetPacket(const QuicPublicResetPacket& packet) override; void OnVersionNegotiationPacket( const QuicVersionNegotiationPacket& packet) override; bool OnUnauthenticatedPublicHeader( const QuicPacketPublicHeader& header) override; bool OnUnauthenticatedHeader(const QuicPacketHeader& header) override; void OnDecryptedPacket(EncryptionLevel level) override; bool OnPacketHeader(const QuicPacketHeader& header) override; bool OnStreamFrame(const QuicStreamFrame& frame) override; bool OnAckFrame(const QuicAckFrame& frame) override; bool OnStopWaitingFrame(const QuicStopWaitingFrame& frame) override; bool OnPingFrame(const QuicPingFrame& frame) override; bool OnRstStreamFrame(const QuicRstStreamFrame& frame) override; bool OnConnectionCloseFrame(const QuicConnectionCloseFrame& frame) override; bool OnGoAwayFrame(const QuicGoAwayFrame& frame) override; bool OnWindowUpdateFrame(const QuicWindowUpdateFrame& frame) override; bool OnBlockedFrame(const QuicBlockedFrame& frame) override; bool OnPathCloseFrame(const QuicPathCloseFrame& frame) override; void OnPacketComplete() override; // QuicPacketGenerator::DelegateInterface bool ShouldGeneratePacket(HasRetransmittableData retransmittable, IsHandshake handshake) override; void PopulateAckFrame(QuicAckFrame* ack) override; const QuicFrame GetUpdatedAckFrame() override; void PopulateStopWaitingFrame(QuicStopWaitingFrame* stop_waiting) override; // QuicPacketCreator::DelegateInterface void OnSerializedPacket(SerializedPacket* packet) override; void OnUnrecoverableError(QuicErrorCode error, ConnectionCloseSource source) override; // QuicSentPacketManager::NetworkChangeVisitor void OnCongestionWindowChange() override; void OnRttChange() override; void OnPathDegrading() override; // Called by the crypto stream when the handshake completes. In the server's // case this is when the SHLO has been ACKed. Clients call this on receipt of // the SHLO. void OnHandshakeComplete(); // Accessors void set_visitor(QuicConnectionVisitorInterface* visitor) { visitor_ = visitor; } void set_debug_visitor(QuicConnectionDebugVisitor* debug_visitor) { debug_visitor_ = debug_visitor; sent_packet_manager_.set_debug_delegate(debug_visitor); } // Used in Chromium, but not internally. void set_creator_debug_delegate(QuicPacketCreator::DebugDelegate* visitor) { packet_generator_.set_debug_delegate(visitor); } const IPEndPoint& self_address() const { return self_address_; } const IPEndPoint& peer_address() const { return peer_address_; } QuicConnectionId connection_id() const { return connection_id_; } const QuicClock* clock() const { return clock_; } QuicRandom* random_generator() const { return random_generator_; } QuicByteCount max_packet_length() const; void SetMaxPacketLength(QuicByteCount length); size_t mtu_probe_count() const { return mtu_probe_count_; } bool connected() const { return connected_; } bool goaway_sent() const { return goaway_sent_; } bool goaway_received() const { return goaway_received_; } // Must only be called on client connections. const QuicVersionVector& server_supported_versions() const { DCHECK_EQ(Perspective::IS_CLIENT, perspective_); return server_supported_versions_; } // Testing only. size_t NumQueuedPackets() const { return queued_packets_.size(); } // Once called, any sent crypto packets to be saved as the // termination packet, for use with stateless rejections. void EnableSavingCryptoPackets(); // Returns true if the underlying UDP socket is writable, there is // no queued data and the connection is not congestion-control // blocked. bool CanWriteStreamData(); // Returns true if the connection has queued packets or frames. bool HasQueuedData() const; // Sets the handshake and idle state connection timeouts. void SetNetworkTimeouts(QuicTime::Delta handshake_timeout, QuicTime::Delta idle_timeout); // If the connection has timed out, this will close the connection. // Otherwise, it will reschedule the timeout alarm. void CheckForTimeout(); // Called when the ping alarm fires. Causes a ping frame to be sent only // if the retransmission alarm is not running. void OnPingTimeout(); // Sends a ping frame. void SendPing(); // Sets up a packet with an QuicAckFrame and sends it out. void SendAck(); // Called when an RTO fires. Resets the retransmission alarm if there are // remaining unacked packets. void OnRetransmissionTimeout(); // Retransmits all unacked packets with retransmittable frames if // |retransmission_type| is ALL_UNACKED_PACKETS, otherwise retransmits only // initially encrypted packets. Used when the negotiated protocol version is // different from what was initially assumed and when the