// Copyright (c) 2010 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "net/socket/tcp_client_socket_pool.h" #include "base/callback.h" #include "base/compiler_specific.h" #include "base/message_loop.h" #include "net/base/mock_host_resolver.h" #include "net/base/net_errors.h" #include "net/base/test_completion_callback.h" #include "net/socket/client_socket.h" #include "net/socket/client_socket_factory.h" #include "net/socket/client_socket_handle.h" #include "net/socket/client_socket_pool_histograms.h" #include "net/socket/socket_test_util.h" #include "net/socket/ssl_host_info.h" #include "testing/gtest/include/gtest/gtest.h" namespace net { namespace { const int kMaxSockets = 32; const int kMaxSocketsPerGroup = 6; const net::RequestPriority kDefaultPriority = LOW; class MockClientSocket : public ClientSocket { public: MockClientSocket() : connected_(false) {} // ClientSocket methods: virtual int Connect(CompletionCallback* callback) { connected_ = true; return OK; } virtual void Disconnect() { connected_ = false; } virtual bool IsConnected() const { return connected_; } virtual bool IsConnectedAndIdle() const { return connected_; } virtual int GetPeerAddress(AddressList* address) const { return ERR_UNEXPECTED; } virtual const BoundNetLog& NetLog() const { return net_log_; } virtual void SetSubresourceSpeculation() {} virtual void SetOmniboxSpeculation() {} virtual bool WasEverUsed() const { return false; } virtual bool UsingTCPFastOpen() const { return false; } // Socket methods: virtual int Read(IOBuffer* buf, int buf_len, CompletionCallback* callback) { return ERR_FAILED; } virtual int Write(IOBuffer* buf, int buf_len, CompletionCallback* callback) { return ERR_FAILED; } virtual bool SetReceiveBufferSize(int32 size) { return true; } virtual bool SetSendBufferSize(int32 size) { return true; } private: bool connected_; BoundNetLog net_log_; }; class MockFailingClientSocket : public ClientSocket { public: MockFailingClientSocket() {} // ClientSocket methods: virtual int Connect(CompletionCallback* callback) { return ERR_CONNECTION_FAILED; } virtual void Disconnect() {} virtual bool IsConnected() const { return false; } virtual bool IsConnectedAndIdle() const { return false; } virtual int GetPeerAddress(AddressList* address) const { return ERR_UNEXPECTED; } virtual const BoundNetLog& NetLog() const { return net_log_; } virtual void SetSubresourceSpeculation() {} virtual void SetOmniboxSpeculation() {} virtual bool WasEverUsed() const { return false; } virtual bool UsingTCPFastOpen() const { return false; } // Socket methods: virtual int Read(IOBuffer* buf, int buf_len, CompletionCallback* callback) { return ERR_FAILED; } virtual int Write(IOBuffer* buf, int buf_len, CompletionCallback* callback) { return ERR_FAILED; } virtual bool SetReceiveBufferSize(int32 size) { return true; } virtual bool SetSendBufferSize(int32 size) { return true; } private: BoundNetLog net_log_; }; class MockPendingClientSocket : public ClientSocket { public: // |should_connect| indicates whether the socket should successfully complete // or fail. // |should_stall| indicates that this socket should never connect. // |delay_ms| is the delay, in milliseconds, before simulating a connect. MockPendingClientSocket(bool should_connect, bool should_stall, int delay_ms) : method_factory_(ALLOW_THIS_IN_INITIALIZER_LIST(this)), should_connect_(should_connect), should_stall_(should_stall), delay_ms_(delay_ms), is_connected_(false) {} // ClientSocket methods: virtual int Connect(CompletionCallback* callback) { MessageLoop::current()->PostDelayedTask( FROM_HERE, method_factory_.NewRunnableMethod( &MockPendingClientSocket::DoCallback, callback), delay_ms_); return