// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef NET_SOCKET_SOCKET_TEST_UTIL_H_ #define NET_SOCKET_SOCKET_TEST_UTIL_H_ #include #include #include #include #include "base/basictypes.h" #include "base/callback.h" #include "base/logging.h" #include "base/memory/scoped_ptr.h" #include "base/memory/scoped_vector.h" #include "base/memory/weak_ptr.h" #include "base/string16.h" #include "net/base/address_list.h" #include "net/base/io_buffer.h" #include "net/base/net_errors.h" #include "net/base/net_log.h" #include "net/base/ssl_config_service.h" #include "net/base/test_completion_callback.h" #include "net/http/http_auth_controller.h" #include "net/http/http_proxy_client_socket_pool.h" #include "net/socket/client_socket_factory.h" #include "net/socket/client_socket_handle.h" #include "net/socket/socks_client_socket_pool.h" #include "net/socket/ssl_client_socket.h" #include "net/socket/ssl_client_socket_pool.h" #include "net/socket/transport_client_socket_pool.h" #include "net/udp/datagram_client_socket.h" #include "testing/gtest/include/gtest/gtest.h" namespace net { enum { // A private network error code used by the socket test utility classes. // If the |result| member of a MockRead is // ERR_TEST_PEER_CLOSE_AFTER_NEXT_MOCK_READ, that MockRead is just a // marker that indicates the peer will close the connection after the next // MockRead. The other members of that MockRead are ignored. ERR_TEST_PEER_CLOSE_AFTER_NEXT_MOCK_READ = -10000, }; class AsyncSocket; class MockClientSocket; class ServerBoundCertService; class SSLClientSocket; class StreamSocket; enum IoMode { ASYNC, SYNCHRONOUS }; struct MockConnect { // Asynchronous connection success. // Creates a MockConnect with |mode| ASYC, |result| OK, and // |peer_addr| 192.0.2.33. MockConnect(); // Creates a MockConnect with the specified mode and result, with // |peer_addr| 192.0.2.33. MockConnect(IoMode io_mode, int r); MockConnect(IoMode io_mode, int r, IPEndPoint addr); ~MockConnect(); IoMode mode; int result; IPEndPoint peer_addr; }; // MockRead and MockWrite shares the same interface and members, but we'd like // to have distinct types because we don't want to have them used // interchangably. To do this, a struct template is defined, and MockRead and // MockWrite are instantiated by using this template. Template parameter |type| // is not used in the struct definition (it purely exists for creating a new // type). // // |data| in MockRead and MockWrite has different meanings: |data| in MockRead // is the data returned from the socket when MockTCPClientSocket::Read() is // attempted, while |data| in MockWrite is the expected data that should be // given in MockTCPClientSocket::Write(). enum MockReadWriteType { MOCK_READ, MOCK_WRITE }; template struct MockReadWrite { // Flag to indicate that the message loop should be terminated. enum { STOPLOOP = 1 << 31 }; // Default MockReadWrite() : mode(SYNCHRONOUS), result(0), data(NULL), data_len(0), sequence_number(0), time_stamp(base::Time::Now()) {} // Read/write failure (no data). MockReadWrite(IoMode io_mode, int result) : mode(io_mode), result(result), data(NULL), data_len(0), sequence_number(0), time_stamp(base::Time::Now()) { } // Read/write failure (no data), with sequence information. MockReadWrite(IoMode io_mode, int result, int seq) : mode(io_mode), result(result), data(NULL), data_len(0), sequence_number(seq), time_stamp(base::Time::Now()) { } // Asynchronous read/write success (inferred data length). explicit MockReadWrite(const char* data) : mode(ASYNC), result(0), data(data), data_len(strlen(data)), sequence_number(0), time_stamp(base::Time::Now()) { } // Read/write success (inferred data length). MockReadWrite(IoMode io_mode, const char* data) : mode(io_mode), result(0), data(data), data_len(strlen(data)), sequence_number(0), time_stamp(base::Time::Now()) { } // Read/write success. MockReadWrite(IoMode io_mode, const char* data, int data_len) : mode(io_mode), result(0), data(data), data_len(data_len), sequence_number(0), time_stamp(base::Time::Now()) { } // Read/write success (inferred data length) with sequence information. MockReadWrite(IoMode io_mode, int seq, const char* data) : mode(io_mode), result(0), data(data), data_len(strlen(data)), sequence_number(seq), time_stamp(base::Time::Now()) { } // Read/write success with sequence information. MockReadWrite(IoMode io_mode, const char* data, int data_len, int