initial encryption // changes. void RetransmitUnackedPackets(TransmissionType retransmission_type); // Calls |sent_packet_manager_|'s NeuterUnencryptedPackets. Used when the // connection becomes forward secure and hasn't received acks for all packets. void NeuterUnencryptedPackets(); // Changes the encrypter used for level |level| to |encrypter|. The function // takes ownership of |encrypter|. void SetEncrypter(EncryptionLevel level, QuicEncrypter* encrypter); // SetDefaultEncryptionLevel sets the encryption level that will be applied // to new packets. void SetDefaultEncryptionLevel(EncryptionLevel level); // SetDecrypter sets the primary decrypter, replacing any that already exists, // and takes ownership. If an alternative decrypter is in place then the // function DCHECKs. This is intended for cases where one knows that future // packets will be using the new decrypter and the previous decrypter is now // obsolete. |level| indicates the encryption level of the new decrypter. void SetDecrypter(EncryptionLevel level, QuicDecrypter* decrypter); // SetAlternativeDecrypter sets a decrypter that may be used to decrypt // future packets and takes ownership of it. |level| indicates the encryption // level of the decrypter. If |latch_once_used| is true, then the first time // that the decrypter is successful it will replace the primary decrypter. // Otherwise both decrypters will remain active and the primary decrypter // will be the one last used. void SetAlternativeDecrypter(EncryptionLevel level, QuicDecrypter* decrypter, bool latch_once_used); const QuicDecrypter* decrypter() const; const QuicDecrypter* alternative_decrypter() const; Perspective perspective() const { return perspective_; } // Allow easy overriding of truncated connection IDs. void set_can_truncate_connection_ids(bool can) { can_truncate_connection_ids_ = can; } // Returns the underlying sent packet manager. const QuicSentPacketManager& sent_packet_manager() const { return sent_packet_manager_; } bool CanWrite(HasRetransmittableData retransmittable); // Stores current batch state for connection, puts the connection // into batch mode, and destruction restores the stored batch state. // While the bundler is in scope, any generated frames are bundled // as densely as possible into packets. In addition, this bundler // can be configured to ensure that an ACK frame is included in the // first packet created, if there's new ack information to be sent. class NET_EXPORT_PRIVATE ScopedPacketBundler { public: // In addition to all outgoing frames being bundled when the // bundler is in scope, setting |include_ack| to true ensures that // an ACK frame is opportunistically bundled with the first // outgoing packet. ScopedPacketBundler(QuicConnection* connection, AckBundling send_ack); ~ScopedPacketBundler(); private: bool ShouldSendAck(AckBundling ack_mode) const; QuicConnection* connection_; bool already_in_batch_mode_; }; // Delays setting the retransmission alarm until the scope is exited. // When nested, only the outermost scheduler will set the alarm, and inner // ones have no effect. class NET_EXPORT_PRIVATE ScopedRetransmissionScheduler { public: explicit ScopedRetransmissionScheduler(QuicConnection* connection); ~ScopedRetransmissionScheduler(); private: QuicConnection* connection_; // Set to the connection's delay_setting_retransmission_alarm_ value in the // constructor and when true, causes this class to do nothing. const bool already_delayed_; }; QuicPacketNumber packet_number_of_last_sent_packet() const { return packet_number_of_last_sent_packet_; } QuicPacketWriter* writer() { return writer_; } const QuicPacketWriter* writer() const { return writer_; } // Sends an MTU discovery packet of size |target_mtu|. If the packet is // acknowledged by the peer, the maximum packet size will be increased to // |target_mtu|. void SendMtuDiscoveryPacket(QuicByteCount target_mtu); // Sends an MTU discovery packet of size |mtu_discovery_target_| and updates // the MTU discovery alarm. void DiscoverMtu(); // Return the name of the cipher of the primary decrypter of the framer. const char* cipher_name() const { return framer_.decrypter()->cipher_name(); } // Return the id of the cipher of the primary decrypter of the framer. uint32_t cipher_id() const { return framer_.decrypter()->cipher_id(); } std::vector* termination_packets() { return termination_packets_.get(); } bool ack_queued() const { return ack_queued_; } bool ack_frame_updated() const; QuicConnectionHelperInterface* helper() { return helper_; } base::StringPiece GetCurrentPacket(); protected: // Send a packet to the peer, and