// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef NET_SOCKET_SOCKET_TEST_UTIL_H_ #define NET_SOCKET_SOCKET_TEST_UTIL_H_ #include #include #include #include #include #include #include "base/callback.h" #include "base/logging.h" #include "base/macros.h" #include "base/memory/ref_counted.h" #include "base/memory/scoped_ptr.h" #include "base/memory/scoped_vector.h" #include "base/memory/weak_ptr.h" #include "base/strings/string16.h" #include "base/time/time.h" #include "net/base/address_list.h" #include "net/base/io_buffer.h" #include "net/base/net_errors.h" #include "net/base/test_completion_callback.h" #include "net/http/http_auth_controller.h" #include "net/http/http_proxy_client_socket_pool.h" #include "net/log/net_log.h" #include "net/socket/client_socket_factory.h" #include "net/socket/client_socket_handle.h" #include "net/socket/connection_attempts.h" #include "net/socket/socks_client_socket_pool.h" #include "net/socket/ssl_client_socket.h" #include "net/socket/ssl_client_socket_pool.h" #include "net/socket/transport_client_socket_pool.h" #include "net/ssl/ssl_config_service.h" #include "net/udp/datagram_client_socket.h" #include "testing/gtest/include/gtest/gtest.h" namespace base { class RunLoop; } namespace net { const NetworkChangeNotifier::NetworkHandle kDefaultNetworkForTests = 1; const NetworkChangeNotifier::NetworkHandle kNewNetworkForTests = 2; enum { // A private network error code used by the socket test utility classes. // If the |result| member of a MockRead is // ERR_TEST_PEER_CLOSE_AFTER_NEXT_MOCK_READ, that MockRead is just a // marker that indicates the peer will close the connection after the next // MockRead. The other members of that MockRead are ignored. ERR_TEST_PEER_CLOSE_AFTER_NEXT_MOCK_READ = -10000, }; class AsyncSocket; class ChannelIDService; class MockClientSocket; class SSLClientSocket; class StreamSocket; enum IoMode { ASYNC, SYNCHRONOUS }; struct MockConnect { // Asynchronous connection success. // Creates a MockConnect with |mode| ASYC, |result| OK, and // |peer_addr| 192.0.2.33. MockConnect(); // Creates a MockConnect with the specified mode and result, with // |peer_addr| 192.0.2.33. MockConnect(IoMode io_mode, int r); MockConnect(IoMode io_mode, int r, IPEndPoint addr); ~MockConnect(); IoMode mode; int result; IPEndPoint peer_addr; }; // MockRead and MockWrite shares the same interface and members, but we'd like // to have distinct types because we don't want to have them used // interchangably. To do this, a struct template is defined, and MockRead and // MockWrite are instantiated by using this template. Template parameter |type| // is not used in the struct definition (it purely exists for creating a new // type). // // |data| in MockRead and MockWrite has different meanings: |data| in MockRead // is the data returned from the socket when MockTCPClientSocket::Read() is // attempted, while |data| in MockWrite is the expected data that should be // given in MockTCPClientSocket::Write(). enum MockReadWriteType { MOCK_READ, MOCK_WRITE }; template struct MockReadWrite { // Flag to indicate that the message loop should be terminated. enum { STOPLOOP = 1 << 31 }; // Default MockReadWrite() : mode(SYNCHRONOUS), result(0), data(NULL), data_len(0), sequence_number(0) {} // Read/write failure (no data). MockReadWrite(IoMode io_mode, int result) : mode(io_mode), result(result), data(NULL), data_len(0), sequence_number(0) {} // Read/write failure (no data), with sequence information. MockReadWrite(IoMode io_mode, int result, int seq) : mode(io_mode), result(result), data(NULL), data_len(0), sequence_number(seq) {} // Asynchronous read/write success (inferred data length). explicit MockReadWrite(const char* data) : mode(ASYNC), result(0), data(data), data_len(strlen(data)), sequence_number(0) {} // Read/write success (inferred data length). MockReadWrite(IoMode io_mode, const char* data) : mode(io_mode), result(0), data(data), data_len(strlen(data)), sequence_number(0) {} // Read/write success. MockReadWrite(IoMode io_mode, const char* data, int data_len) : mode(io_mode), result(0), data(data), data_len(data_len), sequence_number(0) {} // Read/write success (inferred data length) with sequence information. MockReadWrite(IoMode io_mode, int seq, const char* data) : mode(io_mode), result(0), data(data), data_len(strlen(data)), sequence_number(seq) {} // Read/write