seq) : mode(io_mode), result(0), data(data), data_len(data_len), sequence_number(seq), time_stamp(base::Time::Now()) { } IoMode mode; int result; const char* data; int data_len; // For OrderedSocketData, which only allows reads to occur in a particular // sequence. If a read occurs before the given |sequence_number| is reached, // an ERR_IO_PENDING is returned. int sequence_number; // The sequence number at which a read is allowed // to occur. base::Time time_stamp; // The time stamp at which the operation occurred. }; typedef MockReadWrite MockRead; typedef MockReadWrite MockWrite; struct MockWriteResult { MockWriteResult(IoMode io_mode, int result) : mode(io_mode), result(result) {} IoMode mode; int result; }; // The SocketDataProvider is an interface used by the MockClientSocket // for getting data about individual reads and writes on the socket. class SocketDataProvider { public: SocketDataProvider() : socket_(NULL) {} virtual ~SocketDataProvider() {} // Returns the buffer and result code for the next simulated read. // If the |MockRead.result| is ERR_IO_PENDING, it informs the caller // that it will be called via the AsyncSocket::OnReadComplete() // function at a later time. virtual MockRead GetNextRead() = 0; virtual MockWriteResult OnWrite(const std::string& data) = 0; virtual void Reset() = 0; // Accessor for the socket which is using the SocketDataProvider. AsyncSocket* socket() { return socket_; } void set_socket(AsyncSocket* socket) { socket_ = socket; } MockConnect connect_data() const { return connect_; } void set_connect_data(const MockConnect& connect) { connect_ = connect; } private: MockConnect connect_; AsyncSocket* socket_; DISALLOW_COPY_AND_ASSIGN(SocketDataProvider); }; // The AsyncSocket is an interface used by the SocketDataProvider to // complete the asynchronous read operation. class AsyncSocket { public: // If an async IO is pending because the SocketDataProvider returned // ERR_IO_PENDING, then the AsyncSocket waits until this OnReadComplete // is called to complete the asynchronous read operation. // data.async is ignored, and this read is completed synchronously as // part of this call. virtual void OnReadComplete(const MockRead& data) = 0; }; // SocketDataProvider which responds based on static tables of mock reads and // writes. class StaticSocketDataProvider : public SocketDataProvider { public: StaticSocketDataProvider(); StaticSocketDataProvider(MockRead* reads, size_t reads_count, MockWrite* writes, size_t writes_count); virtual ~StaticSocketDataProvider(); // These functions get access to the next available read and write data. const MockRead& PeekRead() const; const MockWrite& PeekWrite() const; // These functions get random access to the read and write data, for timing. const MockRead& PeekRead(size_t index) const; const MockWrite& PeekWrite(size_t index) const; size_t read_index() const { return read_index_; } size_t write_index() const { return write_index_; } size_t read_count() const { return read_count_; } size_t write_count() const { return write_count_; } bool at_read_eof() const { return read_index_ >= read_count_; } bool at_write_eof() const { return write_index_ >= write_count_; } virtual void CompleteRead() {} // SocketDataProvider implementation. virtual MockRead GetNextRead() OVERRIDE; virtual MockWriteResult OnWrite(const std::string& data) OVERRIDE; virtual void Reset() OVERRIDE; private: MockRead* reads_; size_t read_index_; size_t read_count_; MockWrite* writes_; size_t write_index_; size_t write_count_; DISALLOW_COPY_AND_ASSIGN(StaticSocketDataProvider); }; // SocketDataProvider which can make decisions about next mock reads based on // received writes. It can also be used to enforce order of operations, for // example that tested code must send the "Hello!" message before receiving // response. This is useful for testing conversation-like protocols like FTP. class DynamicSocketDataProvider : public SocketDataProvider { public: DynamicSocketDataProvider(); virtual ~DynamicSocketDataProvider(); int short_read_limit() const { return short_read_limit_; } void set_short_read_limit(int limit) { short_read_limit_ = limit; } void allow_unconsumed_reads(bool allow) { allow_unconsumed_reads_ = allow; } // SocketDataProvider implementation. virtual MockRead GetNextRead() OVERRIDE; virtual MockWriteResult OnWrite(const std::string& data) = 0; virtual void Reset() OVERRIDE; protected: // The next time there is a read from this socket, it will return |data|. // Before