// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // QuicTime represents one point in time, stored in microsecond resolution. // QuicTime is monotonically increasing, even across system clock adjustments. // The epoch (time 0) of QuicTime is unspecified. // // This implementation wraps the classes base::TimeTicks and base::TimeDelta. #ifndef NET_QUIC_QUIC_TIME_H_ #define NET_QUIC_QUIC_TIME_H_ #include "base/basictypes.h" #include "base/time/time.h" #include "net/base/net_export.h" namespace net { static const int kNumSecondsPerMinute = 60; static const int kNumSecondsPerHour = kNumSecondsPerMinute * 60; static const uint64 kNumMicrosPerSecond = base::Time::kMicrosecondsPerSecond; static const uint64 kNumMicrosPerMilli = base::Time::kMicrosecondsPerMillisecond; // A QuicTime is a purely relative time. QuicTime values from different clocks // cannot be compared to each other. If you need an absolute time, see // QuicWallTime, below. class NET_EXPORT_PRIVATE QuicTime { public: // A QuicTime::Delta represents the signed difference between two points in // time, stored in microsecond resolution. class NET_EXPORT_PRIVATE Delta { public: explicit Delta(base::TimeDelta delta); // Create a object with an offset of 0. static Delta Zero(); // Create a object with infinite offset time. static Delta Infinite(); // Converts a number of seconds to a time offset. static Delta FromSeconds(int64 secs); // Converts a number of milliseconds to a time offset. static Delta FromMilliseconds(int64 ms); // Converts a number of microseconds to a time offset. static Delta FromMicroseconds(int64 us); // Converts the time offset to a rounded number of seconds. int64 ToSeconds() const; // Converts the time offset to a rounded number of milliseconds. int64 ToMilliseconds() const; // Converts the time offset to a rounded number of microseconds. int64 ToMicroseconds() const; Delta Add(const Delta& delta) const; Delta Subtract(const Delta& delta) const; Delta Multiply(int i) const; Delta Multiply(double d) const; // Returns the later delta of time1 and time2. static Delta Max(Delta delta1, Delta delta2); bool IsZero() const; bool IsInfinite() const; private: base::TimeDelta delta_; friend class QuicTime; friend class QuicClock; }; explicit QuicTime(base::TimeTicks ticks); // Creates a new QuicTime with an internal value of 0. IsInitialized() // will return false for these times. static QuicTime Zero(); // Creates a new QuicTime with an infinite time. static QuicTime Infinite(); // Returns the later time of time1 and time2. static QuicTime Max(QuicTime time1, QuicTime time2); // Produce the internal value to be used when logging. This value // represents the number of microseconds since some epoch. It may // be the UNIX epoch on some platforms. On others, it may // be a CPU ticks based value. int64 ToDebuggingValue() const; bool IsInitialized() const; QuicTime Add(const Delta& delta) const; QuicTime Subtract(const Delta& delta) const; Delta Subtract(const QuicTime& other) const; private: friend bool operator==(QuicTime lhs, QuicTime rhs); friend bool operator<(QuicTime lhs, QuicTime rhs); friend class QuicClock; friend class QuicClockTest; base::TimeTicks ticks_; }; // A QuicWallTime represents an absolute time that is globally consistent. It // provides, at most, one second granularity and, in practice, clock-skew means // that you shouldn't even depend on that. class NET_EXPORT_PRIVATE QuicWallTime { public: // FromUNIXSeconds constructs a QuicWallTime from a count of the seconds // since the UNIX epoch. static QuicWallTime FromUNIXSeconds(uint64 seconds); // Zero returns a QuicWallTime set to zero. IsZero will return true for this // value. static QuicWallTime Zero(); // ToUNIXSeconds converts a QuicWallTime into a count of seconds since the // UNIX epoch. uint64 ToUNIXSeconds() const; bool IsAfter(QuicWallTime other) const; bool IsBefore(QuicWallTime other) const; // IsZero returns true if this object is the result of calling |Zero|. bool IsZero() const; // AbsoluteDifference returns the absolute value of the time difference // between |this| and |other|. QuicTime::Delta AbsoluteDifference(QuicWallTime other) const; // Add returns a new QuicWallTime that represents the time of |this| plus // |delta|. QuicWallTime Add(QuicTime::Delta delta) const; // Subtract returns a new QuicWallTime that represents the time of |this| // minus |delta|. QuicWallTime Subtract(QuicTime::Delta delta) const; private: explicit QuicWallTime(uint64 seconds); uint64 seconds_; }; // Non-member relational operators for QuicTime::Delta. inline bool operator==(QuicTime::Delta lhs, QuicTime::Delta rhs) { return lhs.ToMicroseconds() == rhs.ToMicroseconds(); } inline bool operator!=(QuicTime::Delta lhs, QuicTime::Delta rhs) { return !(lhs == rhs); } inline bool operator<(QuicTime::Delta lhs, QuicTime::Delta rhs) { return lhs.ToMicroseconds() < rhs.ToMicroseconds(); } inline bool operator>(QuicTime::Delta lhs, QuicTime::Delta rhs) { return rhs < lhs; } inline bool operator<=(QuicTime::Delta lhs, QuicTime::Delta rhs) { return !(rhs < lhs); } inline bool operator>=(QuicTime::Delta lhs, QuicTime::Delta rhs) { return !(lhs < rhs); } // Non-member relational operators for QuicTime. inline bool operator==(QuicTime lhs, QuicTime rhs) { return lhs.ticks_ == rhs.ticks_; } inline bool operator!=(QuicTime lhs, QuicTime rhs) { return !(lhs == rhs); } inline bool operator<(QuicTime lhs, QuicTime rhs) { return lhs.ticks_ < rhs.ticks_; } inline bool operator>(QuicTime lhs, QuicTime rhs) { return rhs < lhs; } inline bool operator<=(QuicTime lhs, QuicTime rhs) { return !(rhs < lhs); } inline bool operator>=(QuicTime lhs, QuicTime rhs) { return !(lhs < rhs); } } // namespace net #endif // NET_QUIC_QUIC_TIME_H_