ERR_IO_PENDING; } virtual void Disconnect() {} virtual bool IsConnected() const { return is_connected_; } virtual bool IsConnectedAndIdle() const { return is_connected_; } virtual int GetPeerAddress(AddressList* address) const{ return ERR_UNEXPECTED; } virtual const BoundNetLog& NetLog() const { return net_log_; } virtual void SetSubresourceSpeculation() {} virtual void SetOmniboxSpeculation() {} virtual bool WasEverUsed() const { return false; } virtual bool UsingTCPFastOpen() const { return false; } // Socket methods: virtual int Read(IOBuffer* buf, int buf_len, CompletionCallback* callback) { return ERR_FAILED; } virtual int Write(IOBuffer* buf, int buf_len, CompletionCallback* callback) { return ERR_FAILED; } virtual bool SetReceiveBufferSize(int32 size) { return true; } virtual bool SetSendBufferSize(int32 size) { return true; } private: void DoCallback(CompletionCallback* callback) { if (should_stall_) return; if (should_connect_) { is_connected_ = true; callback->Run(OK); } else { is_connected_ = false; callback->Run(ERR_CONNECTION_FAILED); } } ScopedRunnableMethodFactory method_factory_; bool should_connect_; bool should_stall_; int delay_ms_; bool is_connected_; BoundNetLog net_log_; }; class MockClientSocketFactory : public ClientSocketFactory { public: enum ClientSocketType { MOCK_CLIENT_SOCKET, MOCK_FAILING_CLIENT_SOCKET, MOCK_PENDING_CLIENT_SOCKET, MOCK_PENDING_FAILING_CLIENT_SOCKET, // A delayed socket will pause before connecting through the message loop. MOCK_DELAYED_CLIENT_SOCKET, // A stalled socket that never connects at all. MOCK_STALLED_CLIENT_SOCKET, }; MockClientSocketFactory() : allocation_count_(0), client_socket_type_(MOCK_CLIENT_SOCKET), client_socket_types_(NULL), client_socket_index_(0), client_socket_index_max_(0) {} virtual ClientSocket* CreateTCPClientSocket( const AddressList& addresses, NetLog* /* net_log */, const NetLog::Source& /* source */) { allocation_count_++; ClientSocketType type = client_socket_type_; if (client_socket_types_ && client_socket_index_ < client_socket_index_max_) { type = client_socket_types_[client_socket_index_++]; } switch (type) { case MOCK_CLIENT_SOCKET: return new MockClientSocket(); case MOCK_FAILING_CLIENT_SOCKET: return new MockFailingClientSocket(); case MOCK_PENDING_CLIENT_SOCKET: return new MockPendingClientSocket(true, false, 0); case MOCK_PENDING_FAILING_CLIENT_SOCKET: return new MockPendingClientSocket(false, false, 0); case MOCK_DELAYED_CLIENT_SOCKET: return new MockPendingClientSocket(true, false, ClientSocketPool::kMaxConnectRetryIntervalMs); case MOCK_STALLED_CLIENT_SOCKET: return new MockPendingClientSocket(true, true, 0); default: NOTREACHED(); return new MockClientSocket(); } } virtual SSLClientSocket* CreateSSLClientSocket( ClientSocketHandle* transport_socket, const HostPortPair& host_and_port, const SSLConfig& ssl_config, SSLHostInfo* ssl_host_info, DnsCertProvenanceChecker* dns_cert_checker) { NOTIMPLEMENTED(); delete ssl_host_info; return NULL; } int allocation_count() const { return allocation_count_; } // Set the default ClientSocketType. void set_client_socket_type(ClientSocketType type) { client_socket_type_ = type; } // Set a list of ClientSocketTypes to be used. void set_client_socket_types(ClientSocketType* type_list, int num_types) { DCHECK_GT(num_types, 0); client_socket_types_ = type_list; client_socket_index_ = 0; client_socket_index_max_ = num_types; } private: int allocation_count_; ClientSocketType client_socket_type_; ClientSocketType* client_socket_types_; int client_socket_index_; int client_socket_index_max_; }; class