success with sequence information. MockReadWrite(IoMode io_mode, const char* data, int data_len, int seq) : mode(io_mode), result(0), data(data), data_len(data_len), sequence_number(seq) {} IoMode mode; int result; const char* data; int data_len; // For data providers that only allows reads to occur in a particular // sequence. If a read occurs before the given |sequence_number| is reached, // an ERR_IO_PENDING is returned. int sequence_number; // The sequence number at which a read is allowed // to occur. }; typedef MockReadWrite MockRead; typedef MockReadWrite MockWrite; struct MockWriteResult { MockWriteResult(IoMode io_mode, int result) : mode(io_mode), result(result) {} IoMode mode; int result; }; // The SocketDataProvider is an interface used by the MockClientSocket // for getting data about individual reads and writes on the socket. Can be // used with at most one socket at a time. // TODO(mmenke): Do these really need to be re-useable? class SocketDataProvider { public: SocketDataProvider(); virtual ~SocketDataProvider(); // Returns the buffer and result code for the next simulated read. // If the |MockRead.result| is ERR_IO_PENDING, it informs the caller // that it will be called via the AsyncSocket::OnReadComplete() // function at a later time. virtual MockRead OnRead() = 0; virtual MockWriteResult OnWrite(const std::string& data) = 0; virtual bool AllReadDataConsumed() const = 0; virtual bool AllWriteDataConsumed() const = 0; virtual void OnEnableTCPFastOpenIfSupported(); // Returns true if the request should be considered idle, for the purposes of // IsConnectedAndIdle. virtual bool IsIdle() const; // Initializes the SocketDataProvider for use with |socket|. Must be called // before use void Initialize(AsyncSocket* socket); // Detaches the socket associated with a SocketDataProvider. Must be called // before |socket_| is destroyed, unless the SocketDataProvider has informed // |socket_| it was destroyed. Must also be called before Initialize() may // be called again with a new socket. void DetachSocket(); // Accessor for the socket which is using the SocketDataProvider. AsyncSocket* socket() { return socket_; } MockConnect connect_data() const { return connect_; } void set_connect_data(const MockConnect& connect) { connect_ = connect; } private: // Called to inform subclasses of initialization. virtual void Reset() = 0; MockConnect connect_; AsyncSocket* socket_; DISALLOW_COPY_AND_ASSIGN(SocketDataProvider); }; // The AsyncSocket is an interface used by the SocketDataProvider to // complete the asynchronous read operation. class AsyncSocket { public: // If an async IO is pending because the SocketDataProvider returned // ERR_IO_PENDING, then the AsyncSocket waits until this OnReadComplete // is called to complete the asynchronous read operation. // data.async is ignored, and this read is completed synchronously as // part of this call. // TODO(rch): this should take a StringPiece since most of the fields // are ignored. virtual void OnReadComplete(const MockRead& data) = 0; // If an async IO is pending because the SocketDataProvider returned // ERR_IO_PENDING, then the AsyncSocket waits until this OnReadComplete // is called to complete the asynchronous read operation. virtual void OnWriteComplete(int rv) = 0; virtual void OnConnectComplete(const MockConnect& data) = 0; // Called when the SocketDataProvider associated with the socket is destroyed. // The socket may continue to be used after the data provider is destroyed, // so it should be sure not to dereference the provider after this is called. virtual void OnDataProviderDestroyed() = 0; }; // StaticSocketDataHelper manages a list of reads and writes. class StaticSocketDataHelper { public: StaticSocketDataHelper(MockRead* reads, size_t reads_count, MockWrite* writes, size_t writes_count); ~StaticSocketDataHelper(); // These functions get access to the next available read and write data, // or null if there is no more data available. const MockRead& PeekRead() const; const MockWrite& PeekWrite() const; // Returns the current read or write , and then advances to the next one. const MockRead& AdvanceRead(); const MockWrite& AdvanceWrite(); // Resets the read and write indexes to 0. void Reset(); // Returns true if |data| is valid data for the next write. In