// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // Responsible for generating packets on behalf of a QuicConnection. // Packets are serialized just-in-time. Control frames are queued. // Ack and Feedback frames will be requested from the Connection // just-in-time. When a packet needs to be sent, the Generator // will serialize a packet and pass it to QuicConnection::SendOrQueuePacket() // // The Generator's mode of operation is controlled by two conditions: // // 1) Is the Delegate writable? // // If the Delegate is not writable, then no operations will cause // a packet to be serialized. In particular: // * SetShouldSendAck will simply record that an ack is to be sent. // * AddControlFram will enqueue the control frame. // * ConsumeData will do nothing. // // If the Delegate is writable, then the behavior depends on the second // condition: // // 2) Is the Generator in batch mode? // // If the Generator is NOT in batch mode, then each call to a write // operation will serialize one or more packets. The contents will // include any previous queued frames. If an ack should be sent // but has not been sent, then the Delegate will be asked to create // an Ack frame which will then be included in the packet. When // the write call completes, the current packet will be serialized // and sent to the Delegate, even if it is not full. // // If the Generator is in batch mode, then each write operation will // add data to the "current" packet. When the current packet becomes // full, it will be serialized and sent to the packet. When batch // mode is ended via |FinishBatchOperations|, the current packet // will be serialzied, even if it is not full. // // FEC behavior also depends on batch mode. In batch mode, FEC packets // will be sent after |max_packets_per_group| have been sent, as well // as after batch operations are complete. When not in batch mode, // an FEC packet will be sent after each write call completes. // // TODO(rch): This behavior should probably be tuned. When not in batch // mode, we should probably set a timer so that several independent // operations can be grouped into the same FEC group. // // When an FEC packet is generated, it will be send to the Delegate, // even if the Delegate has become unwritable after handling the // data packet immediately proceeding the FEC packet. #ifndef NET_QUIC_QUIC_PACKET_GENERATOR_H_ #define NET_QUIC_QUIC_PACKET_GENERATOR_H_ #include "net/quic/quic_packet_creator.h" namespace net { class NET_EXPORT_PRIVATE QuicPacketGenerator { public: class NET_EXPORT_PRIVATE DelegateInterface { public: virtual ~DelegateInterface() {} virtual bool CanWrite(Retransmission retransmission, HasRetransmittableData retransmittable) = 0; virtual QuicAckFrame* CreateAckFrame() = 0; virtual QuicCongestionFeedbackFrame* CreateFeedbackFrame() = 0; // Takes ownership of |packet.packet| and |packet.retransmittable_frames|. virtual bool OnSerializedPacket(const SerializedPacket& packet) = 0; }; QuicPacketGenerator(DelegateInterface* delegate, QuicPacketCreator* creator); virtual ~QuicPacketGenerator(); void SetShouldSendAck(bool also_send_feedback); void AddControlFrame(const QuicFrame& frame); QuicConsumedData ConsumeData(QuicStreamId id, base::StringPiece data, QuicStreamOffset offset, bool fin); // Disables flushing. void StartBatchOperations(); // Enables flushing and flushes queued data. void FinishBatchOperations(); bool HasQueuedData() const; private: void SendQueuedData(); bool HasPendingData() const; bool AddNextPendingFrame(); void SerializeAndSendPacket(); DelegateInterface* delegate_; QuicPacketCreator* packet_creator_; QuicFrames queued_control_frames_; bool should_flush_; bool should_send_ack_; scoped_ptr pending_ack_frame_; scoped_ptr pending_feedback_frame_; bool should_send_feedback_; DISALLOW_COPY_AND_ASSIGN(QuicPacketGenerator); }; } // namespace net #endif // NET_QUIC_QUIC_PACKET_GENERATOR_H_