TCPClientSocketPoolTest : public testing::Test { protected: TCPClientSocketPoolTest() : params_(new TCPSocketParams(HostPortPair("www.google.com", 80), kDefaultPriority, GURL(), false)), low_params_(new TCPSocketParams(HostPortPair("www.google.com", 80), LOW, GURL(), false)), histograms_(new ClientSocketPoolHistograms("TCPUnitTest")), host_resolver_(new MockHostResolver), pool_(kMaxSockets, kMaxSocketsPerGroup, histograms_.get(), host_resolver_.get(), &client_socket_factory_, NULL) { } int StartRequest(const std::string& group_name, RequestPriority priority) { scoped_refptr params(new TCPSocketParams( HostPortPair("www.google.com", 80), MEDIUM, GURL(), false)); return test_base_.StartRequestUsingPool( &pool_, group_name, priority, params); } int GetOrderOfRequest(size_t index) { return test_base_.GetOrderOfRequest(index); } bool ReleaseOneConnection(ClientSocketPoolTest::KeepAlive keep_alive) { return test_base_.ReleaseOneConnection(keep_alive); } void ReleaseAllConnections(ClientSocketPoolTest::KeepAlive keep_alive) { test_base_.ReleaseAllConnections(keep_alive); } ScopedVector* requests() { return test_base_.requests(); } size_t completion_count() const { return test_base_.completion_count(); } scoped_refptr params_; scoped_refptr low_params_; scoped_ptr histograms_; scoped_ptr host_resolver_; MockClientSocketFactory client_socket_factory_; TCPClientSocketPool pool_; ClientSocketPoolTest test_base_; }; TEST_F(TCPClientSocketPoolTest, Basic) { TestCompletionCallback callback; ClientSocketHandle handle; int rv = handle.Init("a", low_params_, LOW, &callback, &pool_, BoundNetLog()); EXPECT_EQ(ERR_IO_PENDING, rv); EXPECT_FALSE(handle.is_initialized()); EXPECT_FALSE(handle.socket()); EXPECT_EQ(OK, callback.WaitForResult()); EXPECT_TRUE(handle.is_initialized()); EXPECT_TRUE(handle.socket()); handle.Reset(); } TEST_F(TCPClientSocketPoolTest, InitHostResolutionFailure) { host_resolver_->rules()->AddSimulatedFailure("unresolvable.host.name"); TestCompletionCallback callback; ClientSocketHandle handle; scoped_refptr dest(new TCPSocketParams( "unresolvable.host.name", 80, kDefaultPriority, GURL(), false)); EXPECT_EQ(ERR_IO_PENDING, handle.Init("a", dest, kDefaultPriority, &callback, &pool_, BoundNetLog())); EXPECT_EQ(ERR_NAME_NOT_RESOLVED, callback.WaitForResult()); } TEST_F(TCPClientSocketPoolTest, InitConnectionFailure) { client_socket_factory_.set_client_socket_type( MockClientSocketFactory::MOCK_FAILING_CLIENT_SOCKET); TestCompletionCallback callback; ClientSocketHandle handle; EXPECT_EQ(ERR_IO_PENDING, handle.Init("a", params_, kDefaultPriority, &callback, &pool_, BoundNetLog())); EXPECT_EQ(ERR_CONNECTION_FAILED, callback.WaitForResult()); // Make the host resolutions complete synchronously this time. host_resolver_->set_synchronous_mode(true); EXPECT_EQ(ERR_CONNECTION_FAILED, handle.Init("a", params_, kDefaultPriority, &callback, &pool_, BoundNetLog())); } TEST_F(TCPClientSocketPoolTest, PendingRequests) { // First request finishes asynchronously. EXPECT_EQ(ERR_IO_PENDING, StartRequest("a", kDefaultPriority)); EXPECT_EQ(OK, (*requests())[0]->WaitForResult()); // Make all subsequent host resolutions complete synchronously. host_resolver_->set_synchronous_mode(true); // Rest of them finish synchronously, until we reach the per-group limit. EXPECT_EQ(OK, StartRequest("a", kDefaultPriority)); EXPECT_EQ(OK, StartRequest("a", kDefaultPriority)); EXPECT_EQ(OK, StartRequest("a", kDefaultPriority)); EXPECT_EQ(OK, StartRequest("a", kDefaultPriority)); EXPECT_EQ(OK, StartRequest("a", kDefaultPriority)); // The rest are pending since we've used all active