order // to support short writes, the next write may be longer than |data| // in which case this method will still return true. bool VerifyWriteData(const std::string& data); size_t read_index() const { return read_index_; } size_t write_index() const { return write_index_; } size_t read_count() const { return read_count_; } size_t write_count() const { return write_count_; } bool AllReadDataConsumed() const { return read_index_ >= read_count_; } bool AllWriteDataConsumed() const { return write_index_ >= write_count_; } private: MockRead* reads_; size_t read_index_; size_t read_count_; MockWrite* writes_; size_t write_index_; size_t write_count_; DISALLOW_COPY_AND_ASSIGN(StaticSocketDataHelper); }; // SocketDataProvider which responds based on static tables of mock reads and // writes. class StaticSocketDataProvider : public SocketDataProvider { public: StaticSocketDataProvider(); StaticSocketDataProvider(MockRead* reads, size_t reads_count, MockWrite* writes, size_t writes_count); ~StaticSocketDataProvider() override; virtual void CompleteRead() {} // From SocketDataProvider: MockRead OnRead() override; MockWriteResult OnWrite(const std::string& data) override; bool AllReadDataConsumed() const override; bool AllWriteDataConsumed() const override; size_t read_index() const { return helper_.read_index(); } size_t write_index() const { return helper_.write_index(); } size_t read_count() const { return helper_.read_count(); } size_t write_count() const { return helper_.write_count(); } private: // From SocketDataProvider: void Reset() override; StaticSocketDataHelper helper_; DISALLOW_COPY_AND_ASSIGN(StaticSocketDataProvider); }; // SSLSocketDataProviders only need to keep track of the return code from calls // to Connect(). struct SSLSocketDataProvider { SSLSocketDataProvider(IoMode mode, int result); SSLSocketDataProvider(const SSLSocketDataProvider& other); ~SSLSocketDataProvider(); void SetNextProto(NextProto proto); MockConnect connect; SSLClientSocket::NextProtoStatus next_proto_status; std::string next_proto; NextProtoVector next_protos_expected_in_ssl_config; bool client_cert_sent; SSLCertRequestInfo* cert_request_info; scoped_refptr cert; bool channel_id_sent; ChannelIDService* channel_id_service; int connection_status; bool token_binding_negotiated; TokenBindingParam token_binding_key_param; }; // Uses the sequence_number field in the mock reads and writes to // complete the operations in a specified order. class SequencedSocketData : public SocketDataProvider { public: // |reads| is the list of MockRead completions. // |writes| is the list of MockWrite completions. SequencedSocketData(MockRead* reads, size_t reads_count, MockWrite* writes, size_t writes_count); // |connect| is the result for the connect phase. // |reads| is the list of MockRead completions. // |writes| is the list of MockWrite completions. SequencedSocketData(const MockConnect& connect, MockRead* reads, size_t reads_count, MockWrite* writes, size_t writes_count); ~SequencedSocketData() override; // From SocketDataProvider: MockRead OnRead() override; MockWriteResult OnWrite(const std::string& data) override; bool AllReadDataConsumed() const override; bool AllWriteDataConsumed() const override; void OnEnableTCPFastOpenIfSupported() override; bool IsIdle() const override; // An ASYNC read event with a return value of ERR_IO_PENDING will cause the // socket data to pause at that event, and advance no further, until Resume is // invoked. At that point, the socket will continue at the next event in the // sequence. // // If a request just wants to simulate a connection that stays open and never // receives any more data, instead of pausing and then resuming a request, it // should use a SYNCHRONOUS event with a return value of ERR_IO_PENDING // instead. bool IsPaused() const; // Resumes events once |this| is in the paused state. The next even will // occur synchronously with the call if it can. void Resume(); void RunUntilPaused(); bool IsUsingTCPFastOpen() const; // When true, IsConnectedAndIdle() will return false if the next event in the // sequence is a synchronous. Otherwise, the socket claims to be idle as // long as it's connected. Defaults to false. // TODO(mmenke): See if this can be made the default behavior, and consider // removing this mehtod. Need to make sure it doesn't change