// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // Responsible for generating packets on behalf of a QuicConnection. // Packets are serialized just-in-time. Control frames are queued. // Ack and Feedback frames will be requested from the Connection // just-in-time. When a packet needs to be sent, the Generator // will serialize a packet and pass it to QuicConnection::SendOrQueuePacket() // // The Generator's mode of operation is controlled by two conditions: // // 1) Is the Delegate writable? // // If the Delegate is not writable, then no operations will cause // a packet to be serialized. In particular: // * SetShouldSendAck will simply record that an ack is to be sent. // * AddControlFrame will enqueue the control frame. // * ConsumeData will do nothing. // // If the Delegate is writable, then the behavior depends on the second // condition: // // 2) Is the Generator in batch mode? // // If the Generator is NOT in batch mode, then each call to a write // operation will serialize one or more packets. The contents will // include any previous queued frames. If an ack should be sent // but has not been sent, then the Delegate will be asked to create // an Ack frame which will then be included in the packet. When // the write call completes, the current packet will be serialized // and sent to the Delegate, even if it is not full. // // If the Generator is in batch mode, then each write operation will // add data to the "current" packet. When the current packet becomes // full, it will be serialized and sent to the packet. When batch // mode is ended via |FinishBatchOperations|, the current packet // will be serialzied, even if it is not full. #ifndef NET_QUIC_QUIC_PACKET_GENERATOR_H_ #define NET_QUIC_QUIC_PACKET_GENERATOR_H_ #include #include #include #include "base/macros.h" #include "net/quic/quic_packet_creator.h" #include "net/quic/quic_sent_packet_manager.h" #include "net/quic/quic_types.h" namespace net { namespace test { class QuicPacketGeneratorPeer; } // namespace test class NET_EXPORT_PRIVATE QuicPacketGenerator { public: class NET_EXPORT_PRIVATE DelegateInterface : public QuicPacketCreator::DelegateInterface { public: ~DelegateInterface() override {} // Consults delegate whether a packet should be generated. virtual bool ShouldGeneratePacket(HasRetransmittableData retransmittable, IsHandshake handshake) = 0; virtual void PopulateAckFrame(QuicAckFrame* ack) = 0; virtual const QuicFrame GetUpdatedAckFrame() = 0; virtual void PopulateStopWaitingFrame( QuicStopWaitingFrame* stop_waiting) = 0; }; QuicPacketGenerator(QuicConnectionId connection_id, QuicFramer* framer, QuicRandom* random_generator, QuicBufferAllocator* buffer_allocator, DelegateInterface* delegate); ~QuicPacketGenerator(); // Indicates that an ACK frame should be sent. // If |also_send_stop_waiting| is true, then it also indicates that a // STOP_WAITING frame should be sent as well. // The contents of the frame(s) will be generated via a call to the delegate // CreateAckFrame() when the packet is serialized. void SetShouldSendAck(bool also_send_stop_waiting); void AddControlFrame(const QuicFrame& frame); // Given some data, may consume part or all of it and pass it to the // packet creator to be serialized into packets. If not in batch // mode, these packets will also be sent during this call. // |delegate| (if not nullptr) will be informed once all packets sent as a // result of this call are ACKed by the peer. QuicConsumedData ConsumeData(QuicStreamId id, QuicIOVector iov, QuicStreamOffset offset, bool fin, QuicAckListenerInterface* listener); // Generates an MTU discovery packet of specified size. void GenerateMtuDiscoveryPacket(QuicByteCount target_mtu, QuicAckListenerInterface* listener); // Indicates whether batch mode is currently enabled. bool InBatchMode(); // Disables flushing. void StartBatchOperations(); // Enables flushing and flushes queued data which can be sent. void FinishBatchOperations(); // Flushes all queued frames, even frames which are not sendable. void FlushAllQueuedFrames(); bool HasQueuedFrames() const; // Whether the pending packet has no frames in it at the moment. bool IsPendingPacketEmpty() const; // Makes the framer not serialize the protocol version in sent packets. void StopSendingVersion(); // Creates a version negotiation packet which supports |supported_versions|. // Caller owns the created packet. Also, sets the entropy hash of the // serialized packet to a random bool and returns that value as a member of // SerializedPacket. QuicEncryptedPacket* SerializeVersionNegotiationPacket( const QuicVersionVector& supported_versions); // Re-serializes frames with the original packet's packet number length. // Used for retransmitting packets to ensure they aren't too long. void ReserializeAllFrames(const PendingRetransmission& retransmission, char* buffer, size_t buffer_len); // Update the packet number length to use in future packets as soon as it // can be safely changed. void UpdateSequenceNumberLength(QuicPacketNumber least_packet_awaited_by_peer, QuicPacketCount max_packets_in_flight); // Set the minimum number of bytes for the connection id length; void SetConnectionIdLength(uint32_t length); // Sets the encrypter to use for the encryption level. void SetEncrypter(EncryptionLevel level, QuicEncrypter* encrypter); // Sets the encryption level that will be applied to new packets. void set_encryption_level(EncryptionLevel level); // packet number of the last created packet, or 0 if no packets have been // created. QuicPacketNumber packet_number() const; // Returns the maximum length a current packet can actually have. QuicByteCount GetCurrentMaxPacketLength() const; // Set maximum packet length in the creator immediately. May not be called // when there are frames queued in the creator. void SetMaxPacketLength(QuicByteCount length); // Sets |path_id| to be the path on which next packet is generated. void SetCurrentPath(QuicPathId path_id, QuicPacketNumber least_packet_awaited_by_peer, QuicPacketCount max_packets_in_flight); void set_debug_delegate(QuicPacketCreator::DebugDelegate* debug_delegate) { packet_creator_.set_debug_delegate(debug_delegate); } private: friend class test::QuicPacketGeneratorPeer; void SendQueuedFrames(bool flush); // Test to see if we have pending ack, or control frames. bool HasPendingFrames() const; // Returns true if addition of a pending frame (which might be // retransmittable) would still allow the resulting packet to be sent now. bool CanSendWithNextPendingFrameAddition() const; // Add exactly one pending frame, preferring ack frames over control frames. // Returns true if a pending frame is successfully added. // Returns false and flushes current open packet if the pending frame cannot // fit into current open packet. bool AddNextPendingFrame(); DelegateInterface* delegate_; QuicPacketCreator packet_creator_; QuicFrames queued_control_frames_; // True if batch mode is currently enabled. bool batch_mode_; // Flags to indicate the need for just-in-time construction of a frame. bool should_send_ack_; bool should_send_stop_waiting_; // If we put a non-retransmittable frame in this packet, then we have to hold // a reference to it until we flush (and serialize it). Retransmittable frames // are referenced elsewhere so that they can later be (optionally) // retransmitted. QuicAckFrame pending_ack_frame_; QuicStopWaitingFrame pending_stop_waiting_frame_; DISALLOW_COPY_AND_ASSIGN(QuicPacketGenerator); }; } // namespace net #endif // NET_QUIC_QUIC_PACKET_GENERATOR_H_