// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // Responsible for generating packets on behalf of a QuicConnection. // Packets are serialized just-in-time. Control frames are queued. // Ack and Feedback frames will be requested from the Connection // just-in-time. When a packet needs to be sent, the Generator // will serialize a packet and pass it to QuicConnection::SendOrQueuePacket() // // The Generator's mode of operation is controlled by two conditions: // // 1) Is the Delegate writable? // // If the Delegate is not writable, then no operations will cause // a packet to be serialized. In particular: // * SetShouldSendAck will simply record that an ack is to be sent. // * AddControlFrame will enqueue the control frame. // * ConsumeData will do nothing. // // If the Delegate is writable, then the behavior depends on the second // condition: // // 2) Is the Generator in batch mode? // // If the Generator is NOT in batch mode, then each call to a write // operation will serialize one or more packets. The contents will // include any previous queued frames. If an ack should be sent // but has not been sent, then the Delegate will be asked to create // an Ack frame which will then be included in the packet. When // the write call completes, the current packet will be serialized // and sent to the Delegate, even if it is not full. // // If the Generator is in batch mode, then each write operation will // add data to the "current" packet. When the current packet becomes // full, it will be serialized and sent to the packet. When batch // mode is ended via |FinishBatchOperations|, the current packet // will be serialzied, even if it is not full. // // FEC behavior also depends on batch mode. In batch mode, FEC packets // will be sent after |max_packets_per_group| have been sent, as well // as after batch operations are complete. When not in batch mode, // an FEC packet will be sent after each write call completes. // // TODO(rch): This behavior should probably be tuned. When not in batch // mode, we should probably set a timer so that several independent // operations can be grouped into the same FEC group. // // When an FEC packet is generated, it will be send to the Delegate, // even if the Delegate has become unwritable after handling the // data packet immediately proceeding the FEC packet. #ifndef NET_QUIC_QUIC_PACKET_GENERATOR_H_ #define NET_QUIC_QUIC_PACKET_GENERATOR_H_ #include "net/quic/quic_packet_creator.h" #include "net/quic/quic_sent_packet_manager.h" #include "net/quic/quic_types.h" namespace net { namespace test { class QuicPacketGeneratorPeer; } // namespace test class QuicAckNotifier; class NET_EXPORT_PRIVATE QuicPacketGenerator { public: class NET_EXPORT_PRIVATE DelegateInterface { public: virtual ~DelegateInterface() {} virtual bool ShouldGeneratePacket(TransmissionType transmission_type, HasRetransmittableData retransmittable, IsHandshake handshake) = 0; virtual QuicAckFrame* CreateAckFrame() = 0; virtual QuicCongestionFeedbackFrame* CreateFeedbackFrame() = 0; virtual QuicStopWaitingFrame* CreateStopWaitingFrame() = 0; // Takes ownership of |packet.packet| and |packet.retransmittable_frames|. virtual bool OnSerializedPacket(const SerializedPacket& packet) = 0; virtual void CloseConnection(QuicErrorCode error, bool from_peer) = 0; }; // Interface which gets callbacks from the QuicPacketGenerator at interesting // points. Implementations must not mutate the state of the generator // as a result of these callbacks. class NET_EXPORT_PRIVATE DebugDelegate { public: virtual ~DebugDelegate() {} // Called when a frame has been added to the current packet. virtual void OnFrameAddedToPacket(const QuicFrame& frame) {} }; QuicPacketGenerator(QuicConnectionId connection_id, QuicFramer* framer, QuicRandom* random_generator, DelegateInterface* delegate); virtual ~QuicPacketGenerator(); // Called by the connection in the event of the congestion window changing. void OnCongestionWindowChange(QuicByteCount congestion_window); // Indicates that an ACK frame should be sent. If |also_send_feedback| is // true, then it also indicates a CONGESTION_FEEDBACK frame should be sent. // If |also_send_stop_waiting| is true, then it also indicates that a // STOP_WAITING frame should be sent as well. // The contents of the frame(s) will be generated via a call to the delegates // CreateAckFrame() and CreateFeedbackFrame() when the packet is serialized. void SetShouldSendAck(bool also_send_feedback, bool also_send_stop_waiting); // Indicates that a STOP_WAITING frame should be sent. void SetShouldSendStopWaiting(); void AddControlFrame(const QuicFrame& frame); // Given some data, may