// Copyright (c) 2010 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef NET_SOCKET_SOCKS_CLIENT_SOCKET_POOL_H_ #define NET_SOCKET_SOCKS_CLIENT_SOCKET_POOL_H_ #pragma once #include #include "base/basictypes.h" #include "base/compiler_specific.h" #include "base/ref_counted.h" #include "base/scoped_ptr.h" #include "base/time.h" #include "net/base/host_port_pair.h" #include "net/base/host_resolver.h" #include "net/socket/client_socket_pool_base.h" #include "net/socket/client_socket_pool_histograms.h" #include "net/socket/client_socket_pool.h" namespace net { class ConnectJobFactory; class TCPClientSocketPool; class TCPSocketParams; class SOCKSSocketParams : public base::RefCounted { public: SOCKSSocketParams(const scoped_refptr& proxy_server, bool socks_v5, const HostPortPair& host_port_pair, RequestPriority priority, const GURL& referrer); const scoped_refptr& tcp_params() const { return tcp_params_; } const HostResolver::RequestInfo& destination() const { return destination_; } bool is_socks_v5() const { return socks_v5_; } private: friend class base::RefCounted; ~SOCKSSocketParams(); // The tcp connection must point toward the proxy server. const scoped_refptr tcp_params_; // This is the HTTP destination. HostResolver::RequestInfo destination_; const bool socks_v5_; DISALLOW_COPY_AND_ASSIGN(SOCKSSocketParams); }; // SOCKSConnectJob handles the handshake to a socks server after setting up // an underlying transport socket. class SOCKSConnectJob : public ConnectJob { public: SOCKSConnectJob(const std::string& group_name, const scoped_refptr& params, const base::TimeDelta& timeout_duration, const scoped_refptr& tcp_pool, const scoped_refptr &host_resolver, Delegate* delegate, NetLog* net_log); virtual ~SOCKSConnectJob(); // ConnectJob methods. virtual LoadState GetLoadState() const; private: enum State { kStateTCPConnect, kStateTCPConnectComplete, kStateSOCKSConnect, kStateSOCKSConnectComplete, kStateNone, }; // Begins the tcp connection and the SOCKS handshake. Returns OK on success // and ERR_IO_PENDING if it cannot immediately service the request. // Otherwise, it returns a net error code. virtual int ConnectInternal(); void OnIOComplete(int result); // Runs the state transition loop. int DoLoop(int result); int DoTCPConnect(); int DoTCPConnectComplete(int result); int DoSOCKSConnect(); int DoSOCKSConnectComplete(int result); scoped_refptr socks_params_; const scoped_refptr tcp_pool_; const scoped_refptr resolver_; State next_state_; CompletionCallbackImpl callback_; scoped_ptr tcp_socket_handle_; scoped_ptr socket_; DISALLOW_COPY_AND_ASSIGN(SOCKSConnectJob); }; class SOCKSClientSocketPool : public ClientSocketPool { public: SOCKSClientSocketPool( int max_sockets, int max_sockets_per_group, const scoped_refptr& histograms, const scoped_refptr& host_resolver, const scoped_refptr& tcp_pool, NetLog* net_log); // ClientSocketPool methods: virtual int RequestSocket(const std::string& group_name, const void* connect_params, RequestPriority priority, ClientSocketHandle* handle, CompletionCallback* callback, const BoundNetLog& net_log); virtual void CancelRequest(const std::string& group_name, ClientSocketHandle* handle); virtual void ReleaseSocket(const std::string& group_name, ClientSocket* socket, int id); virtual void Flush(); virtual void CloseIdleSockets(); virtual int IdleSocketCount() const { return base_.idle_socket_count(); } virtual int IdleSocketCountInGroup(const std::string& group_name) const; virtual LoadState GetLoadState(const std::string& group_name, const ClientSocketHandle* handle) const; virtual Value* GetInfoAsValue(const std::string& name, const std::string& type) const { return base_.GetInfoAsValue(name, type); } virtual base::TimeDelta ConnectionTimeout() const { return base_.ConnectionTimeout(); } virtual scoped_refptr histograms() const { return base_.histograms(); }; protected: virtual ~SOCKSClientSocketPool(); private: typedef ClientSocketPoolBase PoolBase; class SOCKSConnectJobFactory : public PoolBase::ConnectJobFactory { public: SOCKSConnectJobFactory(const scoped_refptr& tcp_pool, HostResolver* host_resolver, NetLog* net_log) : tcp_pool_(tcp_pool), host_resolver_(host_resolver), net_log_(net_log) {} virtual ~SOCKSConnectJobFactory() {} // ClientSocketPoolBase::ConnectJobFactory methods. virtual ConnectJob* NewConnectJob( const std::string& group_name, const PoolBase::Request& request, ConnectJob::Delegate* delegate) const; virtual base::TimeDelta ConnectionTimeout() const; private: const scoped_refptr tcp_pool_; const scoped_refptr host_resolver_; NetLog* net_log_; DISALLOW_COPY_AND_ASSIGN(SOCKSConnectJobFactory); }; PoolBase base_; DISALLOW_COPY_AND_ASSIGN(SOCKSClientSocketPool); }; REGISTER_SOCKET_PARAMS_FOR_POOL(SOCKSClientSocketPool, SOCKSSocketParams); } // namespace net #endif // NET_SOCKET_SOCKS_CLIENT_SOCKET_POOL_H_