sockets. EXPECT_EQ(ERR_IO_PENDING, StartRequest("a", HIGHEST)); EXPECT_EQ(ERR_IO_PENDING, StartRequest("a", LOWEST)); EXPECT_EQ(ERR_IO_PENDING, StartRequest("a", LOWEST)); EXPECT_EQ(ERR_IO_PENDING, StartRequest("a", MEDIUM)); EXPECT_EQ(ERR_IO_PENDING, StartRequest("a", LOW)); EXPECT_EQ(ERR_IO_PENDING, StartRequest("a", HIGHEST)); EXPECT_EQ(ERR_IO_PENDING, StartRequest("a", LOWEST)); EXPECT_EQ(ERR_IO_PENDING, StartRequest("a", MEDIUM)); EXPECT_EQ(ERR_IO_PENDING, StartRequest("a", MEDIUM)); EXPECT_EQ(ERR_IO_PENDING, StartRequest("a", HIGHEST)); ReleaseAllConnections(ClientSocketPoolTest::KEEP_ALIVE); EXPECT_EQ(kMaxSocketsPerGroup, client_socket_factory_.allocation_count()); // One initial asynchronous request and then 10 pending requests. EXPECT_EQ(11U, completion_count()); // First part of requests, all with the same priority, finishes in FIFO order. EXPECT_EQ(1, GetOrderOfRequest(1)); EXPECT_EQ(2, GetOrderOfRequest(2)); EXPECT_EQ(3, GetOrderOfRequest(3)); EXPECT_EQ(4, GetOrderOfRequest(4)); EXPECT_EQ(5, GetOrderOfRequest(5)); EXPECT_EQ(6, GetOrderOfRequest(6)); // Make sure that rest of the requests complete in the order of priority. EXPECT_EQ(7, GetOrderOfRequest(7)); EXPECT_EQ(14, GetOrderOfRequest(8)); EXPECT_EQ(15, GetOrderOfRequest(9)); EXPECT_EQ(10, GetOrderOfRequest(10)); EXPECT_EQ(13, GetOrderOfRequest(11)); EXPECT_EQ(8, GetOrderOfRequest(12)); EXPECT_EQ(16, GetOrderOfRequest(13)); EXPECT_EQ(11, GetOrderOfRequest(14)); EXPECT_EQ(12, GetOrderOfRequest(15)); EXPECT_EQ(9, GetOrderOfRequest(16)); // Make sure we test order of all requests made. EXPECT_EQ(ClientSocketPoolTest::kIndexOutOfBounds, GetOrderOfRequest(17)); } TEST_F(TCPClientSocketPoolTest, PendingRequests_NoKeepAlive) { // First request finishes asynchronously. EXPECT_EQ(ERR_IO_PENDING, StartRequest("a", kDefaultPriority)); EXPECT_EQ(OK, (*requests())[0]->WaitForResult()); // Make all subsequent host resolutions complete synchronously. host_resolver_->set_synchronous_mode(true); // Rest of them finish synchronously, until we reach the per-group limit. EXPECT_EQ(OK, StartRequest("a", kDefaultPriority)); EXPECT_EQ(OK, StartRequest("a", kDefaultPriority)); EXPECT_EQ(OK, StartRequest("a", kDefaultPriority)); EXPECT_EQ(OK, StartRequest("a", kDefaultPriority)); EXPECT_EQ(OK, StartRequest("a", kDefaultPriority)); // The rest are pending since we've used all active sockets. EXPECT_EQ(ERR_IO_PENDING, StartRequest("a", kDefaultPriority)); EXPECT_EQ(ERR_IO_PENDING, StartRequest("a", kDefaultPriority)); EXPECT_EQ(ERR_IO_PENDING, StartRequest("a", kDefaultPriority)); EXPECT_EQ(ERR_IO_PENDING, StartRequest("a", kDefaultPriority)); EXPECT_EQ(ERR_IO_PENDING, StartRequest("a", kDefaultPriority)); ReleaseAllConnections(ClientSocketPoolTest::NO_KEEP_ALIVE); // The pending requests should finish successfully. EXPECT_EQ(OK, (*requests())[6]->WaitForResult()); EXPECT_EQ(OK, (*requests())[7]->WaitForResult()); EXPECT_EQ(OK, (*requests())[8]->WaitForResult()); EXPECT_EQ(OK, (*requests())[9]->WaitForResult()); EXPECT_EQ(OK, (*requests())[10]->WaitForResult()); EXPECT_EQ(static_cast(requests()->size()), client_socket_factory_.allocation_count()); // First asynchronous request, and then last 5 pending requests. EXPECT_EQ(6U, completion_count()); } // This test will start up a RequestSocket() and then immediately Cancel() it. // The pending host resolution will eventually complete, and destroy the // ClientSocketPool which will crash if the group was not cleared properly. TEST_F(TCPClientSocketPoolTest, CancelRequestClearGroup) { TestCompletionCallback callback; ClientSocketHandle