calling SimulateRead next time, the previous data must be consumed. void SimulateRead(const char* data, size_t length); void SimulateRead(const char* data) { SimulateRead(data, std::strlen(data)); } private: std::deque reads_; // Max number of bytes we will read at a time. 0 means no limit. int short_read_limit_; // If true, we'll not require the client to consume all data before we // mock the next read. bool allow_unconsumed_reads_; DISALLOW_COPY_AND_ASSIGN(DynamicSocketDataProvider); }; // SSLSocketDataProviders only need to keep track of the return code from calls // to Connect(). struct SSLSocketDataProvider { SSLSocketDataProvider(IoMode mode, int result); ~SSLSocketDataProvider(); void SetNextProto(NextProto proto); MockConnect connect; SSLClientSocket::NextProtoStatus next_proto_status; std::string next_proto; std::string server_protos; bool was_npn_negotiated; NextProto protocol_negotiated; bool client_cert_sent; SSLCertRequestInfo* cert_request_info; scoped_refptr cert; bool channel_id_sent; ServerBoundCertService* server_bound_cert_service; }; // A DataProvider where the client must write a request before the reads (e.g. // the response) will complete. class DelayedSocketData : public StaticSocketDataProvider { public: // |write_delay| the number of MockWrites to complete before allowing // a MockRead to complete. // |reads| the list of MockRead completions. // |writes| the list of MockWrite completions. // Note: All MockReads and MockWrites must be async. // Note: For stream sockets, the MockRead list must end with a EOF, e.g., a // MockRead(true, 0, 0); DelayedSocketData(int write_delay, MockRead* reads, size_t reads_count, MockWrite* writes, size_t writes_count); // |connect| the result for the connect phase. // |reads| the list of MockRead completions. // |write_delay| the number of MockWrites to complete before allowing // a MockRead to complete. // |writes| the list of MockWrite completions. // Note: All MockReads and MockWrites must be async. // Note: For stream sockets, the MockRead list must end with a EOF, e.g., a // MockRead(true, 0, 0); DelayedSocketData(const MockConnect& connect, int write_delay, MockRead* reads, size_t reads_count, MockWrite* writes, size_t writes_count); virtual ~DelayedSocketData(); void ForceNextRead(); // StaticSocketDataProvider: virtual MockRead GetNextRead() OVERRIDE; virtual MockWriteResult OnWrite(const std::string& data) OVERRIDE; virtual void Reset() OVERRIDE; virtual void CompleteRead() OVERRIDE; private: int write_delay_; bool read_in_progress_; base::WeakPtrFactory weak_factory_; }; // A DataProvider where the reads are ordered. // If a read is requested before its sequence number is reached, we return an // ERR_IO_PENDING (that way we don't have to explicitly add a MockRead just to // wait). // The sequence number is incremented on every read and write operation. // The message loop may be interrupted by setting the high bit of the sequence // number in the MockRead's sequence number. When that MockRead is reached, // we post a Quit message to the loop. This allows us to interrupt the reading // of data before a complete message has arrived, and provides support for // testing server push when the request is issued while the response is in the // middle of being received. class OrderedSocketData : public StaticSocketDataProvider { public: // |reads| the list of MockRead completions. // |writes| the list of MockWrite completions. // Note: All MockReads and MockWrites must be async. // Note: For stream sockets, the MockRead list must end with a EOF, e.g., a // MockRead(true, 0, 0); OrderedSocketData(MockRead* reads, size_t reads_count, MockWrite* writes, size_t writes_count); virtual ~OrderedSocketData(); // |connect| the result for the connect phase. // |reads| the list of MockRead completions. // |writes| the list of MockWrite completions. // Note: All MockReads and MockWrites must be async. // Note: For stream sockets, the MockRead list must end with a EOF, e.g., a // MockRead(true, 0, 0); OrderedSocketData(const MockConnect& connect, MockRead* reads, size_t reads_count, MockWrite* writes, size_t writes_count); // Posts a quit message to the current message loop, if one is running. void EndLoop(); // StaticSocketDataProvider: virtual MockRead GetNextRead() OVERRIDE; virtual MockWriteResult OnWrite(const std::string& data) OVERRIDE; virtual void Reset() OVERRIDE; virtual void CompleteRead() OVERRIDE; private: