// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // Handles packets for connection_ids in time wait state by discarding the // packet and sending the clients a public reset packet with exponential // backoff. #ifndef NET_QUIC_QUIC_TIME_WAIT_LIST_MANAGER_H_ #define NET_QUIC_QUIC_TIME_WAIT_LIST_MANAGER_H_ #include #include "base/basictypes.h" #include "base/containers/hash_tables.h" #include "base/strings/string_piece.h" #include "net/base/linked_hash_map.h" #include "net/quic/quic_blocked_writer_interface.h" #include "net/quic/quic_connection_helper.h" #include "net/quic/quic_framer.h" #include "net/quic/quic_packet_writer.h" #include "net/quic/quic_protocol.h" namespace net { class ConnectionIdCleanUpAlarm; class QuicServerSessionVisitor; namespace test { class QuicTimeWaitListManagerPeer; } // namespace test // Maintains a list of all connection_ids that have been recently closed. A // connection_id lives in this state for kTimeWaitPeriod. All packets received // for connection_ids in this state are handed over to the // QuicTimeWaitListManager by the QuicDispatcher. Decides whether to send a // public reset packet, a copy of the previously sent connection close packet, // or nothing to the client which sent a packet with the connection_id in time // wait state. After the connection_id expires its time wait period, a new // connection/session will be created if a packet is received for this // connection_id. class QuicTimeWaitListManager : public QuicBlockedWriterInterface { public: // writer - the entity that writes to the socket. (Owned by the dispatcher) // visitor - the entity that manages blocked writers. (The dispatcher) // helper - used to run clean up alarms. (Owned by the owner of the server) QuicTimeWaitListManager(QuicPacketWriter* writer, QuicServerSessionVisitor* visitor, QuicConnectionHelperInterface* helper, const QuicVersionVector& supported_versions); ~QuicTimeWaitListManager() override; // Adds the given connection_id to time wait state for kTimeWaitPeriod. // Henceforth, any packet bearing this connection_id should not be processed // while the connection_id remains in this list. If a non-nullptr // |close_packet| is provided, it is sent again when packets are received for // added connection_ids. If nullptr, a public reset packet is sent with the // specified |version|. DCHECKs that connection_id is not already on the list. void AddConnectionIdToTimeWait(QuicConnectionId connection_id, QuicVersion version, QuicEncryptedPacket* close_packet); // Owned. // Returns true if the connection_id is in time wait state, false otherwise. // Packets received for this connection_id should not lead to creation of new // QuicSessions. bool IsConnectionIdInTimeWait(QuicConnectionId connection_id) const; // Called when a packet is received for a connection_id that is in time wait // state. Sends a public reset packet to the client which sent this // connection_id. Sending of the public reset packet is throttled by using // exponential back off. DCHECKs for the connection_id to be in time wait // state. virtual to override in tests. virtual void ProcessPacket(const IPEndPoint& server_address, const IPEndPoint& client_address, QuicConnectionId connection_id, QuicPacketSequenceNumber sequence_number, const QuicEncryptedPacket& packet); // Called by the dispatcher when the underlying socket becomes writable again, // since we might need to send pending public reset packets which we didn't // send because the underlying socket was write blocked. void OnCanWrite() override; // Used to delete connection_id entries that have outlived their time wait // period. void CleanUpOldConnectionIds(); // Given a ConnectionId that exists in the time wait list, returns the // QuicVersion associated with it. QuicVersion GetQuicVersionFromConnectionId(QuicConnectionId connection_id); protected: virtual QuicEncryptedPacket* BuildPublicReset( const QuicPublicResetPacket& packet); private: friend class test::QuicTimeWaitListManagerPeer; // Internal structure to store pending public reset packets. class QueuedPacket; // Decides if a packet should be sent for this connection_id based on the // number of received packets. bool ShouldSendResponse(int received_packet_count); // Creates a public reset packet and sends it or queues it to be sent later. void SendPublicReset(const IPEndPoint& server_address, const IPEndPoint& client_address, QuicConnectionId connection_id, QuicPacketSequenceNumber rejected_sequence_number); // Either sends the packet and deletes it or makes pending_packets_queue_ the // owner of the packet. void SendOrQueuePacket(QueuedPacket* packet); // Sends the packet out. Returns true if the packet was successfully consumed. // If the writer got blocked and did not buffer the packet, we'll need to keep // the packet and retry sending. In case of all other errors we drop the // packet. bool WriteToWire(QueuedPacket* packet); // Register the alarm to wake up at appropriate time. void SetConnectionIdCleanUpAlarm(); // A map from a recently closed connection_id to the number of packets // received after the termination of the connection bound to the // connection_id. struct ConnectionIdData { ConnectionIdData(int num_packets_, QuicVersion version_, QuicTime time_added_, QuicEncryptedPacket* close_packet) : num_packets(num_packets_), version(version_), time_added(time_added_), close_packet(close_packet) {} int num_packets; QuicVersion version; QuicTime time_added; QuicEncryptedPacket* close_packet; }; // linked_hash_map allows lookup by ConnectionId and traversal in add order. typedef linked_hash_map ConnectionIdMap; ConnectionIdMap connection_id_map_; // Pending public reset packets that need to be sent out to the client // when we are given a chance to write by the dispatcher. std::deque pending_packets_queue_; // Used to schedule alarms to delete old connection_ids which have been in the // list for too long. QuicConnectionHelperInterface* helper_; // Time period for which connection_ids should remain in time wait state. const QuicTime::Delta kTimeWaitPeriod_; // Alarm registered with the connection helper to clean up connection_ids that // have // out lived their duration in time wait state. scoped_ptr connection_id_clean_up_alarm_; // Interface that writes given buffer to the socket. QuicPacketWriter* writer_; // Interface that manages blocked writers. QuicServerSessionVisitor* visitor_; DISALLOW_COPY_AND_ASSIGN(QuicTimeWaitListManager); }; } // namespace net #endif // NET_QUIC_QUIC_TIME_WAIT_LIST_MANAGER_H_