what code any // tests are targetted at testing. void set_busy_before_sync_reads(bool busy_before_sync_reads) { busy_before_sync_reads_ = busy_before_sync_reads; } private: // Defines the state for the read or write path. enum IoState { IDLE, // No async operation is in progress. PENDING, // An async operation in waiting for another opteration to // complete. COMPLETING, // A task has been posted to complet an async operation. PAUSED, // IO is paused until Resume() is called. }; // From SocketDataProvider: void Reset() override; void OnReadComplete(); void OnWriteComplete(); void MaybePostReadCompleteTask(); void MaybePostWriteCompleteTask(); StaticSocketDataHelper helper_; int sequence_number_; IoState read_state_; IoState write_state_; bool busy_before_sync_reads_; bool is_using_tcp_fast_open_; // Used by RunUntilPaused. NULL at all other times. scoped_ptr run_until_paused_run_loop_; base::WeakPtrFactory weak_factory_; DISALLOW_COPY_AND_ASSIGN(SequencedSocketData); }; // Holds an array of SocketDataProvider elements. As Mock{TCP,SSL}StreamSocket // objects get instantiated, they take their data from the i'th element of this // array. template class SocketDataProviderArray { public: SocketDataProviderArray() : next_index_(0) {} T* GetNext() { DCHECK_LT(next_index_, data_providers_.size()); return data_providers_[next_index_++]; } void Add(T* data_provider) { DCHECK(data_provider); data_providers_.push_back(data_provider); } size_t next_index() { return next_index_; } void ResetNextIndex() { next_index_ = 0; } private: // Index of the next |data_providers_| element to use. Not an iterator // because those are invalidated on vector reallocation. size_t next_index_; // SocketDataProviders to be returned. std::vector data_providers_; }; class MockUDPClientSocket; class MockTCPClientSocket; class MockSSLClientSocket; // ClientSocketFactory which contains arrays of sockets of each type. // You should first fill the arrays using AddMock{SSL,}Socket. When the factory // is asked to create a socket, it takes next entry from appropriate array. // You can use ResetNextMockIndexes to reset that next entry index for all mock // socket types. class MockClientSocketFactory : public ClientSocketFactory { public: MockClientSocketFactory(); ~MockClientSocketFactory() override; void AddSocketDataProvider(SocketDataProvider* socket); void AddSSLSocketDataProvider(SSLSocketDataProvider* socket); void ResetNextMockIndexes(); SocketDataProviderArray& mock_data() { return mock_data_; } // ClientSocketFactory scoped_ptr CreateDatagramClientSocket( DatagramSocket::BindType bind_type, const RandIntCallback& rand_int_cb, NetLog* net_log, const NetLog::Source& source) override; scoped_ptr CreateTransportClientSocket( const AddressList& addresses, NetLog* net_log, const NetLog::Source& source) override; scoped_ptr CreateSSLClientSocket( scoped_ptr transport_socket, const HostPortPair& host_and_port, const SSLConfig& ssl_config, const SSLClientSocketContext& context) override; void ClearSSLSessionCache() override; const std::vector& udp_client_socket_ports() const { return udp_client_socket_ports_; } private: SocketDataProviderArray mock_data_; SocketDataProviderArray mock_ssl_data_; std::vector udp_client_socket_ports_; DISALLOW_COPY_AND_ASSIGN(MockClientSocketFactory); }; class MockClientSocket : public SSLClientSocket { public: // The BoundNetLog is needed to test LoadTimingInfo, which uses NetLog IDs as // unique socket IDs. explicit MockClientSocket(const BoundNetLog& net_log); // Socket implementation. int Read(IOBuffer* buf, int buf_len, const CompletionCallback& callback) override = 0; int Write(IOBuffer* buf, int buf_len, const CompletionCallback& callback) override = 0; int SetReceiveBufferSize(int32_t size) override; int SetSendBufferSize(int32_t size) override; // StreamSocket implementation. int Connect(const CompletionCallback& callback) override = 0; void Disconnect() override; bool IsConnected() const override; bool IsConnectedAndIdle() const override; int GetPeerAddress(IPEndPoint* address) const override; int GetLocalAddress(IPEndPoint* address) const override; const BoundNetLog& NetLog() const override; void SetSubresourceSpeculation() override {} void SetOmniboxSpeculation() override {} void GetConnectionAttempts(ConnectionAttempts* out) const override; void