// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef NET_QUIC_QUIC_SENT_PACKET_MANAGER_H_ #define NET_QUIC_QUIC_SENT_PACKET_MANAGER_H_ #include #include #include #include #include "base/containers/hash_tables.h" #include "base/memory/scoped_ptr.h" #include "net/base/linked_hash_map.h" #include "net/quic/congestion_control/loss_detection_interface.h" #include "net/quic/congestion_control/rtt_stats.h" #include "net/quic/congestion_control/send_algorithm_interface.h" #include "net/quic/crypto/cached_network_parameters.h" #include "net/quic/quic_ack_notifier_manager.h" #include "net/quic/quic_protocol.h" #include "net/quic/quic_sustained_bandwidth_recorder.h" #include "net/quic/quic_unacked_packet_map.h" namespace net { namespace test { class QuicConnectionPeer; class QuicSentPacketManagerPeer; } // namespace test class QuicClock; class QuicConfig; struct QuicConnectionStats; // Class which tracks the set of packets sent on a QUIC connection and contains // a send algorithm to decide when to send new packets. It keeps track of any // retransmittable data associated with each packet. If a packet is // retransmitted, it will keep track of each version of a packet so that if a // previous transmission is acked, the data will not be retransmitted. class NET_EXPORT_PRIVATE QuicSentPacketManager { public: // Interface which gets callbacks from the QuicSentPacketManager at // interesting points. Implementations must not mutate the state of // the packet manager or connection as a result of these callbacks. class NET_EXPORT_PRIVATE DebugDelegate { public: virtual ~DebugDelegate() {} // Called when a spurious retransmission is detected. virtual void OnSpuriousPacketRetransmission( TransmissionType transmission_type, QuicByteCount byte_size) {} virtual void OnIncomingAck( const QuicAckFrame& ack_frame, QuicTime ack_receive_time, QuicPacketSequenceNumber largest_observed, bool rtt_updated, QuicPacketSequenceNumber least_unacked_sent_packet) {} }; // Interface which gets callbacks from the QuicSentPacketManager when // network-related state changes. Implementations must not mutate the // state of the packet manager as a result of these callbacks. class NET_EXPORT_PRIVATE NetworkChangeVisitor { public: virtual ~NetworkChangeVisitor() {} // Called when congestion window may have changed. virtual void OnCongestionWindowChange() = 0; // Called when RTT may have changed, including when an RTT is read from // the config. virtual void OnRttChange() = 0; }; // Struct to store the pending retransmission information. struct PendingRetransmission { PendingRetransmission(QuicPacketSequenceNumber sequence_number, TransmissionType transmission_type, const RetransmittableFrames& retransmittable_frames, QuicSequenceNumberLength sequence_number_length) : sequence_number(sequence_number), transmission_type(transmission_type), retransmittable_frames(retransmittable_frames), sequence_number_length(sequence_number_length) { } QuicPacketSequenceNumber sequence_number; TransmissionType transmission_type; const RetransmittableFrames& retransmittable_frames; QuicSequenceNumberLength sequence_number_length; }; QuicSentPacketManager(bool is_server, const QuicClock* clock, QuicConnectionStats* stats, CongestionControlType congestion_control_type, LossDetectionType loss_type, bool is_secure); virtual ~QuicSentPacketManager(); virtual void SetFromConfig(const QuicConfig& config); // Pass the CachedNetworkParameters to the send algorithm. // Returns true if this changes the initial connection state. bool ResumeConnectionState( const CachedNetworkParameters& cached_network_params); void SetNumOpenStreams(size_t num_streams); void SetHandshakeConfirmed() { handshake_confirmed_ = true; } // Processes the incoming ack. void OnIncomingAck(const QuicAckFrame& ack_frame, QuicTime ack_receive_time); // Returns true if the non-FEC packet |sequence_number| is unacked. bool IsUnacked(QuicPacketSequenceNumber sequence_number) const; // Requests retransmission of all unacked packets of |retransmission_type|. // The behavior of this method depends on the value of |retransmission_type|: // ALL_UNACKED_RETRANSMISSION - All unacked packets will be retransmitted. // This can happen, for example, after a version negotiation packet has been // received and all packets needs to be retransmitted with the new version. // ALL_INITIAL_RETRANSMISSION - Only initially encrypted packets will be // retransmitted. This can happen, for example, when a CHLO has been rejected // and the previously encrypted data needs to be encrypted with a new key. void RetransmitUnackedPackets(TransmissionType retransmission_type); // Retransmits the oldest pending packet there is still a tail loss probe // pending. Invoked after OnRetransmissionTimeout. bool MaybeRetransmitTailLossProbe(); // Removes the retransmittable frames from all unencrypted packets to ensure // they don't get retransmitted. void NeuterUnencryptedPackets(); // Returns true if the unacked packet |sequence_number| has retransmittable // frames. This will only return false if the packet has been acked, if a // previous transmission of this packet was ACK'd, or if this packet has been // retransmitted as with different sequence number. bool HasRetransmittableFrames(QuicPacketSequenceNumber sequence_number) const; // Returns true if there are