takes ownership of the packet if the packet // cannot be written immediately. virtual void SendOrQueuePacket(SerializedPacket* packet); // Migrate the connection if peer address changes. This function should only // be called after the packet is validated. virtual void MaybeMigrateConnectionToNewPeerAddress(); // Selects and updates the version of the protocol being used by selecting a // version from |available_versions| which is also supported. Returns true if // such a version exists, false otherwise. bool SelectMutualVersion(const QuicVersionVector& available_versions); const IPEndPoint& last_packet_source_address() const { return last_packet_source_address_; } // Returns the current per-packet options for the connection. PerPacketOptions* per_packet_options() { return per_packet_options_; } // Sets the current per-packet options for the connection. The QuicConnection // does not take ownership of |options|; |options| must live for as long as // the QuicConnection is in use. void set_per_packet_options(PerPacketOptions* options) { per_packet_options_ = options; } // If |defer| is true, configures the connection to defer sending packets in // response to an ACK to the SendAlarm. If |defer| is false, packets may be // sent immediately after receiving an ACK. void set_defer_send_in_response_to_packets(bool defer) { defer_send_in_response_to_packets_ = defer; } private: friend class test::QuicConnectionPeer; friend class test::PacketSavingConnection; typedef std::list QueuedPacketList; // Writes the given packet to socket, encrypted with packet's // encryption_level. Returns true on successful write, and false if the writer // was blocked and the write needs to be tried again. Notifies the // SentPacketManager when the write is successful and sets // retransmittable frames to nullptr. // Saves the connection close packet for later transmission, even if the // writer is write blocked. bool WritePacket(SerializedPacket* packet); // Make sure an ack we got from our peer is sane. // Returns nullptr for valid acks or an error std::string if it was invalid. const char* ValidateAckFrame(const QuicAckFrame& incoming_ack); // Make sure a stop waiting we got from our peer is sane. // Returns nullptr if the frame is valid or an error std::string if it was // invalid. const char* ValidateStopWaitingFrame( const QuicStopWaitingFrame& stop_waiting); // Sends a version negotiation packet to the peer. void SendVersionNegotiationPacket(); // Clears any accumulated frames from the last received packet. void ClearLastFrames(); // Deletes and clears any queued packets. void ClearQueuedPackets(); // Closes the connection if the sent or received packet manager are tracking // too many outstanding packets. void MaybeCloseIfTooManyOutstandingPackets(); // Writes as many queued packets as possible. The connection must not be // blocked when this is called. void WriteQueuedPackets(); // Writes as many pending retransmissions as possible. void WritePendingRetransmissions(); // Returns true if the packet should be discarded and not sent. bool ShouldDiscardPacket(const SerializedPacket& packet); // Queues |packet| in the hopes that it can be decrypted in the // future, when a new key is installed. void QueueUndecryptablePacket(const QuicEncryptedPacket& packet); // Attempts to process any queued undecryptable packets. void MaybeProcessUndecryptablePackets(); void ProcessAckFrame(const QuicAckFrame& incoming_ack); void ProcessStopWaitingFrame(const QuicStopWaitingFrame& stop_waiting); // Sends any packets which are a response to the last packet, including both // acks and pending writes if an ack opened the congestion window. void MaybeSendInResponseToPacket(); // Queue an ack or set the ack alarm if needed. |was_missing| is true if // the most recently received packet was formerly missing. void MaybeQueueAck(bool was_missing); // Gets the least unacked packet number, which is the next packet number // to be sent if there are no outstanding packets. QuicPacketNumber GetLeastUnacked() const; // Sets the timeout alarm to the appropriate value, if any. void SetTimeoutAlarm(); // Sets the ping alarm to the appropriate value, if any. void SetPingAlarm(); // Sets the retransmission alarm based on SentPacketManager. void SetRetransmissionAlarm(); // Sets the MTU discovery alarm if necessary. void MaybeSetMtuAlarm(); // On arrival of a new packet, checks to see if the socket addresses have // changed since the last packet we saw on this connection. void CheckForAddressMigration(const IPEndPoint& self_address, const IPEndPoint& peer_address); HasRetransmittableData