int sequence_number_; int loop_stop_stage_; bool blocked_; base::WeakPtrFactory weak_factory_; }; class DeterministicMockTCPClientSocket; // This class gives the user full control over the network activity, // specifically the timing of the COMPLETION of I/O operations. Regardless of // the order in which I/O operations are initiated, this class ensures that they // complete in the correct order. // // Network activity is modeled as a sequence of numbered steps which is // incremented whenever an I/O operation completes. This can happen under two // different circumstances: // // 1) Performing a synchronous I/O operation. (Invoking Read() or Write() // when the corresponding MockRead or MockWrite is marked !async). // 2) Running the Run() method of this class. The run method will invoke // the current MessageLoop, running all pending events, and will then // invoke any pending IO callbacks. // // In addition, this class allows for I/O processing to "stop" at a specified // step, by calling SetStop(int) or StopAfter(int). Initiating an I/O operation // by calling Read() or Write() while stopped is permitted if the operation is // asynchronous. It is an error to perform synchronous I/O while stopped. // // When creating the MockReads and MockWrites, note that the sequence number // refers to the number of the step in which the I/O will complete. In the // case of synchronous I/O, this will be the same step as the I/O is initiated. // However, in the case of asynchronous I/O, this I/O may be initiated in // a much earlier step. Furthermore, when the a Read() or Write() is separated // from its completion by other Read() or Writes()'s, it can not be marked // synchronous. If it is, ERR_UNUEXPECTED will be returned indicating that a // synchronous Read() or Write() could not be completed synchronously because of // the specific ordering constraints. // // Sequence numbers are preserved across both reads and writes. There should be // no gaps in sequence numbers, and no repeated sequence numbers. i.e. // MockRead reads[] = { // MockRead(false, "first read", length, 0) // sync // MockRead(true, "second read", length, 2) // async // }; // MockWrite writes[] = { // MockWrite(true, "first write", length, 1), // async // MockWrite(false, "second write", length, 3), // sync // }; // // Example control flow: // Read() is called. The current step is 0. The first available read is // synchronous, so the call to Read() returns length. The current step is // now 1. Next, Read() is called again. The next available read can // not be completed until step 2, so Read() returns ERR_IO_PENDING. The current // step is still 1. Write is called(). The first available write is able to // complete in this step, but is marked asynchronous. Write() returns // ERR_IO_PENDING. The current step is still 1. At this point RunFor(1) is // called which will cause the write callback to be invoked, and will then // stop. The current state is now 2. RunFor(1) is called again, which // causes the read callback to be invoked, and will then stop. Then current // step is 2. Write() is called again. Then next available write is // synchronous so the call to Write() returns length. // // For examples of how to use this class, see: // deterministic_socket_data_unittests.cc class DeterministicSocketData : public StaticSocketDataProvider { public: // |reads| the list of MockRead completions. // |writes| the list of MockWrite completions. DeterministicSocketData(MockRead* reads, size_t reads_count, MockWrite* writes, size_t writes_count); virtual ~DeterministicSocketData(); // Consume all the data up to the give stop point (via SetStop()). void Run(); // Set the stop point to be |steps| from now, and then invoke Run(). void RunFor(int steps); // Stop at step |seq|, which must be in the future. virtual void SetStop(int seq); // Stop |seq| steps after the current step. virtual void StopAfter(int seq); bool stopped() const { return stopped_; } void SetStopped(bool val) { stopped_ = val; } MockRead& current_read() { return current_read_; } MockWrite& current_write() { return current_write_; } int sequence_number() const { return sequence_number_; } void set_socket(base::WeakPtr socket) { socket_ = socket; } // StaticSocketDataProvider: // When the socket calls Read(), that calls GetNextRead(), and expects either // ERR_IO_PENDING or data. virtual MockRead GetNextRead() OVERRIDE; // When the socket calls Write(), it