pending retransmissions. bool HasPendingRetransmissions() const; // Retrieves the next pending retransmission. You must ensure that // there are pending retransmissions prior to calling this function. PendingRetransmission NextPendingRetransmission(); bool HasUnackedPackets() const; // Returns the smallest sequence number of a serialized packet which has not // been acked by the peer. QuicPacketSequenceNumber GetLeastUnacked() const; // Called when we have sent bytes to the peer. This informs the manager both // the number of bytes sent and if they were retransmitted. Returns true if // the sender should reset the retransmission timer. virtual bool OnPacketSent(SerializedPacket* serialized_packet, QuicPacketSequenceNumber original_sequence_number, QuicTime sent_time, QuicByteCount bytes, TransmissionType transmission_type, HasRetransmittableData has_retransmittable_data); // Called when the retransmission timer expires. virtual void OnRetransmissionTimeout(); // Calculate the time until we can send the next packet to the wire. // Note 1: When kUnknownWaitTime is returned, there is no need to poll // TimeUntilSend again until we receive an OnIncomingAckFrame event. // Note 2: Send algorithms may or may not use |retransmit| in their // calculations. virtual QuicTime::Delta TimeUntilSend(QuicTime now, HasRetransmittableData retransmittable); // Returns amount of time for delayed ack timer. const QuicTime::Delta DelayedAckTime() const; // Returns the current delay for the retransmission timer, which may send // either a tail loss probe or do a full RTO. Returns QuicTime::Zero() if // there are no retransmittable packets. const QuicTime GetRetransmissionTime() const; const RttStats* GetRttStats() const; // Returns the estimated bandwidth calculated by the congestion algorithm. QuicBandwidth BandwidthEstimate() const; // Returns true if the current instantaneous bandwidth estimate is reliable. bool HasReliableBandwidthEstimate() const; const QuicSustainedBandwidthRecorder& SustainedBandwidthRecorder() const; // Returns the size of the current congestion window in number of // kDefaultTCPMSS-sized segments. Note, this is not the *available* window. // Some send algorithms may not use a congestion window and will return 0. QuicPacketCount GetCongestionWindowInTcpMss() const; // Returns the number of packets of length |max_packet_length| which fit in // the current congestion window. More packets may end up in flight if the // congestion window has been recently reduced, of if non-full packets are // sent. QuicPacketCount EstimateMaxPacketsInFlight( QuicByteCount max_packet_length) const; // Returns the size of the slow start congestion window in nume of 1460 byte // TCP segments, aka ssthresh. Some send algorithms do not define a slow // start threshold and will return 0. QuicPacketCount GetSlowStartThresholdInTcpMss() const; // Called by the connection every time it receives a serialized packet. void OnSerializedPacket(const SerializedPacket& serialized_packet); // Enables pacing if it has not already been enabled. void EnablePacing(); bool using_pacing() const { return using_pacing_; } void set_debug_delegate(DebugDelegate* debug_delegate) { debug_delegate_ = debug_delegate; } QuicPacketSequenceNumber largest_observed() const { return unacked_packets_.largest_observed(); } QuicPacketSequenceNumber least_packet_awaited_by_peer() { return least_packet_awaited_by_peer_; } void set_network_change_visitor(NetworkChangeVisitor* visitor) { DCHECK(!network_change_visitor_); DCHECK(visitor); network_change_visitor_ = visitor; } size_t consecutive_rto_count() const { return consecutive_rto_count_; } size_t consecutive_tlp_count() const { return consecutive_tlp_count_; } private: friend class test::QuicConnectionPeer; friend class test::QuicSentPacketManagerPeer; // The retransmission timer is a single timer which switches modes depending // upon connection state. enum RetransmissionTimeoutMode { // A conventional TCP style RTO. RTO_MODE, // A tail loss probe. By default, QUIC sends up to two before RTOing. TLP_MODE, // Retransmission of handshake packets prior to handshake completion. HANDSHAKE_MODE, // Re-invoke the loss detection when a packet is not acked before the // loss detection algorithm expects. LOSS_MODE, }; typedef linked_hash_map PendingRetransmissionMap; // Called when a packet is retransmitted with a new sequence number. // Replaces the old entry in the unacked packet map with the new // sequence number. void OnRetransmittedPacket(QuicPacketSequenceNumber old_sequence_number, QuicPacketSequenceNumber new_sequence_number); // Updates the least_packet_awaited_by_peer. void UpdatePacketInformationReceivedByPeer(const QuicAckFrame& ack_frame); // Process the incoming ack looking for newly ack'd data packets. void HandleAckForSentPackets(const QuicAckFrame& ack_frame); // Returns the current retransmission mode. RetransmissionTimeoutMode GetRetransmissionMode() const; // Retransmits all crypto stream packets. void RetransmitCryptoPackets(); // Retransmits two packets for an RTO and removes any non-retransmittable // packets from flight. void RetransmitRtoPackets(); // Retransmits all the packets and abandons by invoking a full RTO. void RetransmitAllPackets(); // Returns the timer for retransmitting crypto handshake packets. const