IsRetransmittable(const SerializedPacket& packet); bool IsTerminationPacket(const SerializedPacket& packet); // Set the size of the packet we are targeting while doing path MTU discovery. void SetMtuDiscoveryTarget(QuicByteCount target); // Validates the potential maximum packet size, and reduces it if it exceeds // the largest supported by the protocol or the packet writer. QuicByteCount LimitMaxPacketSize(QuicByteCount suggested_max_packet_size); // Called when |path_id| is considered as closed because either a PATH_CLOSE // frame is sent or received. Stops receiving packets on closed path. Drops // receive side of a closed path, and packets with retransmittable frames on a // closed path are marked as retransmissions which will be transmitted on // other paths. // TODO(fayang): complete OnPathClosed once QuicMultipathSentPacketManager and // QuicMultipathReceivedPacketManager are landed in QuicConnection. void OnPathClosed(QuicPathId path_id); // Do any work which logically would be done in OnPacket but can not be // safely done until the packet is validated. Returns true if packet can be // handled, false otherwise. bool ProcessValidatedPacket(const QuicPacketHeader& header); QuicFramer framer_; QuicConnectionHelperInterface* helper_; // Not owned. PerPacketOptions* per_packet_options_; // Not owned. QuicPacketWriter* writer_; // Owned or not depending on |owns_writer_|. bool owns_writer_; // Encryption level for new packets. Should only be changed via // SetDefaultEncryptionLevel(). EncryptionLevel encryption_level_; bool has_forward_secure_encrypter_; // The packet number of the first packet which will be encrypted with the // foward-secure encrypter, even if the peer has not started sending // forward-secure packets. QuicPacketNumber first_required_forward_secure_packet_; const QuicClock* clock_; QuicRandom* random_generator_; const QuicConnectionId connection_id_; // Address on the last successfully processed packet received from the // client. IPEndPoint self_address_; IPEndPoint peer_address_; // True if the last packet has gotten far enough in the framer to be // decrypted. bool last_packet_decrypted_; QuicByteCount last_size_; // Size of the last received packet. // TODO(rch): remove this when b/27221014 is fixed. const char* current_packet_data_; // UDP payload of packet currently being // parsed or nullptr. EncryptionLevel last_decrypted_packet_level_; QuicPacketHeader last_header_; QuicStopWaitingFrame last_stop_waiting_frame_; bool should_last_packet_instigate_acks_; // Track some peer state so we can do less bookkeeping // Largest sequence sent by the peer which had an ack frame (latest ack info). QuicPacketNumber largest_seen_packet_with_ack_; // Largest packet number sent by the peer which had a stop waiting frame. QuicPacketNumber largest_seen_packet_with_stop_waiting_; // Collection of packets which were received before encryption was // established, but which could not be decrypted. We buffer these on // the assumption that they could not be processed because they were // sent with the INITIAL encryption and the CHLO message was lost. std::deque undecryptable_packets_; // Maximum number of undecryptable packets the connection will store. size_t max_undecryptable_packets_; // When the version negotiation packet could not be sent because the socket // was not writable, this is set to true. bool pending_version_negotiation_packet_; // When packets could not be sent because the socket was not writable, // they are added to this std::list. All corresponding frames are in // unacked_packets_ if they are to be retransmitted. Packets encrypted_buffer // fields are owned by the QueuedPacketList, in order to ensure they outlast // the original scope of the SerializedPacket. QueuedPacketList queued_packets_; // If true, then crypto packets will be saved as termination packets. bool save_crypto_packets_as_termination_packets_; // Contains the connection close packets if the connection has been closed. scoped_ptr> termination_packets_; // When true, the connection does not send a close packet on idle timeout due // to lack of network activity. // This is particularly important on mobile, where connections are short. bool silent_close_enabled_; // When true, close the QUIC connection after 5 RTOs. Due to the min rto of // 200ms, this is over 5 seconds. bool close_connection_after_five_rtos_; QuicReceivedPacketManager received_packet_manager_; QuicSentEntropyManager sent_entropy_manager_; // Indicates whether an ack should be sent the next time we try to write. bool ack_queued_; // How many retransmittable packets have arrived