consume part or all of it and pass it to the // packet creator to be serialized into packets. If not in batch // mode, these packets will also be sent during this call. Also // attaches a QuicAckNotifier to any created stream frames, which // will be called once the frame is ACKed by the peer. The // QuicAckNotifier is owned by the QuicConnection. |notifier| may // be NULL. QuicConsumedData ConsumeData(QuicStreamId id, const IOVector& data, QuicStreamOffset offset, bool fin, FecProtection fec_protection, QuicAckNotifier* notifier); // Indicates whether batch mode is currently enabled. bool InBatchMode(); // Disables flushing. void StartBatchOperations(); // Enables flushing and flushes queued data which can be sent. void FinishBatchOperations(); // Flushes all queued frames, even frames which are not sendable. void FlushAllQueuedFrames(); bool HasQueuedFrames() const; // Makes the framer not serialize the protocol version in sent packets. void StopSendingVersion(); // Creates a version negotiation packet which supports |supported_versions|. // Caller owns the created packet. Also, sets the entropy hash of the // serialized packet to a random bool and returns that value as a member of // SerializedPacket. QuicEncryptedPacket* SerializeVersionNegotiationPacket( const QuicVersionVector& supported_versions); // Re-serializes frames with the original packet's sequence number length. // Used for retransmitting packets to ensure they aren't too long. // Caller must ensure that any open FEC group is closed before calling this // method. SerializedPacket ReserializeAllFrames( const QuicFrames& frames, QuicSequenceNumberLength original_length); // Update the sequence number length to use in future packets as soon as it // can be safely changed. void UpdateSequenceNumberLength( QuicPacketSequenceNumber least_packet_awaited_by_peer, QuicByteCount congestion_window); // Sets the encryption level that will be applied to new packets. void set_encryption_level(EncryptionLevel level); // Sequence number of the last created packet, or 0 if no packets have been // created. QuicPacketSequenceNumber sequence_number() const; size_t max_packet_length() const; void set_max_packet_length(size_t length); void set_debug_delegate(DebugDelegate* debug_delegate) { debug_delegate_ = debug_delegate; } private: friend class test::QuicPacketGeneratorPeer; // Turn on FEC protection for subsequent packets in the generator. // If no FEC group is currently open in the creator, this method flushes any // queued frames in the generator and in the creator, and it then turns FEC on // in the creator. This method may be called with an open FEC group in the // creator, in which case, only the generator's state is altered. void MaybeStartFecProtection(); // Serializes and calls the delegate on an FEC packet if one was under // construction in the creator. When |force| is false, it relies on the // creator being ready to send an FEC packet, otherwise FEC packet is sent // as long as one is under construction in the creator. Also tries to turn // off FEC protection in the creator if it's off in the generator. void MaybeSendFecPacketAndCloseGroup(bool force); void SendQueuedFrames(bool flush); // Test to see if we have pending ack, feedback, or control frames. bool HasPendingFrames() const; // Test to see if the addition of a pending frame (which might be // retransmittable) would still allow the resulting packet to be sent now. bool CanSendWithNextPendingFrameAddition() const; // Add exactly one pending frame, preferring ack over feedback over control // frames. bool AddNextPendingFrame(); bool AddFrame(const QuicFrame& frame); void SerializeAndSendPacket(); DelegateInterface* delegate_; DebugDelegate* debug_delegate_; QuicPacketCreator packet_creator_; QuicFrames queued_control_frames_; // True if batch mode is currently enabled. bool batch_mode_; // True if FEC protection is on. The creator may have an open FEC group even // if this variable is false. bool should_fec_protect_; // Flags to indicate the need for just-in-time construction of a frame. bool should_send_ack_; bool should_send_feedback_; bool should_send_stop_waiting_; // If we put a non-retransmittable frame (namley ack or feedback frame) in // this packet, then we have to hold a reference to it until we flush (and // serialize it). Retransmittable frames are referenced elsewhere so that they // can later be (optionally) retransmitted. scoped_ptr pending_ack_frame_; scoped_ptr pending_feedback_frame_; scoped_ptr pending_stop_waiting_frame_; DISALLOW_COPY_AND_ASSIGN(QuicPacketGenerator); }; } // namespace net #endif // NET_QUIC_QUIC_PACKET_GENERATOR_H_