// Copyright (c) 2015 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "net/quic/quic_multipath_transmissions_map.h" #include "testing/gtest/include/gtest/gtest.h" namespace net_quic { namespace test { namespace { TEST(QuicAcrossPathsTransmissionMapTest, OnPacketRetransmittedOnDifferentPath) { QuicMultipathTransmissionsMap transmission_map; // Packet0's original transmission sent on path 1 with packet number 1. QuicPathIdPacketNumber packet0_0(1, 1); // Packet0's retransmission sent on path 2 with packet number 1. QuicPathIdPacketNumber packet0_1(2, 1); // packet0's 2nd retransmission sent on path 3 with packet number 1. QuicPathIdPacketNumber packet0_2(3, 1); transmission_map.OnPacketRetransmittedOnDifferentPath(packet0_0, packet0_1); const QuicMultipathTransmissionsMap::MultipathTransmissionsList* transmission_list1 = transmission_map.MaybeGetTransmissionsOnOtherPaths(packet0_0); EXPECT_EQ(packet0_0, (*transmission_list1)[0]); EXPECT_EQ(packet0_1, (*transmission_list1)[1]); transmission_map.OnPacketRetransmittedOnDifferentPath(packet0_1, packet0_2); const QuicMultipathTransmissionsMap::MultipathTransmissionsList* transmission_list2 = transmission_map.MaybeGetTransmissionsOnOtherPaths(packet0_0); EXPECT_EQ(packet0_0, (*transmission_list2)[0]); EXPECT_EQ(packet0_1, (*transmission_list2)[1]); EXPECT_EQ(packet0_2, (*transmission_list2)[2]); // Make sure there is no memory leakage. } TEST(QuicAcrossPathsTransmissionMapTest, MaybeGetTransmissionsOnOtherPaths) { QuicMultipathTransmissionsMap transmission_map; // Packet0's original transmission sent on path 1 with packet number 1. QuicPathIdPacketNumber packet0_0(1, 1); // Packet0's retransmission sent on path 2 with packet number 1. QuicPathIdPacketNumber packet0_1(2, 1); // packet0's 2nd retransmission sent on path 3 with packet number 1. QuicPathIdPacketNumber packet0_2(3, 1); transmission_map.OnPacketRetransmittedOnDifferentPath(packet0_0, packet0_1); transmission_map.OnPacketRetransmittedOnDifferentPath(packet0_1, packet0_2); const QuicMultipathTransmissionsMap::MultipathTransmissionsList* transmission_list1 = transmission_map.MaybeGetTransmissionsOnOtherPaths(packet0_0); const QuicMultipathTransmissionsMap::MultipathTransmissionsList* transmission_list2 = transmission_map.MaybeGetTransmissionsOnOtherPaths(packet0_1); const QuicMultipathTransmissionsMap::MultipathTransmissionsList* transmission_list3 = transmission_map.MaybeGetTransmissionsOnOtherPaths(packet0_2); // Make sure all three pointers point to the same list. EXPECT_EQ(transmission_list1, transmission_list2); EXPECT_EQ(transmission_list2, transmission_list3); EXPECT_EQ(packet0_0, (*transmission_list1)[0]); EXPECT_EQ(packet0_1, (*transmission_list1)[1]); EXPECT_EQ(packet0_2, (*transmission_list1)[2]); // Packet1 which is not transmitted across path. QuicPathIdPacketNumber packet1_0(1, 2); EXPECT_EQ(nullptr, transmission_map.MaybeGetTransmissionsOnOtherPaths(packet1_0)); // Make sure there is no memory leakage. } TEST(QuicAcrossPathsTransmissionMapTest, OnPacketHandled) { QuicMultipathTransmissionsMap transmission_map; // Packet's original transmission sent on path 1 with packet number 1. QuicPathIdPacketNumber packet0_0(1, 1); // Packet's retransmission sent on path 2 with packet number 1. QuicPathIdPacketNumber packet0_1(2, 1); // packet's 2nd retransmission sent on path 3 with packet number 1. QuicPathIdPacketNumber packet0_2(3, 1); transmission_map.OnPacketRetransmittedOnDifferentPath(packet0_0, packet0_1); transmission_map.OnPacketRetransmittedOnDifferentPath(packet0_1, packet0_2); // Packet1's original transmission sent on path 1 with packet number 2. QuicPathIdPacketNumber packet1_0(1, 2); // Packet1's retransmission sent on path 2 with packet number 2. QuicPathIdPacketNumber packet1_1(2, 2); transmission_map.OnPacketRetransmittedOnDifferentPath(packet1_0, packet1_1); transmission_map.OnPacketHandled(packet0_0); EXPECT_EQ(nullptr, transmission_map.MaybeGetTransmissionsOnOtherPaths(packet0_0)); EXPECT_EQ(nullptr, transmission_map.MaybeGetTransmissionsOnOtherPaths(packet0_1)); EXPECT_EQ(nullptr, transmission_map.MaybeGetTransmissionsOnOtherPaths(packet0_2)); const QuicMultipathTransmissionsMap::MultipathTransmissionsList* transmission_list = transmission_map.MaybeGetTransmissionsOnOtherPaths(packet1_0); EXPECT_EQ(packet1_0, (*transmission_list)[0]); EXPECT_EQ(packet1_1, (*transmission_list)[1]); // Packet 1 is received on path 2. transmission_map.OnPacketHandled(packet1_1); EXPECT_EQ(nullptr, transmission_map.MaybeGetTransmissionsOnOtherPaths(packet1_0)); EXPECT_EQ(nullptr, transmission_map.MaybeGetTransmissionsOnOtherPaths(packet1_1)); // Make sure there is no memory leakage. } } // namespace } // namespace test } // namespace net_quic