handle; EXPECT_EQ(ERR_IO_PENDING, handle.Init("a", params_, kDefaultPriority, &callback, &pool_, BoundNetLog())); handle.Reset(); } TEST_F(TCPClientSocketPoolTest, TwoRequestsCancelOne) { ClientSocketHandle handle; TestCompletionCallback callback; ClientSocketHandle handle2; TestCompletionCallback callback2; EXPECT_EQ(ERR_IO_PENDING, handle.Init("a", params_, kDefaultPriority, &callback, &pool_, BoundNetLog())); EXPECT_EQ(ERR_IO_PENDING, handle2.Init("a", params_, kDefaultPriority, &callback2, &pool_, BoundNetLog())); handle.Reset(); EXPECT_EQ(OK, callback2.WaitForResult()); handle2.Reset(); } TEST_F(TCPClientSocketPoolTest, ConnectCancelConnect) { client_socket_factory_.set_client_socket_type( MockClientSocketFactory::MOCK_PENDING_CLIENT_SOCKET); ClientSocketHandle handle; TestCompletionCallback callback; EXPECT_EQ(ERR_IO_PENDING, handle.Init("a", params_, kDefaultPriority, &callback, &pool_, BoundNetLog())); handle.Reset(); TestCompletionCallback callback2; EXPECT_EQ(ERR_IO_PENDING, handle.Init("a", params_, kDefaultPriority, &callback2, &pool_, BoundNetLog())); host_resolver_->set_synchronous_mode(true); // At this point, handle has two ConnectingSockets out for it. Due to the // setting the mock resolver into synchronous mode, the host resolution for // both will return in the same loop of the MessageLoop. The client socket // is a pending socket, so the Connect() will asynchronously complete on the // next loop of the MessageLoop. That means that the first // ConnectingSocket will enter OnIOComplete, and then the second one will. // If the first one is not cancelled, it will advance the load state, and // then the second one will crash. EXPECT_EQ(OK, callback2.WaitForResult()); EXPECT_FALSE(callback.have_result()); handle.Reset(); } TEST_F(TCPClientSocketPoolTest, CancelRequest) { // First request finishes asynchronously. EXPECT_EQ(ERR_IO_PENDING, StartRequest("a", kDefaultPriority)); EXPECT_EQ(OK, (*requests())[0]->WaitForResult()); // Make all subsequent host resolutions complete synchronously. host_resolver_->set_synchronous_mode(true); EXPECT_EQ(OK, StartRequest("a", kDefaultPriority)); EXPECT_EQ(OK, StartRequest("a", kDefaultPriority)); EXPECT_EQ(OK, StartRequest("a", kDefaultPriority)); EXPECT_EQ(OK, StartRequest("a", kDefaultPriority)); EXPECT_EQ(OK, StartRequest("a", kDefaultPriority)); // Reached per-group limit, queue up requests. EXPECT_EQ(ERR_IO_PENDING, StartRequest("a", LOWEST)); EXPECT_EQ(ERR_IO_PENDING, StartRequest("a", HIGHEST)); EXPECT_EQ(ERR_IO_PENDING, StartRequest("a", HIGHEST)); EXPECT_EQ(ERR_IO_PENDING, StartRequest("a", MEDIUM)); EXPECT_EQ(ERR_IO_PENDING, StartRequest("a", MEDIUM)); EXPECT_EQ(ERR_IO_PENDING, StartRequest("a", LOW)); EXPECT_EQ(ERR_IO_PENDING, StartRequest("a", HIGHEST)); EXPECT_EQ(ERR_IO_PENDING, StartRequest("a", LOW)); EXPECT_EQ(ERR_IO_PENDING, StartRequest("a", LOW)); EXPECT_EQ(ERR_IO_PENDING, StartRequest("a", LOWEST)); // Cancel a request. size_t index_to_cancel = kMaxSocketsPerGroup + 2; EXPECT_FALSE((*requests())[index_to_cancel]->handle()->is_initialized()); (*requests())[index_to_cancel]->handle()->Reset(); ReleaseAllConnections(ClientSocketPoolTest::KEEP_ALIVE); EXPECT_EQ(kMaxSocketsPerGroup, client_socket_factory_.allocation_count()); EXPECT_EQ(requests()->size() - kMaxSocketsPerGroup, completion_count()); EXPECT_EQ(1, GetOrderOfRequest(1)); EXPECT_EQ(2, GetOrderOfRequest(2)); EXPECT_EQ(3, GetOrderOfRequest(3)); EXPECT_EQ(4, GetOrderOfRequest(4)); EXPECT_EQ(5, GetOrderOfRequest(5)); EXPECT_EQ(6, GetOrderOfRequest(6)); EXPECT_EQ(14, GetOrderOfRequest(7)); EXPECT_EQ(7, GetOrderOfRequest(8)); EXPECT_EQ(ClientSocketPoolTest::kRequestNotFound, GetOrderOfRequest(9)); // Canceled