always completes synchronously. OnWrite() // checks to make sure the written data matches the expected data. The // callback will not be invoked until its sequence number is reached. virtual MockWriteResult OnWrite(const std::string& data) OVERRIDE; virtual void Reset() OVERRIDE; virtual void CompleteRead() OVERRIDE {} private: // Invoke the read and write callbacks, if the timing is appropriate. void InvokeCallbacks(); void NextStep(); void VerifyCorrectSequenceNumbers(MockRead* reads, size_t reads_count, MockWrite* writes, size_t writes_count); int sequence_number_; MockRead current_read_; MockWrite current_write_; int stopping_sequence_number_; bool stopped_; base::WeakPtr socket_; bool print_debug_; }; // Holds an array of SocketDataProvider elements. As Mock{TCP,SSL}StreamSocket // objects get instantiated, they take their data from the i'th element of this // array. template class SocketDataProviderArray { public: SocketDataProviderArray() : next_index_(0) {} T* GetNext() { DCHECK_LT(next_index_, data_providers_.size()); return data_providers_[next_index_++]; } void Add(T* data_provider) { DCHECK(data_provider); data_providers_.push_back(data_provider); } void ResetNextIndex() { next_index_ = 0; } private: // Index of the next |data_providers_| element to use. Not an iterator // because those are invalidated on vector reallocation. size_t next_index_; // SocketDataProviders to be returned. std::vector data_providers_; }; class MockUDPClientSocket; class MockTCPClientSocket; class MockSSLClientSocket; // ClientSocketFactory which contains arrays of sockets of each type. // You should first fill the arrays using AddMock{SSL,}Socket. When the factory // is asked to create a socket, it takes next entry from appropriate array. // You can use ResetNextMockIndexes to reset that next entry index for all mock // socket types. class MockClientSocketFactory : public ClientSocketFactory { public: MockClientSocketFactory(); virtual ~MockClientSocketFactory(); void AddSocketDataProvider(SocketDataProvider* socket); void AddSSLSocketDataProvider(SSLSocketDataProvider* socket); void ResetNextMockIndexes(); SocketDataProviderArray& mock_data() { return mock_data_; } // ClientSocketFactory virtual DatagramClientSocket* CreateDatagramClientSocket( DatagramSocket::BindType bind_type, const RandIntCallback& rand_int_cb, NetLog* net_log, const NetLog::Source& source) OVERRIDE; virtual StreamSocket* CreateTransportClientSocket( const AddressList& addresses, NetLog* net_log, const NetLog::Source& source) OVERRIDE; virtual SSLClientSocket* CreateSSLClientSocket( ClientSocketHandle* transport_socket, const HostPortPair& host_and_port, const SSLConfig& ssl_config, const SSLClientSocketContext& context) OVERRIDE; virtual void ClearSSLSessionCache() OVERRIDE; private: SocketDataProviderArray mock_data_; SocketDataProviderArray mock_ssl_data_; }; class MockClientSocket : public SSLClientSocket { public: // Value returned by GetTLSUniqueChannelBinding(). static const char kTlsUnique[]; // TODO(ajwong): Why do we need net::NetLog? explicit MockClientSocket(net::NetLog* net_log); // Socket implementation. virtual int Read(IOBuffer* buf, int buf_len, const CompletionCallback& callback) = 0; virtual int Write(IOBuffer* buf, int buf_len, const CompletionCallback& callback) = 0; virtual bool SetReceiveBufferSize(int32 size) OVERRIDE; virtual bool SetSendBufferSize(int32 size) OVERRIDE; // StreamSocket implementation. virtual int Connect(const CompletionCallback& callback) = 0; virtual void Disconnect() OVERRIDE; virtual bool IsConnected() const OVERRIDE; virtual bool IsConnectedAndIdle() const OVERRIDE; virtual int GetPeerAddress(IPEndPoint* address) const OVERRIDE; virtual int GetLocalAddress(IPEndPoint* address) const OVERRIDE; virtual const BoundNetLog& NetLog() const OVERRIDE; virtual void SetSubresourceSpeculation() OVERRIDE {} virtual void SetOmniboxSpeculation() OVERRIDE {} // SSLClientSocket implementation. virtual void GetSSLCertRequestInfo( SSLCertRequestInfo* cert_request_info) OVERRIDE; virtual int ExportKeyingMaterial(const base::StringPiece& label, bool has_context, const base::StringPiece& context, unsigned char* out, unsigned int outlen) OVERRIDE; virtual int GetTLSUniqueChannelBinding(std::string* out) OVERRIDE; virtual NextProtoStatus GetNextProto(std::string* proto, std::string* server_protos) OVERRIDE; virtual ServerBoundCertService* GetServerBoundCertService() const OVERRIDE; protected: virtual ~MockClientSocket(); void RunCallbackAsync(const CompletionCallback& callback, int result); void RunCallback(const CompletionCallback& callback, int result); base::WeakPtrFactory weak_factory_; // True if Connect completed successfully and Disconnect hasn't been called. bool connected_; // Address of the "remote" peer we're connected to. IPEndPoint peer_addr_; BoundNetLog net_log_; }; class MockTCPClientSocket : public MockClientSocket, public AsyncSocket { public: MockTCPClientSocket(const AddressList& addresses, net::NetLog* net_log, SocketDataProvider* socket); virtual ~MockTCPClientSocket(); const AddressList& addresses() const { return addresses_; } // Socket implementation. virtual int Read(IOBuffer* buf, int buf_len, const CompletionCallback& callback) OVERRIDE; virtual int Write(IOBuffer* buf, int buf_len, const CompletionCallback& callback) OVERRIDE; // StreamSocket implementation. virtual int Connect(const CompletionCallback& callback) OVERRIDE; virtual void Disconnect() OVERRIDE; virtual bool IsConnected() const OVERRIDE; virtual bool IsConnectedAndIdle() const OVERRIDE; virtual int GetPeerAddress(IPEndPoint* address) const OVERRIDE; virtual bool WasEverUsed() const OVERRIDE; virtual bool UsingTCPFastOpen() const OVERRIDE; virtual int64 NumBytesRead() const OVERRIDE; virtual base::TimeDelta GetConnectTimeMicros() const OVERRIDE; virtual bool WasNpnNegotiated() const OVERRIDE; virtual bool GetSSLInfo(SSLInfo* ssl_info) OVERRIDE; // AsyncSocket: virtual void OnReadComplete(const MockRead& data) OVERRIDE; private: int CompleteRead(); AddressList addresses_; SocketDataProvider* data_; int read_offset_; int num_bytes_read_; MockRead read_data_; bool need_read_data_; // True if the peer has closed the connection. This allows us to simulate // the recv(..., MSG_PEEK) call in the IsConnectedAndIdle method of the real // TCPClientSocket. bool peer_closed_connection_; // While an asynchronous IO is pending, we save our user-buffer state. IOBuffer* pending_buf_; int pending_buf_len_; CompletionCallback pending_callback_; bool was_used_to_convey_data_; }; class DeterministicMockTCPClientSocket : public MockClientSocket, public AsyncSocket, public base::SupportsWeakPtr { public: DeterministicMockTCPClientSocket(net::NetLog* net_log, DeterministicSocketData* data); virtual ~DeterministicMockTCPClientSocket(); bool write_pending() const { return write_pending_; } bool read_pending() const { return read_pending_; } void CompleteWrite(); int CompleteRead(); // Socket implementation. // Socket: virtual int Write(IOBuffer* buf, int buf_len, const CompletionCallback& callback) OVERRIDE; virtual int Read(IOBuffer* buf, int buf_len, const CompletionCallback& callback) OVERRIDE; // StreamSocket implementation. virtual int Connect(const CompletionCallback& callback) OVERRIDE; virtual void Disconnect() OVERRIDE; virtual bool IsConnected() const OVERRIDE; virtual bool IsConnectedAndIdle() const OVERRIDE; virtual bool WasEverUsed() const OVERRIDE; virtual bool UsingTCPFastOpen() const OVERRIDE; virtual int64 NumBytesRead() const OVERRIDE; virtual base::TimeDelta GetConnectTimeMicros() const OVERRIDE; virtual bool WasNpnNegotiated() const OVERRIDE; virtual bool GetSSLInfo(SSLInfo* ssl_info) OVERRIDE; // AsyncSocket: virtual void OnReadComplete(const MockRead& data) OVERRIDE; private: bool write_pending_; CompletionCallback write_callback_; int write_result_; MockRead read_data_; IOBuffer* read_buf_; int read_buf_len_; bool read_pending_; CompletionCallback read_callback_; DeterministicSocketData* data_; bool was_used_to_convey_data_; }; class MockSSLClientSocket : public MockClientSocket, public AsyncSocket { public: MockSSLClientSocket( ClientSocketHandle* transport_socket, const HostPortPair& host_and_port, const SSLConfig& ssl_config, SSLSocketDataProvider* socket); virtual ~MockSSLClientSocket(); // Socket implementation. virtual int Read(IOBuffer* buf, int buf_len, const CompletionCallback& callback) OVERRIDE; virtual int Write(IOBuffer* buf, int buf_len, const CompletionCallback& callback) OVERRIDE; // StreamSocket implementation. virtual int Connect(const CompletionCallback& callback) OVERRIDE; virtual void Disconnect() OVERRIDE; virtual bool IsConnected() const OVERRIDE; virtual bool WasEverUsed() const OVERRIDE; virtual bool UsingTCPFastOpen() const OVERRIDE; virtual int64 NumBytesRead() const OVERRIDE; virtual int GetPeerAddress(IPEndPoint* address) const