QuicTime::Delta GetCryptoRetransmissionDelay() const; // Returns the timer for a new tail loss probe. const QuicTime::Delta GetTailLossProbeDelay() const; // Returns the retransmission timeout, after which a full RTO occurs. const QuicTime::Delta GetRetransmissionDelay() const; // Update the RTT if the ack is for the largest acked sequence number. // Returns true if the rtt was updated. bool MaybeUpdateRTT(const QuicAckFrame& ack_frame, const QuicTime& ack_receive_time); // Invokes the loss detection algorithm and loses and retransmits packets if // necessary. void InvokeLossDetection(QuicTime time); // Invokes OnCongestionEvent if |rtt_updated| is true, there are pending acks, // or pending losses. Clears pending acks and pending losses afterwards. // |bytes_in_flight| is the number of bytes in flight before the losses or // acks. void MaybeInvokeCongestionEvent(bool rtt_updated, QuicByteCount bytes_in_flight); // Marks |sequence_number| as having been revived by the peer, but not // received, so the packet remains pending if it is and the congestion control // does not consider the packet acked. void MarkPacketRevived(QuicPacketSequenceNumber sequence_number, QuicTime::Delta delta_largest_observed); // Removes the retransmittability and pending properties from the packet at // |it| due to receipt by the peer. Returns an iterator to the next remaining // unacked packet. void MarkPacketHandled(QuicPacketSequenceNumber sequence_number, const TransmissionInfo& info, QuicTime::Delta delta_largest_observed); // Request that |sequence_number| be retransmitted after the other pending // retransmissions. Does not add it to the retransmissions if it's already // a pending retransmission. void MarkForRetransmission(QuicPacketSequenceNumber sequence_number, TransmissionType transmission_type); // Notify observers about spurious retransmits. void RecordSpuriousRetransmissions( const SequenceNumberList& all_transmissions, QuicPacketSequenceNumber acked_sequence_number); // Returns true if the client is sending or the server has received a // connection option. bool HasClientSentConnectionOption(const QuicConfig& config, QuicTag tag) const; // Newly serialized retransmittable and fec packets are added to this map, // which contains owning pointers to any contained frames. If a packet is // retransmitted, this map will contain entries for both the old and the new // packet. The old packet's retransmittable frames entry will be nullptr, // while the new packet's entry will contain the frames to retransmit. // If the old packet is acked before the new packet, then the old entry will // be removed from the map and the new entry's retransmittable frames will be // set to nullptr. QuicUnackedPacketMap unacked_packets_; // Pending retransmissions which have not been packetized and sent yet. PendingRetransmissionMap pending_retransmissions_; // Tracks if the connection was created by the server. bool is_server_; // An AckNotifier can register to be informed when ACKs have been received for // all packets that a given block of data was sent in. The AckNotifierManager // maintains the currently active notifiers. AckNotifierManager ack_notifier_manager_; const QuicClock* clock_; QuicConnectionStats* stats_; DebugDelegate* debug_delegate_; NetworkChangeVisitor* network_change_visitor_; const QuicPacketCount initial_congestion_window_; RttStats rtt_stats_; scoped_ptr send_algorithm_; scoped_ptr loss_algorithm_; bool n_connection_simulation_; // Receiver side buffer in bytes. QuicByteCount receive_buffer_bytes_; // Least sequence number which the peer is still waiting for. QuicPacketSequenceNumber least_packet_awaited_by_peer_; // Tracks the first RTO packet. If any packet before that packet gets acked, // it indicates the RTO was spurious and should be reversed(F-RTO). QuicPacketSequenceNumber first_rto_transmission_; // Number of times the RTO timer has fired in a row without receiving an ack. size_t consecutive_rto_count_; // Number of times the tail loss probe has been sent. size_t consecutive_tlp_count_; // Number of times the crypto handshake has been retransmitted. size_t consecutive_crypto_retransmission_count_; // Number of pending transmissions of TLP, RTO, or crypto packets. size_t pending_timer_transmission_count_; // Maximum number of tail loss probes to send before firing an RTO. size_t max_tail_loss_probes_; bool using_pacing_; // If true, use the new RTO with loss based CWND reduction instead of the send // algorithms's OnRetransmissionTimeout to reduce the congestion window. bool use_new_rto_; // Vectors packets acked and lost as a result of the last congestion event. SendAlgorithmInterface::CongestionVector packets_acked_; SendAlgorithmInterface::CongestionVector packets_lost_; // Set to true after the crypto handshake has successfully completed. After // this is true we no longer use HANDSHAKE_MODE, and further frames sent on // the crypto stream (i.e. SCUP messages) are treated like normal // retransmittable frames. bool handshake_confirmed_; // Records bandwidth from server to client in normal operation, over periods // of time with no loss events. QuicSustainedBandwidthRecorder sustained_bandwidth_recorder_; DISALLOW_COPY_AND_ASSIGN(QuicSentPacketManager); }; } // namespace net #endif // NET_QUIC_QUIC_SENT_PACKET_MANAGER_H_