// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "net/socket/client_socket_pool_base.h" #include "base/compiler_specific.h" #include "base/message_loop.h" #include "base/stl_util-inl.h" #include "base/time.h" #include "net/base/net_errors.h" #include "net/socket/client_socket_handle.h" using base::TimeDelta; namespace { // The timeout value, in seconds, used to clean up idle sockets that can't be // reused. // // Note: It's important to close idle sockets that have received data as soon // as possible because the received data may cause BSOD on Windows XP under // some conditions. See http://crbug.com/4606. const int kCleanupInterval = 10; // DO NOT INCREASE THIS TIMEOUT. // The maximum duration, in seconds, to keep idle persistent sockets alive. const int kIdleTimeout = 300; // 5 minutes. } // namespace namespace net { ClientSocketPoolBase::ClientSocketPoolBase( int max_sockets_per_group, HostResolver* host_resolver, ConnectJobFactory* connect_job_factory) : idle_socket_count_(0), max_sockets_per_group_(max_sockets_per_group), host_resolver_(host_resolver), connect_job_factory_(connect_job_factory) {} ClientSocketPoolBase::~ClientSocketPoolBase() { // Clean up any idle sockets. Assert that we have no remaining active // sockets or pending requests. They should have all been cleaned up prior // to the manager being destroyed. CloseIdleSockets(); DCHECK(group_map_.empty()); DCHECK(connect_job_map_.empty()); } // InsertRequestIntoQueue inserts the request into the queue based on // priority. Highest priorities are closest to the front. Older requests are // prioritized over requests of equal priority. // // static void ClientSocketPoolBase::InsertRequestIntoQueue( const Request& r, RequestQueue* pending_requests) { RequestQueue::iterator it = pending_requests->begin(); while (it != pending_requests->end() && r.priority <= it->priority) ++it; pending_requests->insert(it, r); } int ClientSocketPoolBase::RequestSocket( const std::string& group_name, const HostResolver::RequestInfo& resolve_info, int priority, ClientSocketHandle* handle, CompletionCallback* callback) { DCHECK(!resolve_info.hostname().empty()); DCHECK_GE(priority, 0); Group& group = group_map_[group_name]; CheckSocketCounts(group); // Can we make another active socket now? if (group.active_socket_count == max_sockets_per_group_) { CHECK(callback); Request r(handle, callback, priority, resolve_info, LOAD_STATE_IDLE); InsertRequestIntoQueue(r, &group.pending_requests); return ERR_IO_PENDING; } // OK, we are going to activate one. group.active_socket_count++; while (!group.idle_sockets.empty()) { IdleSocket idle_socket = group.idle_sockets.back(); group.idle_sockets.pop_back(); DecrementIdleCount(); if (idle_socket.socket->IsConnectedAndIdle()) { // We found one we can reuse! handle->set_socket(idle_socket.socket); handle->set_is_reused(true); group.sockets_handed_out_count++; CheckSocketCounts(group); return OK; } delete idle_socket.socket; } // We couldn't find a socket to reuse, so allocate and connect a new one. CHECK(callback); Request r(handle, callback, priority, resolve_info, LOAD_STATE_RESOLVING_HOST); group.connecting_requests[handle] = r; CHECK(!ContainsKey(connect_job_map_, handle)); ConnectJob* connect_job = connect_job_factory_->NewConnectJob(group_name, r, this); connect_job_map_[handle] = connect_job; return connect_job->Connect(); } void ClientSocketPoolBase::CancelRequest(const std::string& group_name, const ClientSocketHandle* handle) { CHECK(ContainsKey(group_map_, group_name)); Group& group = group_map_[group_name]; CheckSocketCounts(group); // Search pending_requests for matching handle. RequestQueue::iterator it = group.pending_requests.begin(); for (; it != group.pending_requests.end(); ++it) { if (it->handle == handle) { group.pending_requests.erase(it); return; } } // It's invalid to cancel a non-existent request. CHECK(ContainsKey(group.connecting_requests, handle)); RequestMap::iterator map_it = group.connecting_requests.find(handle); if (map_it != group.connecting_requests.end()) { RemoveConnectJob(handle); group.connecting_requests.erase(map_it); RemoveActiveSocket(group_name, &group); } } void ClientSocketPoolBase::ReleaseSocket(const std::string& group_name, ClientSocket* socket) { // Run this asynchronously to allow the caller to finish before we let // another to begin doing work. This also avoids nasty recursion issues. // NOTE: We cannot refer to the handle argument after this method returns. MessageLoop::current()->PostTask(FROM_HERE, NewRunnableMethod( this, &ClientSocketPoolBase::DoReleaseSocket, group_name, socket)); } void ClientSocketPoolBase::CloseIdleSockets() { CleanupIdleSockets(true); } int ClientSocketPoolBase::IdleSocketCountInGroup( const std::string& group_name) const { GroupMap::const_iterator i = group_map_.find(group_name); CHECK(i != group_map_.end()); return i->second.idle_sockets.size(); } LoadState ClientSocketPoolBase::GetLoadState( const std::string& group_name, const ClientSocketHandle* handle) const { if (!ContainsKey(group_map_, group_name)) { NOTREACHED() << "ClientSocketPool does not contain group: " << group_name << " for handle: " << handle; return LOAD_STATE_IDLE; } // Can't use operator[] since it is non-const. const Group& group = group_map_.find(group_name)->second; // Search connecting_requests for matching handle. RequestMap::const_iterator map_it = group.connecting_requests.find(handle); if (map_it != group.connecting_requests.end()) { const LoadState load_state = map_it->second.load_state; CHECK(load_state == LOAD_STATE_RESOLVING_HOST || load_state == LOAD_STATE_CONNECTING); return load_state; } // Search pending_requests for matching handle. RequestQueue::const_iterator it = group.pending_requests.begin(); for (; it != group.pending_requests.end(); ++it) { if (it->handle == handle) { CHECK(LOAD_STATE_IDLE == it->load_state); // TODO(wtc): Add a state for being on the wait list. // See http://www.crbug.com/5077. return LOAD_STATE_IDLE; } } NOTREACHED(); return LOAD_STATE_IDLE; } bool ClientSocketPoolBase::IdleSocket::ShouldCleanup( base::TimeTicks now) const { bool timed_out = (now - start_time) >= base::TimeDelta::FromSeconds(kIdleTimeout); return timed_out || !socket->IsConnectedAndIdle(); } void ClientSocketPoolBase::CleanupIdleSockets(bool force) { if (idle_socket_count_ == 0) return; // Current time value. Retrieving it once at the function start rather than // inside the inner loop, since it shouldn't change by any meaningful amount. base::TimeTicks now = base::TimeTicks::Now(); GroupMap::iterator i = group_map_.begin(); while (i != group_map_.end()) { Group& group = i->second; std::deque::iterator j = group.idle_sockets.begin(); while (j != group.idle_sockets.end()) { if (force || j->ShouldCleanup(now)) { delete j->socket; j = group.idle_sockets.erase(j); DecrementIdleCount(); } else { ++j; } } // Delete group if no longer needed. if (group.active_socket_count == 0 && group.idle_sockets.empty()) { CHECK(group.pending_requests.empty()); CHECK(group.connecting_requests.empty()); group_map_.erase(i++); } else { ++i; } } } void ClientSocketPoolBase::IncrementIdleCount() { if (++idle_socket_count_ == 1) timer_.Start(TimeDelta::FromSeconds(kCleanupInterval), this, &ClientSocketPoolBase::OnCleanupTimerFired); } void ClientSocketPoolBase::DecrementIdleCount() { if (--idle_socket_count_ == 0) timer_.Stop(); } void ClientSocketPoolBase::DoReleaseSocket(const std::string& group_name, ClientSocket* socket) { GroupMap::iterator i = group_map_.find(group_name); CHECK(i != group_map_.end()); Group& group = i->second; CHECK(group.active_socket_count > 0); CheckSocketCounts(group); group.sockets_handed_out_count--; const bool can_reuse = socket->IsConnectedAndIdle(); if (can_reuse) { IdleSocket idle_socket; idle_socket.socket = socket; idle_socket.start_time = base::TimeTicks::Now(); group.idle_sockets.push_back(idle_socket); IncrementIdleCount(); } else { delete socket; } RemoveActiveSocket(group_name, &group); } ClientSocketPoolBase::Request* ClientSocketPoolBase::GetConnectingRequest( const std::string& group_name, const ClientSocketHandle* handle) { GroupMap::iterator group_it = group_map_.find(group_name); if (group_it == group_map_.end()) return NULL; Group& group = group_it->second; RequestMap* request_map = &group.connecting_requests; RequestMap::iterator it = request_map->find(handle); if (it == request_map->end()) return NULL; return &it->second; } CompletionCallback* ClientSocketPoolBase::OnConnectingRequestComplete( const std::string& group_name, const ClientSocketHandle* handle, bool deactivate, ClientSocket* socket) { CHECK((deactivate && !socket) || (!deactivate && socket)); GroupMap::iterator group_it = group_map_.find(group_name); CHECK(group_it != group_map_.end()); Group& group = group_it->second; CheckSocketCounts(group); RequestMap* request_map = &group.connecting_requests; RequestMap::iterator it = request_map->find(handle); CHECK(it != request_map->end()); Request request = it->second; request_map->erase(it); DCHECK_EQ(request.handle, handle); if (deactivate) { RemoveActiveSocket(group_name, &group); } else { request.handle->set_socket(socket); request.handle->set_is_reused(false); group.sockets_handed_out_count++; CheckSocketCounts(group); } RemoveConnectJob(request.handle); return request.callback; } // static void ClientSocketPoolBase::CheckSocketCounts(const Group& group) { CHECK(group.active_socket_count == group.sockets_handed_out_count + static_cast(group.connecting_requests.size())) << "[active_socket_count: " << group.active_socket_count << " ] [sockets_handed_out_count: " << group.sockets_handed_out_count << " ] [connecting_requests size: " << group.connecting_requests.size(); } void ClientSocketPoolBase::RemoveConnectJob( const ClientSocketHandle* handle) { ConnectJobMap::iterator it = connect_job_map_.find(handle); CHECK(it != connect_job_map_.end()); delete it->second; connect_job_map_.erase(it); } void ClientSocketPoolBase::RemoveActiveSocket(const std::string& group_name, Group* group) { group->active_socket_count--; if (!group->pending_requests.empty()) { ProcessPendingRequest(group_name, group); // |group| may no longer be valid after this point. Be careful not to // access it again. } else if (group->active_socket_count == 0 && group->idle_sockets.empty()) { // Delete |group| if no longer needed. |group| will no longer be valid. DCHECK(group->connecting_requests.empty()); group_map_.erase(group_name); } else { CheckSocketCounts(*group); } } void ClientSocketPoolBase::ProcessPendingRequest(const std::string& group_name, Group* group) { Request r = group->pending_requests.front(); group->pending_requests.pop_front(); int rv = RequestSocket( group_name, r.resolve_info, r.priority, r.handle, r.callback); // |group| may be invalid after RequestSocket. if (rv != ERR_IO_PENDING) r.callback->Run(rv); } } // namespace net