OVERRIDE; virtual base::TimeDelta GetConnectTimeMicros() const OVERRIDE; virtual bool WasNpnNegotiated() const OVERRIDE; virtual bool GetSSLInfo(SSLInfo* ssl_info) OVERRIDE; // SSLClientSocket implementation. virtual void GetSSLCertRequestInfo( SSLCertRequestInfo* cert_request_info) OVERRIDE; virtual NextProtoStatus GetNextProto(std::string* proto, std::string* server_protos) OVERRIDE; virtual bool set_was_npn_negotiated(bool negotiated) OVERRIDE; virtual void set_protocol_negotiated( NextProto protocol_negotiated) OVERRIDE; virtual NextProto GetNegotiatedProtocol() const OVERRIDE; // This MockSocket does not implement the manual async IO feature. virtual void OnReadComplete(const MockRead& data) OVERRIDE; virtual bool WasChannelIDSent() const OVERRIDE; virtual void set_channel_id_sent(bool channel_id_sent) OVERRIDE; virtual ServerBoundCertService* GetServerBoundCertService() const OVERRIDE; private: static void ConnectCallback(MockSSLClientSocket *ssl_client_socket, const CompletionCallback& callback, int rv); scoped_ptr transport_; SSLSocketDataProvider* data_; bool is_npn_state_set_; bool new_npn_value_; bool is_protocol_negotiated_set_; NextProto protocol_negotiated_; }; class MockUDPClientSocket : public DatagramClientSocket, public AsyncSocket { public: MockUDPClientSocket(SocketDataProvider* data, net::NetLog* net_log); virtual ~MockUDPClientSocket(); // Socket implementation. virtual int Read(IOBuffer* buf, int buf_len, const CompletionCallback& callback) OVERRIDE; virtual int Write(IOBuffer* buf, int buf_len, const CompletionCallback& callback) OVERRIDE; virtual bool SetReceiveBufferSize(int32 size) OVERRIDE; virtual bool SetSendBufferSize(int32 size) OVERRIDE; // DatagramSocket implementation. virtual void Close() OVERRIDE; virtual int GetPeerAddress(IPEndPoint* address) const OVERRIDE; virtual int GetLocalAddress(IPEndPoint* address) const OVERRIDE; virtual const BoundNetLog& NetLog() const OVERRIDE; // DatagramClientSocket implementation. virtual int Connect(const IPEndPoint& address) OVERRIDE; // AsyncSocket implementation. virtual void OnReadComplete(const MockRead& data) OVERRIDE; private: int CompleteRead(); void RunCallbackAsync(const CompletionCallback& callback, int result); void RunCallback(const CompletionCallback& callback, int result); bool connected_; SocketDataProvider* data_; int read_offset_; MockRead read_data_; bool need_read_data_; // While an asynchronous IO is pending, we save our user-buffer state. IOBuffer* pending_buf_; int pending_buf_len_; CompletionCallback pending_callback_; BoundNetLog net_log_; base::WeakPtrFactory weak_factory_; DISALLOW_COPY_AND_ASSIGN(MockUDPClientSocket); }; class TestSocketRequest : public TestCompletionCallbackBase { public: TestSocketRequest(std::vector* request_order, size_t* completion_count); virtual ~TestSocketRequest(); ClientSocketHandle* handle() { return &handle_; } const net::CompletionCallback& callback() const { return callback_; } private: void OnComplete(int result); ClientSocketHandle handle_; std::vector* request_order_; size_t* completion_count_; CompletionCallback callback_; DISALLOW_COPY_AND_ASSIGN(TestSocketRequest); }; class ClientSocketPoolTest { public: enum KeepAlive { KEEP_ALIVE, // A socket will be disconnected in addition to handle being reset. NO_KEEP_ALIVE, }; static const int kIndexOutOfBounds; static const int kRequestNotFound; ClientSocketPoolTest(); ~ClientSocketPoolTest(); template int StartRequestUsingPool(PoolType* socket_pool, const std::string& group_name, RequestPriority priority, const scoped_refptr& socket_params) { DCHECK(socket_pool); TestSocketRequest* request = new TestSocketRequest(&request_order_, &completion_count_); requests_.push_back(request); int rv = request->handle()->Init( group_name, socket_params, priority, request->callback(), socket_pool, BoundNetLog()); if (rv != ERR_IO_PENDING) request_order_.push_back(request); return rv; } // Provided there were n requests started, takes |index| in range 1..n // and returns order in which that request completed, in range 1..n, // or kIndexOutOfBounds if |index| is out of bounds, or kRequestNotFound // if that request did not complete (for example was canceled). int GetOrderOfRequest(size_t index) const; // Resets first initialized socket handle from |requests_|. If found such // a handle, returns true. bool ReleaseOneConnection(KeepAlive keep_alive); // Releases connections until there is nothing to release. void