// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "net/socket/tcp_client_socket_pool.h" #include "base/compiler_specific.h" #include "base/logging.h" #include "base/message_loop.h" #include "base/time.h" #include "net/base/net_errors.h" #include "net/socket/client_socket_factory.h" #include "net/socket/client_socket_handle.h" #include "net/socket/client_socket_pool_base.h" #include "net/socket/tcp_client_socket.h" using base::TimeDelta; namespace { // The timeout value, in seconds, used to clean up idle sockets that can't be // reused. // // Note: It's important to close idle sockets that have received data as soon // as possible because the received data may cause BSOD on Windows XP under // some conditions. See http://crbug.com/4606. const int kCleanupInterval = 10; // DO NOT INCREASE THIS TIMEOUT. // The maximum duration, in seconds, to keep idle persistent sockets alive. const int kIdleTimeout = 300; // 5 minutes. } // namespace namespace net { TCPConnectJob::TCPConnectJob( const std::string& group_name, const HostResolver::RequestInfo& resolve_info, const ClientSocketHandle* handle, ClientSocketFactory* client_socket_factory, ClientSocketPoolBase* pool) : group_name_(group_name), resolve_info_(resolve_info), handle_(handle), client_socket_factory_(client_socket_factory), ALLOW_THIS_IN_INITIALIZER_LIST( callback_(this, &TCPConnectJob::OnIOComplete)), pool_(pool), resolver_(pool->GetHostResolver()) {} TCPConnectJob::~TCPConnectJob() { // We don't worry about cancelling the host resolution and TCP connect, since // ~SingleRequestHostResolver and ~ClientSocket will take care of it. } int TCPConnectJob::Connect() { int rv = resolver_.Resolve(resolve_info_, &addresses_, &callback_); if (rv != ERR_IO_PENDING) rv = OnIOCompleteInternal(rv, true /* synchronous */); return rv; } void TCPConnectJob::OnIOComplete(int result) { OnIOCompleteInternal(result, false /* asynchronous */); } int TCPConnectJob::OnIOCompleteInternal( int result, bool synchronous) { CHECK(result != ERR_IO_PENDING); ClientSocketPoolBase::Request* request = pool_->GetConnectingRequest( group_name_, handle_); CHECK(request); if (result == OK && request->load_state == LOAD_STATE_RESOLVING_HOST) { request->load_state = LOAD_STATE_CONNECTING; socket_.reset(client_socket_factory_->CreateTCPClientSocket(addresses_)); connect_start_time_ = base::TimeTicks::Now(); result = socket_->Connect(&callback_); if (result == ERR_IO_PENDING) return result; } if (result == OK) { CHECK(request->load_state == LOAD_STATE_CONNECTING); CHECK(connect_start_time_ != base::TimeTicks()); base::TimeDelta connect_duration = base::TimeTicks::Now() - connect_start_time_; UMA_HISTOGRAM_CLIPPED_TIMES("Net.TCP_Connection_Latency", connect_duration, base::TimeDelta::FromMilliseconds(1), base::TimeDelta::FromMinutes(10), 100); } // Now, we either succeeded at Connect()'ing, or we failed at host resolution // or Connect()'ing. Either way, we'll run the callback to alert the client. CompletionCallback* callback = NULL; if (result == OK) { callback = pool_->OnConnectingRequestComplete( group_name_, handle_, false /* don't deactivate socket */, socket_.release()); } else { callback = pool_->OnConnectingRequestComplete( group_name_, handle_, true /* deactivate socket */, NULL /* no connected socket to give */); } // |this| is deleted after this point. CHECK(callback); if (!synchronous) callback->Run(result); return result; } ConnectJob* TCPClientSocketPool::TCPConnectJobFactory::NewConnectJob( const std::string& group_name, const ClientSocketPoolBase::Request& request, ClientSocketPoolBase* pool) const { return new TCPConnectJob( group_name, request.resolve_info, request.handle, client_socket_factory_, pool); } TCPClientSocketPool::TCPClientSocketPool( int max_sockets_per_group, HostResolver* host_resolver, ClientSocketFactory* client_socket_factory) : base_(new ClientSocketPoolBase( max_sockets_per_group, host_resolver, new TCPConnectJobFactory(client_socket_factory))) {} TCPClientSocketPool::~TCPClientSocketPool() {} int TCPClientSocketPool::RequestSocket( const std::string& group_name, const HostResolver::RequestInfo& resolve_info, int priority, ClientSocketHandle* handle, CompletionCallback* callback) { return base_->RequestSocket( group_name, resolve_info, priority, handle, callback); } void TCPClientSocketPool::CancelRequest( const std::string& group_name, const ClientSocketHandle* handle) { base_->CancelRequest(group_name, handle); } void TCPClientSocketPool::ReleaseSocket( const std::string& group_name, ClientSocket* socket) { base_->ReleaseSocket(group_name, socket); } void TCPClientSocketPool::CloseIdleSockets() { base_->CloseIdleSockets(); } int TCPClientSocketPool::IdleSocketCountInGroup( const std::string& group_name) const { return base_->IdleSocketCountInGroup(group_name); } LoadState TCPClientSocketPool::GetLoadState( const std::string& group_name, const ClientSocketHandle* handle) const { return base_->GetLoadState(group_name, handle); } } // namespace net