// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef NET_SOCKET_CLIENT_SOCKET_POOL_H_ #define NET_SOCKET_CLIENT_SOCKET_POOL_H_ #include #include #include #include "base/ref_counted.h" #include "net/base/completion_callback.h" #include "net/base/host_resolver.h" #include "net/base/load_states.h" namespace net { class ClientSocket; class ClientSocketHandle; // A ClientSocketPool is used to restrict the number of sockets open at a time. // It also maintains a list of idle persistent sockets. // class ClientSocketPool : public base::RefCounted { public: // Requests a connected socket for a group_name. // // There are four possible results from calling this function: // 1) RequestSocket returns OK and initializes |handle| with a reused socket. // 2) RequestSocket returns OK with a newly connected socket. // 3) RequestSocket returns ERR_IO_PENDING. The handle will be added to a // wait list until a socket is available to reuse or a new socket finishes // connecting. |priority| will determine the placement into the wait list. // 4) An error occurred early on, so RequestSocket returns an error code. // // If this function returns OK, then |handle| is initialized upon return. // The |handle|'s is_initialized method will return true in this case. If a // ClientSocket was reused, then ClientSocketPool will call // |handle|->set_reused(true). In either case, the socket will have been // allocated and will be connected. A client might want to know whether or // not the socket is reused in order to know whether or not he needs to // perform SSL connection or tunnel setup or to request a new socket if he // encounters an error with the reused socket. // // If ERR_IO_PENDING is returned, then the callback will be used to notify the // client of completion. // // Profiling information for the request is saved to |load_log| if non-NULL. virtual int RequestSocket(const std::string& group_name, const void* params, int priority, ClientSocketHandle* handle, CompletionCallback* callback, LoadLog* load_log) = 0; // Called to cancel a RequestSocket call that returned ERR_IO_PENDING. The // same handle parameter must be passed to this method as was passed to the // RequestSocket call being cancelled. The associated CompletionCallback is // not run. virtual void CancelRequest(const std::string& group_name, const ClientSocketHandle* handle) = 0; // Called to release a socket once the socket is no longer needed. If the // socket still has an established connection, then it will be added to the // set of idle sockets to be used to satisfy future RequestSocket calls. // Otherwise, the ClientSocket is destroyed. virtual void ReleaseSocket(const std::string& group_name, ClientSocket* socket) = 0; // Called to close any idle connections held by the connection manager. virtual void CloseIdleSockets() = 0; // The total number of idle sockets in the pool. virtual int IdleSocketCount() const = 0; // The total number of idle sockets in a connection group. virtual int IdleSocketCountInGroup(const std::string& group_name) const = 0; // Determine the LoadState of a connecting ClientSocketHandle. virtual LoadState GetLoadState(const std::string& group_name, const ClientSocketHandle* handle) const = 0; protected: ClientSocketPool() {} virtual ~ClientSocketPool() {} private: friend class base::RefCounted; DISALLOW_COPY_AND_ASSIGN(ClientSocketPool); }; // Declaration, but no definition. ClientSocketPool subclasses should indicate // valid SocketParams via the REGISTER_SOCKET_PARAMS_FOR_POOL macro below, which // will provide a definition of CheckIsValidSocketParamsForPool for the // ClientSocketPool subtype and SocketParams pair. Trying to use a SocketParams // type that has not been registered with the corresponding ClientSocketPool // subtype will result in a link time error stating that // CheckIsValidSocketParamsForPool with those template parameters is undefined. template void CheckIsValidSocketParamsForPool(); // Provides an empty definition for CheckIsValidSocketParamsForPool() which // should be optimized out by the compiler. #define REGISTER_SOCKET_PARAMS_FOR_POOL(pool_type, socket_params) \ template<> \ inline void CheckIsValidSocketParamsForPool() {} } // namespace net #endif // NET_SOCKET_CLIENT_SOCKET_POOL_H_