request. EXPECT_EQ(9, GetOrderOfRequest(10)); EXPECT_EQ(10, GetOrderOfRequest(11)); EXPECT_EQ(11, GetOrderOfRequest(12)); EXPECT_EQ(8, GetOrderOfRequest(13)); EXPECT_EQ(12, GetOrderOfRequest(14)); EXPECT_EQ(13, GetOrderOfRequest(15)); EXPECT_EQ(15, GetOrderOfRequest(16)); // Make sure we test order of all requests made. EXPECT_EQ(ClientSocketPoolTest::kIndexOutOfBounds, GetOrderOfRequest(17)); } class RequestSocketCallback : public CallbackRunner< Tuple1 > { public: RequestSocketCallback(ClientSocketHandle* handle, TCPClientSocketPool* pool) : handle_(handle), pool_(pool), within_callback_(false) {} virtual void RunWithParams(const Tuple1& params) { callback_.RunWithParams(params); ASSERT_EQ(OK, params.a); if (!within_callback_) { // Don't allow reuse of the socket. Disconnect it and then release it and // run through the MessageLoop once to get it completely released. handle_->socket()->Disconnect(); handle_->Reset(); { MessageLoop::ScopedNestableTaskAllower nestable( MessageLoop::current()); MessageLoop::current()->RunAllPending(); } within_callback_ = true; scoped_refptr dest(new TCPSocketParams( HostPortPair("www.google.com", 80), LOWEST, GURL(), false)); int rv = handle_->Init("a", dest, LOWEST, this, pool_, BoundNetLog()); EXPECT_EQ(OK, rv); } } int WaitForResult() { return callback_.WaitForResult(); } private: ClientSocketHandle* const handle_; TCPClientSocketPool* const pool_; bool within_callback_; TestCompletionCallback callback_; }; TEST_F(TCPClientSocketPoolTest, RequestTwice) { ClientSocketHandle handle; RequestSocketCallback callback(&handle, &pool_); scoped_refptr dest(new TCPSocketParams( HostPortPair("www.google.com", 80), LOWEST, GURL(), false)); int rv = handle.Init("a", dest, LOWEST, &callback, &pool_, BoundNetLog()); ASSERT_EQ(ERR_IO_PENDING, rv); // The callback is going to request "www.google.com". We want it to complete // synchronously this time. host_resolver_->set_synchronous_mode(true); EXPECT_EQ(OK, callback.WaitForResult()); handle.Reset(); } // Make sure that pending requests get serviced after active requests get // cancelled. TEST_F(TCPClientSocketPoolTest, CancelActiveRequestWithPendingRequests) { client_socket_factory_.set_client_socket_type( MockClientSocketFactory::MOCK_PENDING_CLIENT_SOCKET); // Queue up all the requests EXPECT_EQ(ERR_IO_PENDING, StartRequest("a", kDefaultPriority)); EXPECT_EQ(ERR_IO_PENDING, StartRequest("a", kDefaultPriority)); EXPECT_EQ(ERR_IO_PENDING, StartRequest("a", kDefaultPriority)); EXPECT_EQ(ERR_IO_PENDING, StartRequest("a", kDefaultPriority)); EXPECT_EQ(ERR_IO_PENDING, StartRequest("a", kDefaultPriority)); EXPECT_EQ(ERR_IO_PENDING, StartRequest("a", kDefaultPriority)); EXPECT_EQ(ERR_IO_PENDING, StartRequest("a", kDefaultPriority)); EXPECT_EQ(ERR_IO_PENDING, StartRequest("a", kDefaultPriority)); EXPECT_EQ(ERR_IO_PENDING, StartRequest("a", kDefaultPriority)); // Now, kMaxSocketsPerGroup requests should be active. Let's cancel them. ASSERT_LE(kMaxSocketsPerGroup, static_cast(requests()->size())); for (int i = 0; i < kMaxSocketsPerGroup; i++) (*requests())[i]->handle()->Reset(); // Let's wait for the rest to complete now. for (size_t i = kMaxSocketsPerGroup; i < requests()->size(); ++i) { EXPECT_EQ(OK, (*requests())[i]->WaitForResult()); (*requests())[i]->handle()->Reset(); } EXPECT_EQ(requests()->size() - kMaxSocketsPerGroup, completion_count()); } // Make sure that pending requests get serviced after active requests fail. TEST_F(TCPClientSocketPoolTest, FailingActiveRequestWithPendingRequests) { client_socket_factory_.set_client_socket_type( MockClientSocketFactory::MOCK_PENDING_FAILING_CLIENT_SOCKET); const int kNumRequests = 2 * kMaxSocketsPerGroup + 