// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef NET_SOCKET_CLIENT_SOCKET_POOL_BASE_H_ #define NET_SOCKET_CLIENT_SOCKET_POOL_BASE_H_ #include <deque> #include <map> #include <string> #include "base/basictypes.h" #include "base/scoped_ptr.h" #include "base/time.h" #include "base/timer.h" #include "net/base/address_list.h" #include "net/base/completion_callback.h" #include "net/base/host_resolver.h" #include "net/base/load_states.h" #include "net/socket/client_socket_pool.h" namespace net { class ClientSocket; class ClientSocketHandle; class ClientSocketPoolBase; // ConnectJob provides an abstract interface for "connecting" a socket. // The connection may involve host resolution, tcp connection, ssl connection, // etc. class ConnectJob { public: ConnectJob() {} virtual ~ConnectJob() {} // Begins connecting the socket. Returns OK on success, ERR_IO_PENDING if it // cannot complete synchronously without blocking, or another net error code // on error. virtual int Connect() = 0; private: DISALLOW_COPY_AND_ASSIGN(ConnectJob); }; // A ClientSocketPoolBase is used to restrict the number of sockets open at // a time. It also maintains a list of idle persistent sockets. // class ClientSocketPoolBase : public base::RefCounted<ClientSocketPoolBase> { public: // A Request is allocated per call to RequestSocket that results in // ERR_IO_PENDING. struct Request { // HostResolver::RequestInfo has no default constructor, so fudge something. Request() : resolve_info(std::string(), 0) {} Request(ClientSocketHandle* handle, CompletionCallback* callback, int priority, const HostResolver::RequestInfo& resolve_info, LoadState load_state) : handle(handle), callback(callback), priority(priority), resolve_info(resolve_info), load_state(load_state) { } ClientSocketHandle* handle; CompletionCallback* callback; int priority; HostResolver::RequestInfo resolve_info; LoadState load_state; }; class ConnectJobFactory { public: ConnectJobFactory() {} virtual ~ConnectJobFactory() {} virtual ConnectJob* NewConnectJob( const std::string& group_name, const Request& request, ClientSocketPoolBase* pool) const = 0; private: DISALLOW_COPY_AND_ASSIGN(ConnectJobFactory); }; ClientSocketPoolBase(int max_sockets_per_group, HostResolver* host_resolver, ConnectJobFactory* connect_job_factory); ~ClientSocketPoolBase(); int RequestSocket(const std::string& group_name, const HostResolver::RequestInfo& resolve_info, int priority, ClientSocketHandle* handle, CompletionCallback* callback); void CancelRequest(const std::string& group_name, const ClientSocketHandle* handle); void ReleaseSocket(const std::string& group_name, ClientSocket* socket); void CloseIdleSockets(); HostResolver* GetHostResolver() const { return host_resolver_; } int idle_socket_count() const { return idle_socket_count_; } int IdleSocketCountInGroup(const std::string& group_name) const; LoadState GetLoadState(const std::string& group_name, const ClientSocketHandle* handle) const; // Used by ConnectJob until we remove the coupling between a specific // ConnectJob and a ClientSocketHandle: // Returns NULL if not found. Otherwise it returns the Request* // corresponding to the ConnectJob (keyed by |group_name| and |handle|. // Note that this pointer may be invalidated after any call that might mutate // the RequestMap or GroupMap, so the user should not hold onto the pointer // for long. Request* GetConnectingRequest(const std::string& group_name, const ClientSocketHandle* handle); // Handles the completed Request corresponding to the ConnectJob (keyed // by |group_name| and |handle|. |deactivate| indicates whether or not to // deactivate the socket, making the socket slot available for a new socket // connection. If |deactivate| is false, then set |socket| into |handle|. // Returns the callback to run. CompletionCallback* OnConnectingRequestComplete( const std::string& group_name, const ClientSocketHandle* handle, bool deactivate, ClientSocket* socket); private: // Entry for a persistent socket which became idle at time |start_time|. struct IdleSocket { ClientSocket* socket; base::TimeTicks start_time; // An idle socket should be removed if it can't be reused, or has been idle // for too long. |now| is the current time value (TimeTicks::Now()). // // An idle socket can't be reused if it is disconnected or has received // data unexpectedly (hence no longer idle). The unread data would be // mistaken for the beginning of the next response if we were to reuse the // socket for a new request. bool ShouldCleanup(base::TimeTicks now) const; }; typedef std::deque<Request> RequestQueue; typedef std::map<const ClientSocketHandle*, Request> RequestMap; // A Group is allocated per group_name when there are idle sockets or pending // requests. Otherwise, the Group object is removed from the map. struct Group { Group() : active_socket_count(0), sockets_handed_out_count(0) {} std::deque<IdleSocket> idle_sockets; RequestQueue pending_requests; RequestMap connecting_requests; int active_socket_count; // number of active sockets int sockets_handed_out_count; // number of sockets given to clients }; typedef std::map<std::string, Group> GroupMap; typedef std::map<const ClientSocketHandle*, ConnectJob*> ConnectJobMap; static void InsertRequestIntoQueue(const Request& r, RequestQueue* pending_requests); // Closes all idle sockets if |force| is true. Else, only closes idle // sockets that timed out or can't be reused. void CleanupIdleSockets(bool force); // Called when the number of idle sockets changes. void IncrementIdleCount(); void DecrementIdleCount(); // Called via PostTask by ReleaseSocket. void DoReleaseSocket(const std::string& group_name, ClientSocket* socket); // Called when timer_ fires. This method scans the idle sockets removing // sockets that timed out or can't be reused. void OnCleanupTimerFired() { CleanupIdleSockets(false); } // Removes the ConnectJob corresponding to |handle| from the // |connect_job_map_|. void RemoveConnectJob(const ClientSocketHandle* handle); static void CheckSocketCounts(const Group& group); // Remove an active socket. void RemoveActiveSocket(const std::string& group_name, Group* group); // Process a request from a group's pending_requests queue. void ProcessPendingRequest(const std::string& group_name, Group* group); GroupMap group_map_; ConnectJobMap connect_job_map_; // Timer used to periodically prune idle sockets that timed out or can't be // reused. base::RepeatingTimer<ClientSocketPoolBase> timer_; // The total number of idle sockets in the system. int idle_socket_count_; // The maximum number of sockets kept per group. const int max_sockets_per_group_; // The host resolver that will be used to do host lookups for connecting // sockets. scoped_refptr<HostResolver> host_resolver_; scoped_ptr<ConnectJobFactory> connect_job_factory_; DISALLOW_COPY_AND_ASSIGN(ClientSocketPoolBase); }; } // namespace net #endif // NET_SOCKET_CLIENT_SOCKET_POOL_BASE_H_