ReleaseAllConnections(KeepAlive keep_alive); TestSocketRequest* request(int i) { return requests_[i]; } size_t requests_size() const { return requests_.size(); } ScopedVector* requests() { return &requests_; } size_t completion_count() const { return completion_count_; } private: ScopedVector requests_; std::vector request_order_; size_t completion_count_; }; class MockTransportClientSocketPool : public TransportClientSocketPool { public: class MockConnectJob { public: MockConnectJob(StreamSocket* socket, ClientSocketHandle* handle, const CompletionCallback& callback); ~MockConnectJob(); int Connect(); bool CancelHandle(const ClientSocketHandle* handle); private: void OnConnect(int rv); scoped_ptr socket_; ClientSocketHandle* handle_; CompletionCallback user_callback_; DISALLOW_COPY_AND_ASSIGN(MockConnectJob); }; MockTransportClientSocketPool( int max_sockets, int max_sockets_per_group, ClientSocketPoolHistograms* histograms, ClientSocketFactory* socket_factory); virtual ~MockTransportClientSocketPool(); int release_count() const { return release_count_; } int cancel_count() const { return cancel_count_; } // TransportClientSocketPool implementation. virtual int RequestSocket(const std::string& group_name, const void* socket_params, RequestPriority priority, ClientSocketHandle* handle, const CompletionCallback& callback, const BoundNetLog& net_log) OVERRIDE; virtual void CancelRequest(const std::string& group_name, ClientSocketHandle* handle) OVERRIDE; virtual void ReleaseSocket(const std::string& group_name, StreamSocket* socket, int id) OVERRIDE; private: ClientSocketFactory* client_socket_factory_; ScopedVector job_list_; int release_count_; int cancel_count_; DISALLOW_COPY_AND_ASSIGN(MockTransportClientSocketPool); }; class DeterministicMockClientSocketFactory : public ClientSocketFactory { public: DeterministicMockClientSocketFactory(); virtual ~DeterministicMockClientSocketFactory(); void AddSocketDataProvider(DeterministicSocketData* socket); void AddSSLSocketDataProvider(SSLSocketDataProvider* socket); void ResetNextMockIndexes(); // Return |index|-th MockSSLClientSocket (starting from 0) that the factory // created. MockSSLClientSocket* GetMockSSLClientSocket(size_t index) const; SocketDataProviderArray& mock_data() { return mock_data_; } std::vector& tcp_client_sockets() { return tcp_client_sockets_; } // ClientSocketFactory virtual DatagramClientSocket* CreateDatagramClientSocket( DatagramSocket::BindType bind_type, const RandIntCallback& rand_int_cb, NetLog* net_log, const NetLog::Source& source) OVERRIDE; virtual StreamSocket* CreateTransportClientSocket( const AddressList& addresses, NetLog* net_log, const NetLog::Source& source) OVERRIDE; virtual SSLClientSocket* CreateSSLClientSocket( ClientSocketHandle* transport_socket, const HostPortPair& host_and_port, const SSLConfig& ssl_config, const SSLClientSocketContext& context) OVERRIDE; virtual void ClearSSLSessionCache() OVERRIDE; private: SocketDataProviderArray mock_data_; SocketDataProviderArray mock_ssl_data_; // Store pointers to handed out sockets in case the test wants to get them. std::vector tcp_client_sockets_; std::vector ssl_client_sockets_; }; class MockSOCKSClientSocketPool : public SOCKSClientSocketPool { public: MockSOCKSClientSocketPool( int max_sockets, int max_sockets_per_group, ClientSocketPoolHistograms* histograms, TransportClientSocketPool* transport_pool); virtual ~MockSOCKSClientSocketPool(); // SOCKSClientSocketPool implementation. virtual int RequestSocket(const std::string& group_name, const void* socket_params, RequestPriority priority, ClientSocketHandle* handle, const CompletionCallback& callback, const BoundNetLog& net_log) OVERRIDE; virtual void CancelRequest(const std::string& group_name, ClientSocketHandle* handle) OVERRIDE; virtual void ReleaseSocket(const std::string& group_name, StreamSocket* socket, int id) OVERRIDE; private: TransportClientSocketPool* const transport_pool_; DISALLOW_COPY_AND_ASSIGN(MockSOCKSClientSocketPool); }; // Constants for a successful SOCKS v5 handshake. extern const char kSOCKS5GreetRequest[]; extern const int kSOCKS5GreetRequestLength; extern const char kSOCKS5GreetResponse[]; extern const int kSOCKS5GreetResponseLength; extern const char kSOCKS5OkRequest[]; extern const int kSOCKS5OkRequestLength; extern const char kSOCKS5OkResponse[]; extern const int kSOCKS5OkResponseLength; } // namespace net #endif // NET_SOCKET_SOCKET_TEST_UTIL_H_