// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef NET_SERVER_HTTP_SERVER_H_ #define NET_SERVER_HTTP_SERVER_H_ #include #include #include "base/basictypes.h" #include "base/macros.h" #include "base/memory/scoped_ptr.h" #include "base/memory/weak_ptr.h" #include "net/http/http_status_code.h" namespace net { class HttpConnection; class HttpServerRequestInfo; class HttpServerResponseInfo; class IPEndPoint; class ServerSocket; class StreamSocket; class WebSocket; class HttpServer { public: // Delegate to handle http/websocket events. Beware that it is not safe to // destroy the HttpServer in any of these callbacks. class Delegate { public: virtual void OnConnect(int connection_id) = 0; virtual void OnHttpRequest(int connection_id, const HttpServerRequestInfo& info) = 0; virtual void OnWebSocketRequest(int connection_id, const HttpServerRequestInfo& info) = 0; virtual void OnWebSocketMessage(int connection_id, const std::string& data) = 0; virtual void OnClose(int connection_id) = 0; }; // Instantiates a http server with |server_socket| which already started // listening, but not accepting. This constructor schedules accepting // connections asynchronously in case when |delegate| is not ready to get // callbacks yet. HttpServer(scoped_ptr server_socket, HttpServer::Delegate* delegate); ~HttpServer(); void AcceptWebSocket(int connection_id, const HttpServerRequestInfo& request); void SendOverWebSocket(int connection_id, const std::string& data); // Sends the provided data directly to the given connection. No validation is // performed that data constitutes a valid HTTP response. A valid HTTP // response may be split across multiple calls to SendRaw. void SendRaw(int connection_id, const std::string& data); // TODO(byungchul): Consider replacing function name with SendResponseInfo void SendResponse(int connection_id, const HttpServerResponseInfo& response); void Send(int connection_id, HttpStatusCode status_code, const std::string& data, const std::string& mime_type); void Send200(int connection_id, const std::string& data, const std::string& mime_type); void Send404(int connection_id); void Send500(int connection_id, const std::string& message); void Close(int connection_id); void SetReceiveBufferSize(int connection_id, int32 size); void SetSendBufferSize(int connection_id, int32 size); // Copies the local address to |address|. Returns a network error code. int GetLocalAddress(IPEndPoint* address); private: friend class HttpServerTest; typedef std::map IdToConnectionMap; void DoAcceptLoop(); void OnAcceptCompleted(int rv); int HandleAcceptResult(int rv); void DoReadLoop(HttpConnection* connection); void OnReadCompleted(int connection_id, int rv); int HandleReadResult(HttpConnection* connection, int rv); void DoWriteLoop(HttpConnection* connection); void OnWriteCompleted(int connection_id, int rv); int HandleWriteResult(HttpConnection* connection, int rv); // Expects the raw data to be stored in recv_data_. If parsing is successful, // will remove the data parsed from recv_data_, leaving only the unused // recv data. bool ParseHeaders(const char* data, size_t data_len, HttpServerRequestInfo* info, size_t* pos); HttpConnection* FindConnection(int connection_id); // Whether or not Close() has been called during delegate callback processing. bool HasClosedConnection(HttpConnection* connection); const scoped_ptr server_socket_; scoped_ptr accepted_socket_; HttpServer::Delegate* const delegate_; int last_id_; IdToConnectionMap id_to_connection_; base::WeakPtrFactory weak_ptr_factory_; DISALLOW_COPY_AND_ASSIGN(HttpServer); }; } // namespace net #endif // NET_SERVER_HTTP_SERVER_H_