ClearConnectionAttempts() override {} void AddConnectionAttempts(const ConnectionAttempts& attempts) override {} int64_t GetTotalReceivedBytes() const override; // SSLClientSocket implementation. void GetSSLCertRequestInfo(SSLCertRequestInfo* cert_request_info) override; int ExportKeyingMaterial(const base::StringPiece& label, bool has_context, const base::StringPiece& context, unsigned char* out, unsigned int outlen) override; NextProtoStatus GetNextProto(std::string* proto) const override; ChannelIDService* GetChannelIDService() const override; Error GetSignedEKMForTokenBinding(crypto::ECPrivateKey* key, std::vector* out) override; crypto::ECPrivateKey* GetChannelIDKey() const override; SSLFailureState GetSSLFailureState() const override; protected: ~MockClientSocket() override; void RunCallbackAsync(const CompletionCallback& callback, int result); void RunCallback(const CompletionCallback& callback, int result); // True if Connect completed successfully and Disconnect hasn't been called. bool connected_; // Address of the "remote" peer we're connected to. IPEndPoint peer_addr_; BoundNetLog net_log_; private: base::WeakPtrFactory weak_factory_; DISALLOW_COPY_AND_ASSIGN(MockClientSocket); }; class MockTCPClientSocket : public MockClientSocket, public AsyncSocket { public: MockTCPClientSocket(const AddressList& addresses, net::NetLog* net_log, SocketDataProvider* socket); ~MockTCPClientSocket() override; const AddressList& addresses() const { return addresses_; } // Socket implementation. int Read(IOBuffer* buf, int buf_len, const CompletionCallback& callback) override; int Write(IOBuffer* buf, int buf_len, const CompletionCallback& callback) override; // StreamSocket implementation. int Connect(const CompletionCallback& callback) override; void Disconnect() override; bool IsConnected() const override; bool IsConnectedAndIdle() const override; int GetPeerAddress(IPEndPoint* address) const override; bool WasEverUsed() const override; void EnableTCPFastOpenIfSupported() override; bool WasNpnNegotiated() const override; bool GetSSLInfo(SSLInfo* ssl_info) override; void GetConnectionAttempts(ConnectionAttempts* out) const override; void ClearConnectionAttempts() override; void AddConnectionAttempts(const ConnectionAttempts& attempts) override; // AsyncSocket: void OnReadComplete(const MockRead& data) override; void OnWriteComplete(int rv) override; void OnConnectComplete(const MockConnect& data) override; void OnDataProviderDestroyed() override; private: int CompleteRead(); AddressList addresses_; SocketDataProvider* data_; int read_offset_; MockRead read_data_; bool need_read_data_; // True if the peer has closed the connection. This allows us to simulate // the recv(..., MSG_PEEK) call in the IsConnectedAndIdle method of the real // TCPClientSocket. bool peer_closed_connection_; // While an asynchronous read is pending, we save our user-buffer state. scoped_refptr pending_read_buf_; int pending_read_buf_len_; CompletionCallback pending_connect_callback_; CompletionCallback pending_read_callback_; CompletionCallback pending_write_callback_; bool was_used_to_convey_data_; ConnectionAttempts connection_attempts_; DISALLOW_COPY_AND_ASSIGN(MockTCPClientSocket); }; class MockSSLClientSocket : public MockClientSocket, public AsyncSocket { public: MockSSLClientSocket(scoped_ptr transport_socket, const HostPortPair& host_and_port, const SSLConfig& ssl_config, SSLSocketDataProvider* socket); ~MockSSLClientSocket() override; // Socket implementation. int Read(IOBuffer* buf, int buf_len, const CompletionCallback& callback) override; int Write(IOBuffer* buf, int buf_len, const CompletionCallback& callback) override; // StreamSocket implementation. int Connect(const CompletionCallback& callback) override; void Disconnect() override; bool IsConnected() const override; bool IsConnectedAndIdle() const override; bool WasEverUsed() const override; int GetPeerAddress(IPEndPoint* address) const override; bool GetSSLInfo(SSLInfo* ssl_info) override; // SSLClientSocket implementation. void GetSSLCertRequestInfo(SSLCertRequestInfo* cert_request_info) override; Error GetSignedEKMForTokenBinding(crypto::ECPrivateKey* key, std::vector* out) override; NextProtoStatus GetNextProto(std::string* proto) const override; // This MockSocket does not implement the manual async IO feature. void OnReadComplete(const