without sending an ack. QuicPacketCount num_retransmittable_packets_received_since_last_ack_sent_; // Whether there were missing packets in the last sent ack. bool last_ack_had_missing_packets_; // How many consecutive packets have arrived without sending an ack. QuicPacketCount num_packets_received_since_last_ack_sent_; // Indicates how many consecutive times an ack has arrived which indicates // the peer needs to stop waiting for some packets. int stop_waiting_count_; // Indicates the current ack mode, defaults to acking every 2 packets. AckMode ack_mode_; // Indicates the retransmit alarm is going to be set by the // ScopedRetransmitAlarmDelayer bool delay_setting_retransmission_alarm_; // Indicates the retransmission alarm needs to be set. bool pending_retransmission_alarm_; // If true, defer sending data in response to received packets to the // SendAlarm. bool defer_send_in_response_to_packets_; // Arena to store class implementations within the QuicConnection. QuicConnectionArena arena_; // An alarm that fires when an ACK should be sent to the peer. QuicArenaScopedPtr ack_alarm_; // An alarm that fires when a packet needs to be retransmitted. QuicArenaScopedPtr retransmission_alarm_; // An alarm that is scheduled when the SentPacketManager requires a delay // before sending packets and fires when the packet may be sent. QuicArenaScopedPtr send_alarm_; // An alarm that is scheduled when the connection can still write and there // may be more data to send. QuicArenaScopedPtr resume_writes_alarm_; // An alarm that fires when the connection may have timed out. QuicArenaScopedPtr timeout_alarm_; // An alarm that fires when a ping should be sent. QuicArenaScopedPtr ping_alarm_; // An alarm that fires when an MTU probe should be sent. QuicArenaScopedPtr mtu_discovery_alarm_; // Neither visitor is owned by this class. QuicConnectionVisitorInterface* visitor_; QuicConnectionDebugVisitor* debug_visitor_; QuicPacketGenerator packet_generator_; // Network idle time before this connection is closed. QuicTime::Delta idle_network_timeout_; // The connection will wait this long for the handshake to complete. QuicTime::Delta handshake_timeout_; // Statistics for this session. QuicConnectionStats stats_; // The time that we got a packet for this connection. // This is used for timeouts, and does not indicate the packet was processed. QuicTime time_of_last_received_packet_; // The last time this connection began sending a new (non-retransmitted) // packet. QuicTime time_of_last_sent_new_packet_; // The the send time of the first retransmittable packet sent after // |time_of_last_received_packet_|. QuicTime last_send_for_timeout_; // packet number of the last sent packet. Packets are guaranteed to be sent // in packet number order. QuicPacketNumber packet_number_of_last_sent_packet_; // Sent packet manager which tracks the status of packets sent by this // connection and contains the send and receive algorithms to determine when // to send packets. QuicSentPacketManager sent_packet_manager_; // The state of connection in version negotiation finite state machine. QuicVersionNegotiationState version_negotiation_state_; // Tracks if the connection was created by the server or the client. Perspective perspective_; // True by default. False if we've received or sent an explicit connection // close. bool connected_; // Destination address of the last received packet. IPEndPoint last_packet_destination_address_; // Source address of the last received packet. IPEndPoint last_packet_source_address_; // Set to false if the connection should not send truncated connection IDs to // the peer, even if the peer supports it. bool can_truncate_connection_ids_; // If non-empty this contains the set of versions received in a // version negotiation packet. QuicVersionVector server_supported_versions_; // The size of the packet we are targeting while doing path MTU discovery. QuicByteCount mtu_discovery_target_; // The number of MTU probes already sent. size_t mtu_probe_count_; // The number of packets between MTU probes. QuicPacketCount packets_between_mtu_probes_; // The packet number of the packet after which the next MTU probe will be // sent. QuicPacketNumber next_mtu_probe_at_; // The size of the largest packet received from peer. QuicByteCount largest_received_packet_size_; // Whether a GoAway has been sent. bool goaway_sent_; // Whether a GoAway has been received. bool goaway_received_; // If true, multipath is enabled for this connection. bool multipath_enabled_; DISALLOW_COPY_AND_ASSIGN(QuicConnection); }; } // namespace net #endif // NET_QUIC_QUIC_CONNECTION_H_