// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef NET_SOCKET_STREAM_SOCKET_H_ #define NET_SOCKET_STREAM_SOCKET_H_ #include "base/time.h" #include "net/base/net_log.h" #include "net/socket/next_proto.h" #include "net/socket/socket.h" namespace net { class AddressList; class IPEndPoint; class SSLInfo; class NET_EXPORT_PRIVATE StreamSocket : public Socket { public: virtual ~StreamSocket() {} // Called to establish a connection. Returns OK if the connection could be // established synchronously. Otherwise, ERR_IO_PENDING is returned and the // given callback will run asynchronously when the connection is established // or when an error occurs. The result is some other error code if the // connection could not be established. // // The socket's Read and Write methods may not be called until Connect // succeeds. // // It is valid to call Connect on an already connected socket, in which case // OK is simply returned. // // Connect may also be called again after a call to the Disconnect method. // virtual int Connect(const CompletionCallback& callback) = 0; // Called to disconnect a socket. Does nothing if the socket is already // disconnected. After calling Disconnect it is possible to call Connect // again to establish a new connection. // // If IO (Connect, Read, or Write) is pending when the socket is // disconnected, the pending IO is cancelled, and the completion callback // will not be called. virtual void Disconnect() = 0; // Called to test if the connection is still alive. Returns false if a // connection wasn't established or the connection is dead. virtual bool IsConnected() const = 0; // Called to test if the connection is still alive and idle. Returns false // if a connection wasn't established, the connection is dead, or some data // have been received. virtual bool IsConnectedAndIdle() const = 0; // Copies the peer address to |address| and returns a network error code. // ERR_SOCKET_NOT_CONNECTED will be returned if the socket is not connected. virtual int GetPeerAddress(IPEndPoint* address) const = 0; // Copies the local address to |address| and returns a network error code. // ERR_SOCKET_NOT_CONNECTED will be returned if the socket is not bound. virtual int GetLocalAddress(IPEndPoint* address) const = 0; // Gets the NetLog for this socket. virtual const BoundNetLog& NetLog() const = 0; // Set the annotation to indicate this socket was created for speculative // reasons. This call is generally forwarded to a basic TCPClientSocket*, // where a UseHistory can be updated. virtual void SetSubresourceSpeculation() = 0; virtual void SetOmniboxSpeculation() = 0; // Returns true if the underlying transport socket ever had any reads or // writes. StreamSockets layered on top of transport sockets should forward // this call to the transport socket. virtual bool WasEverUsed() const = 0; // Returns true if the underlying transport socket is using TCP FastOpen. // TCP FastOpen is an experiment with sending data in the TCP SYN packet. virtual bool UsingTCPFastOpen() const = 0; // Returns the number of bytes successfully read from this socket. virtual int64 NumBytesRead() const = 0; // Returns the connection setup time of this socket. virtual base::TimeDelta GetConnectTimeMicros() const = 0; // Returns true if NPN was negotiated during the connection of this socket. virtual bool WasNpnNegotiated() const = 0; // Returns the protocol negotiated via NPN for this socket, or // kProtoUnknown will be returned if NPN is not applicable. virtual NextProto GetNegotiatedProtocol() const = 0; // Gets the SSL connection information of the socket. Returns false if // SSL was not used by this socket. virtual bool GetSSLInfo(SSLInfo* ssl_info) = 0; protected: // The following class is only used to gather statistics about the history of // a socket. It is only instantiated and used in basic sockets, such as // TCPClientSocket* instances. Other classes that are derived from // StreamSocket should forward any potential settings to their underlying // transport sockets. class UseHistory { public: UseHistory(); ~UseHistory(); // Resets the state of UseHistory and emits histograms for the // current state. void Reset(); void set_was_ever_connected(); void set_was_used_to_convey_data(); // The next two setters only have any impact if the socket has not yet been // used to transmit data. If called later, we assume that the socket was // reused from the pool, and was NOT constructed to service a speculative // request. void set_subresource_speculation(); void set_omnibox_speculation(); bool was_used_to_convey_data() const; private: // Summarize the statistics for this socket. void EmitPreconnectionHistograms() const; // Indicate if this was ever connected. bool was_ever_connected_; // Indicate if this socket was ever used to transmit or receive data. bool was_used_to_convey_data_; // Indicate if this socket was first created for speculative use, and // identify the motivation. bool omnibox_speculation_; bool subresource_speculation_; DISALLOW_COPY_AND_ASSIGN(UseHistory); }; }; } // namespace net #endif // NET_SOCKET_STREAM_SOCKET_H_