// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "net/socket/client_socket_handle.h" #include "base/bind.h" #include "base/bind_helpers.h" #include "base/compiler_specific.h" #include "base/metrics/histogram.h" #include "base/logging.h" #include "net/base/net_errors.h" #include "net/socket/client_socket_pool.h" #include "net/socket/client_socket_pool_histograms.h" namespace net { ClientSocketHandle::ClientSocketHandle() : is_initialized_(false), pool_(NULL), higher_pool_(NULL), is_reused_(false), callback_(base::Bind(&ClientSocketHandle::OnIOComplete, base::Unretained(this))), is_ssl_error_(false) {} ClientSocketHandle::~ClientSocketHandle() { Reset(); } void ClientSocketHandle::Reset() { ResetInternal(true); ResetErrorState(); } void ClientSocketHandle::ResetInternal(bool cancel) { // Was Init called? if (!group_name_.empty()) { // If so, we must have a pool. CHECK(pool_); if (is_initialized()) { if (socket_) { socket_->NetLog().EndEvent(NetLog::TYPE_SOCKET_IN_USE); // Release the socket back to the ClientSocketPool so it can be // deleted or reused. pool_->ReleaseSocket(group_name_, socket_.Pass(), pool_id_); } else { // If the handle has been initialized, we should still have a // socket. NOTREACHED(); } } else if (cancel) { // If we did not get initialized yet and we have a socket // request pending, cancel it. pool_->CancelRequest(group_name_, this); } } is_initialized_ = false; socket_.reset(); group_name_.clear(); is_reused_ = false; user_callback_.Reset(); if (higher_pool_) RemoveHigherLayeredPool(higher_pool_); pool_ = NULL; idle_time_ = base::TimeDelta(); init_time_ = base::TimeTicks(); setup_time_ = base::TimeDelta(); connect_timing_ = LoadTimingInfo::ConnectTiming(); pool_id_ = -1; } void ClientSocketHandle::ResetErrorState() { is_ssl_error_ = false; ssl_error_response_info_ = HttpResponseInfo(); pending_http_proxy_connection_.reset(); } LoadState ClientSocketHandle::GetLoadState() const { CHECK(!is_initialized()); CHECK(!group_name_.empty()); // Because of http://crbug.com/37810 we may not have a pool, but have // just a raw socket. if (!pool_) return LOAD_STATE_IDLE; return pool_->GetLoadState(group_name_, this); } bool ClientSocketHandle::IsPoolStalled() const { if (!pool_) return false; return pool_->IsStalled(); } void ClientSocketHandle::AddHigherLayeredPool(HigherLayeredPool* higher_pool) { CHECK(higher_pool); CHECK(!higher_pool_); // TODO(mmenke): |pool_| should only be NULL in tests. Maybe stop doing that // so this be be made into a DCHECK, and the same can be done in // RemoveHigherLayeredPool? if (pool_) { pool_->AddHigherLayeredPool(higher_pool); higher_pool_ = higher_pool; } } void ClientSocketHandle::RemoveHigherLayeredPool( HigherLayeredPool* higher_pool) { CHECK(higher_pool_); CHECK_EQ(higher_pool_, higher_pool); if (pool_) { pool_->RemoveHigherLayeredPool(higher_pool); higher_pool_ = NULL; } } bool ClientSocketHandle::GetLoadTimingInfo( bool is_reused, LoadTimingInfo* load_timing_info) const { // Only return load timing information when there's a socket. if (!socket_) return false; load_timing_info->socket_log_id = socket_->NetLog().source().id; load_timing_info->socket_reused = is_reused; // No times if the socket is reused. if (is_reused) return true; load_timing_info->connect_timing = connect_timing_; return true; } void ClientSocketHandle::SetSocket(scoped_ptr s) { socket_ = s.Pass(); } void ClientSocketHandle::OnIOComplete(int result) { CompletionCallback callback = user_callback_; user_callback_.Reset(); HandleInitCompletion(result); callback.Run(result); } scoped_ptr ClientSocketHandle::PassSocket() { return socket_.Pass(); } void ClientSocketHandle::HandleInitCompletion(int result) { CHECK_NE(ERR_IO_PENDING, result); ClientSocketPoolHistograms* histograms = pool_->histograms(); histograms->AddErrorCode(result); if (result != OK) { if (!socket_.get()) ResetInternal(false); // Nothing to cancel since the request failed. else is_initialized_ = true; return; } is_initialized_ = true; CHECK_NE(-1, pool_id_) << "Pool should have set |pool_id_| to a valid value."; setup_time_ = base::TimeTicks::Now() - init_time_; histograms->AddSocketType(reuse_type()); switch (reuse_type()) { case ClientSocketHandle::UNUSED: histograms->AddRequestTime(setup_time()); break; case ClientSocketHandle::UNUSED_IDLE: histograms->AddUnusedIdleTime(idle_time()); break; case ClientSocketHandle::REUSED_IDLE: histograms->AddReusedIdleTime(idle_time()); break; default: NOTREACHED(); break; } // Broadcast that the socket has been acquired. // TODO(eroman): This logging is not complete, in particular set_socket() and // release() socket. It ends up working though, since those methods are being // used to layer sockets (and the destination sources are the same). DCHECK(socket_.get()); socket_->NetLog().BeginEvent( NetLog::TYPE_SOCKET_IN_USE, requesting_source_.ToEventParametersCallback()); } } // namespace net