1; ASSERT_LE(kNumRequests, kMaxSockets); // Otherwise the test will hang. // Queue up all the requests for (int i = 0; i < kNumRequests; i++) EXPECT_EQ(ERR_IO_PENDING, StartRequest("a", kDefaultPriority)); for (int i = 0; i < kNumRequests; i++) EXPECT_EQ(ERR_CONNECTION_FAILED, (*requests())[i]->WaitForResult()); } TEST_F(TCPClientSocketPoolTest, ResetIdleSocketsOnIPAddressChange) { TestCompletionCallback callback; ClientSocketHandle handle; int rv = handle.Init("a", low_params_, LOW, &callback, &pool_, BoundNetLog()); EXPECT_EQ(ERR_IO_PENDING, rv); EXPECT_FALSE(handle.is_initialized()); EXPECT_FALSE(handle.socket()); EXPECT_EQ(OK, callback.WaitForResult()); EXPECT_TRUE(handle.is_initialized()); EXPECT_TRUE(handle.socket()); handle.Reset(); // Need to run all pending to release the socket back to the pool. MessageLoop::current()->RunAllPending(); // Now we should have 1 idle socket. EXPECT_EQ(1, pool_.IdleSocketCount()); // After an IP address change, we should have 0 idle sockets. NetworkChangeNotifier::NotifyObserversOfIPAddressChangeForTests(); MessageLoop::current()->RunAllPending(); // Notification happens async. EXPECT_EQ(0, pool_.IdleSocketCount()); } TEST_F(TCPClientSocketPoolTest, BackupSocketConnect) { // Case 1 tests the first socket stalling, and the backup connecting. MockClientSocketFactory::ClientSocketType case1_types[] = { // The first socket will not connect. MockClientSocketFactory::MOCK_STALLED_CLIENT_SOCKET, // The second socket will connect more quickly. MockClientSocketFactory::MOCK_CLIENT_SOCKET }; // Case 2 tests the first socket being slow, so that we start the // second connect, but the second connect stalls, and we still // complete the first. MockClientSocketFactory::ClientSocketType case2_types[] = { // The first socket will connect, although delayed. MockClientSocketFactory::MOCK_DELAYED_CLIENT_SOCKET, // The second socket will not connect. MockClientSocketFactory::MOCK_STALLED_CLIENT_SOCKET }; MockClientSocketFactory::ClientSocketType* cases[2] = { case1_types, case2_types }; for (size_t index = 0; index < arraysize(cases); ++index) { client_socket_factory_.set_client_socket_types(cases[index], 2); EXPECT_EQ(0, pool_.IdleSocketCount()); TestCompletionCallback callback; ClientSocketHandle handle; int rv = handle.Init("b", low_params_, LOW, &callback, &pool_, BoundNetLog()); EXPECT_EQ(ERR_IO_PENDING, rv); EXPECT_FALSE(handle.is_initialized()); EXPECT_FALSE(handle.socket()); // Create the first socket, set the timer. MessageLoop::current()->RunAllPending(); // Wait for the backup socket timer to fire. PlatformThread::Sleep(ClientSocketPool::kMaxConnectRetryIntervalMs * 2); // Let the appropriate socket connect. MessageLoop::current()->RunAllPending(); EXPECT_EQ(OK, callback.WaitForResult()); EXPECT_TRUE(handle.is_initialized()); EXPECT_TRUE(handle.socket()); // One socket is stalled, the other is active. EXPECT_EQ(0, pool_.IdleSocketCount()); handle.Reset(); // Close all pending connect jobs and existing sockets. pool_.Flush(); } } // Test the case where a socket took long enough to start the creation // of the backup socket, but then we cancelled the request after that. TEST_F(TCPClientSocketPoolTest, BackupSocketCancel) { client_socket_factory_.set_client_socket_type( MockClientSocketFactory::MOCK_STALLED_CLIENT_SOCKET); enum { CANCEL_BEFORE_WAIT, CANCEL_AFTER_WAIT }; for (int index = CANCEL_BEFORE_WAIT; index < CANCEL_AFTER_WAIT; ++index) { EXPECT_EQ(0, pool_.IdleSocketCount()); TestCompletionCallback callback; ClientSocketHandle handle; int rv = handle.Init("c", low_params_, LOW, &callback, &pool_, BoundNetLog()); EXPECT_EQ(ERR_IO_PENDING, rv); EXPECT_FALSE(handle.is_initialized()); EXPECT_FALSE(handle.socket()); // Create