MockRead& data) override; void OnWriteComplete(int rv) override; void OnConnectComplete(const MockConnect& data) override; // SSL sockets don't need magic to deal with destruction of their data // provider. // TODO(mmenke): Probably a good idea to support it, anyways. void OnDataProviderDestroyed() override {} ChannelIDService* GetChannelIDService() const override; private: static void ConnectCallback(MockSSLClientSocket* ssl_client_socket, const CompletionCallback& callback, int rv); scoped_ptr transport_; SSLSocketDataProvider* data_; DISALLOW_COPY_AND_ASSIGN(MockSSLClientSocket); }; class MockUDPClientSocket : public DatagramClientSocket, public AsyncSocket { public: MockUDPClientSocket(SocketDataProvider* data, net::NetLog* net_log); ~MockUDPClientSocket() override; // Socket implementation. int Read(IOBuffer* buf, int buf_len, const CompletionCallback& callback) override; int Write(IOBuffer* buf, int buf_len, const CompletionCallback& callback) override; int SetReceiveBufferSize(int32_t size) override; int SetSendBufferSize(int32_t size) override; // DatagramSocket implementation. void Close() override; int GetPeerAddress(IPEndPoint* address) const override; int GetLocalAddress(IPEndPoint* address) const override; const BoundNetLog& NetLog() const override; // DatagramClientSocket implementation. int BindToNetwork(NetworkChangeNotifier::NetworkHandle network) override; int BindToDefaultNetwork() override; NetworkChangeNotifier::NetworkHandle GetBoundNetwork() const override; int Connect(const IPEndPoint& address) override; // AsyncSocket implementation. void OnReadComplete(const MockRead& data) override; void OnWriteComplete(int rv) override; void OnConnectComplete(const MockConnect& data) override; void OnDataProviderDestroyed() override; void set_source_port(uint16_t port) { source_port_ = port; } uint16_t source_port() const { return source_port_; } private: int CompleteRead(); void RunCallbackAsync(const CompletionCallback& callback, int result); void RunCallback(const CompletionCallback& callback, int result); bool connected_; SocketDataProvider* data_; int read_offset_; MockRead read_data_; bool need_read_data_; uint16_t source_port_; // Ephemeral source port. // Address of the "remote" peer we're connected to. IPEndPoint peer_addr_; // Network that the socket is bound to. NetworkChangeNotifier::NetworkHandle network_; // While an asynchronous IO is pending, we save our user-buffer state. scoped_refptr pending_read_buf_; int pending_read_buf_len_; CompletionCallback pending_read_callback_; CompletionCallback pending_write_callback_; BoundNetLog net_log_; base::WeakPtrFactory weak_factory_; DISALLOW_COPY_AND_ASSIGN(MockUDPClientSocket); }; class TestSocketRequest : public TestCompletionCallbackBase { public: TestSocketRequest(std::vector* request_order, size_t* completion_count); ~TestSocketRequest() override; ClientSocketHandle* handle() { return &handle_; } const CompletionCallback& callback() const { return callback_; } private: void OnComplete(int result); ClientSocketHandle handle_; std::vector* request_order_; size_t* completion_count_; CompletionCallback callback_; DISALLOW_COPY_AND_ASSIGN(TestSocketRequest); }; class ClientSocketPoolTest { public: enum KeepAlive { KEEP_ALIVE, // A socket will be disconnected in addition to handle being reset. NO_KEEP_ALIVE, }; static const int kIndexOutOfBounds; static const int kRequestNotFound; ClientSocketPoolTest(); ~ClientSocketPoolTest(); template int StartRequestUsingPool( PoolType* socket_pool, const std::string& group_name, RequestPriority priority, ClientSocketPool::RespectLimits respect_limits, const scoped_refptr& socket_params) { DCHECK(socket_pool); TestSocketRequest* request( new TestSocketRequest(&request_order_, &completion_count_)); requests_.push_back(make_scoped_ptr(request)); int rv = request->handle()->Init(group_name, socket_params, priority, respect_limits, request->callback(), socket_pool, BoundNetLog()); if (rv != ERR_IO_PENDING) request_order_.push_back(request); return rv; } // Provided there were n requests started, takes |index| in range 1..n // and returns order in which that request completed, in range 1..n, // or kIndexOutOfBounds if |index| is out of bounds, or kRequestNotFound // if that request did not complete (for example was canceled). int GetOrderOfRequest(size_t