the first socket, set the timer. MessageLoop::current()->RunAllPending(); if (index == CANCEL_AFTER_WAIT) { // Wait for the backup socket timer to fire. PlatformThread::Sleep(ClientSocketPool::kMaxConnectRetryIntervalMs); } // Let the appropriate socket connect. MessageLoop::current()->RunAllPending(); handle.Reset(); EXPECT_FALSE(callback.have_result()); EXPECT_FALSE(handle.is_initialized()); EXPECT_FALSE(handle.socket()); // One socket is stalled, the other is active. EXPECT_EQ(0, pool_.IdleSocketCount()); } } // Test the case where a socket took long enough to start the creation // of the backup socket and never completes, and then the backup // connection fails. TEST_F(TCPClientSocketPoolTest, BackupSocketFailAfterStall) { MockClientSocketFactory::ClientSocketType case_types[] = { // The first socket will not connect. MockClientSocketFactory::MOCK_STALLED_CLIENT_SOCKET, // The second socket will fail immediately. MockClientSocketFactory::MOCK_FAILING_CLIENT_SOCKET }; client_socket_factory_.set_client_socket_types(case_types, 2); EXPECT_EQ(0, pool_.IdleSocketCount()); TestCompletionCallback callback; ClientSocketHandle handle; int rv = handle.Init("b", low_params_, LOW, &callback, &pool_, BoundNetLog()); EXPECT_EQ(ERR_IO_PENDING, rv); EXPECT_FALSE(handle.is_initialized()); EXPECT_FALSE(handle.socket()); // Create the first socket, set the timer. MessageLoop::current()->RunAllPending(); // Wait for the backup socket timer to fire. PlatformThread::Sleep(ClientSocketPool::kMaxConnectRetryIntervalMs); // Let the second connect be synchronous. Otherwise, the emulated // host resolution takes an extra trip through the message loop. host_resolver_->set_synchronous_mode(true); // Let the appropriate socket connect. MessageLoop::current()->RunAllPending(); EXPECT_EQ(ERR_CONNECTION_FAILED, callback.WaitForResult()); EXPECT_FALSE(handle.is_initialized()); EXPECT_FALSE(handle.socket()); EXPECT_EQ(0, pool_.IdleSocketCount()); handle.Reset(); // Reset for the next case. host_resolver_->set_synchronous_mode(false); } // Test the case where a socket took long enough to start the creation // of the backup socket and eventually completes, but the backup socket // fails. TEST_F(TCPClientSocketPoolTest, BackupSocketFailAfterDelay) { MockClientSocketFactory::ClientSocketType case_types[] = { // The first socket will connect, although delayed. MockClientSocketFactory::MOCK_DELAYED_CLIENT_SOCKET, // The second socket will not connect. MockClientSocketFactory::MOCK_FAILING_CLIENT_SOCKET }; client_socket_factory_.set_client_socket_types(case_types, 2); EXPECT_EQ(0, pool_.IdleSocketCount()); TestCompletionCallback callback; ClientSocketHandle handle; int rv = handle.Init("b", low_params_, LOW, &callback, &pool_, BoundNetLog()); EXPECT_EQ(ERR_IO_PENDING, rv); EXPECT_FALSE(handle.is_initialized()); EXPECT_FALSE(handle.socket()); // Create the first socket, set the timer. MessageLoop::current()->RunAllPending(); // Wait for the backup socket timer to fire. PlatformThread::Sleep(ClientSocketPool::kMaxConnectRetryIntervalMs); // Let the second connect be synchronous. Otherwise, the emulated // host resolution takes an extra trip through the message loop. host_resolver_->set_synchronous_mode(true); // Let the appropriate socket connect. MessageLoop::current()->RunAllPending(); EXPECT_EQ(ERR_CONNECTION_FAILED, callback.WaitForResult()); EXPECT_FALSE(handle.is_initialized()); EXPECT_FALSE(handle.socket()); handle.Reset(); // Reset for the next case. host_resolver_->set_synchronous_mode(false); } } // namespace } // namespace net