index) const; // Resets first initialized socket handle from |requests_|. If found such // a handle, returns true. bool ReleaseOneConnection(KeepAlive keep_alive); // Releases connections until there is nothing to release. void ReleaseAllConnections(KeepAlive keep_alive); // Note that this uses 0-based indices, while GetOrderOfRequest takes and // returns 0-based indices. TestSocketRequest* request(int i) { return requests_[i].get(); } size_t requests_size() const { return requests_.size(); } std::vector>* requests() { return &requests_; } size_t completion_count() const { return completion_count_; } private: std::vector> requests_; std::vector request_order_; size_t completion_count_; DISALLOW_COPY_AND_ASSIGN(ClientSocketPoolTest); }; class MockTransportSocketParams : public base::RefCounted { private: friend class base::RefCounted; ~MockTransportSocketParams() {} DISALLOW_COPY_AND_ASSIGN(MockTransportSocketParams); }; class MockTransportClientSocketPool : public TransportClientSocketPool { public: typedef MockTransportSocketParams SocketParams; class MockConnectJob { public: MockConnectJob(scoped_ptr socket, ClientSocketHandle* handle, const CompletionCallback& callback); ~MockConnectJob(); int Connect(); bool CancelHandle(const ClientSocketHandle* handle); private: void OnConnect(int rv); scoped_ptr socket_; ClientSocketHandle* handle_; CompletionCallback user_callback_; DISALLOW_COPY_AND_ASSIGN(MockConnectJob); }; MockTransportClientSocketPool(int max_sockets, int max_sockets_per_group, ClientSocketFactory* socket_factory); ~MockTransportClientSocketPool() override; RequestPriority last_request_priority() const { return last_request_priority_; } int release_count() const { return release_count_; } int cancel_count() const { return cancel_count_; } // TransportClientSocketPool implementation. int RequestSocket(const std::string& group_name, const void* socket_params, RequestPriority priority, RespectLimits respect_limits, ClientSocketHandle* handle, const CompletionCallback& callback, const BoundNetLog& net_log) override; void CancelRequest(const std::string& group_name, ClientSocketHandle* handle) override; void ReleaseSocket(const std::string& group_name, scoped_ptr socket, int id) override; private: ClientSocketFactory* client_socket_factory_; std::vector> job_list_; RequestPriority last_request_priority_; int release_count_; int cancel_count_; DISALLOW_COPY_AND_ASSIGN(MockTransportClientSocketPool); }; class MockSOCKSClientSocketPool : public SOCKSClientSocketPool { public: MockSOCKSClientSocketPool(int max_sockets, int max_sockets_per_group, TransportClientSocketPool* transport_pool); ~MockSOCKSClientSocketPool() override; // SOCKSClientSocketPool implementation. int RequestSocket(const std::string& group_name, const void* socket_params, RequestPriority priority, RespectLimits respect_limits, ClientSocketHandle* handle, const CompletionCallback& callback, const BoundNetLog& net_log) override; void CancelRequest(const std::string& group_name, ClientSocketHandle* handle) override; void ReleaseSocket(const std::string& group_name, scoped_ptr socket, int id) override; private: TransportClientSocketPool* const transport_pool_; DISALLOW_COPY_AND_ASSIGN(MockSOCKSClientSocketPool); }; // Convenience class to temporarily set the WebSocketEndpointLockManager unlock // delay to zero for testing purposes. Automatically restores the original value // when destroyed. class ScopedWebSocketEndpointZeroUnlockDelay { public: ScopedWebSocketEndpointZeroUnlockDelay(); ~ScopedWebSocketEndpointZeroUnlockDelay(); private: base::TimeDelta old_delay_; }; // Constants for a successful SOCKS v5 handshake. extern const char kSOCKS5GreetRequest[]; extern const int kSOCKS5GreetRequestLength; extern const char kSOCKS5GreetResponse[]; extern const int kSOCKS5GreetResponseLength; extern const char kSOCKS5OkRequest[]; extern const int kSOCKS5OkRequestLength; extern const char kSOCKS5OkResponse[]; extern const int kSOCKS5OkResponseLength; // Helper function to get the total data size of the MockReads in |reads|. int64_t CountReadBytes(const MockRead reads[], size_t reads_size); // Helper function to get the total data size of the MockWrites in |writes|. int64_t CountWriteBytes(const MockWrite writes[], size_t writes_size); } // namespace net #endif // NET_SOCKET_SOCKET_TEST_UTIL_H_