// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // This file contains some tests for TCPClientSocket. // transport_client_socket_unittest.cc contans some other tests that // are common for TCP and other types of sockets. #include "net/socket/tcp_client_socket.h" #include "net/base/ip_address.h" #include "net/base/ip_endpoint.h" #include "net/base/net_errors.h" #include "net/base/test_completion_callback.h" #include "net/socket/tcp_server_socket.h" #include "testing/gtest/include/gtest/gtest.h" namespace net { namespace { // Try binding a socket to loopback interface and verify that we can // still connect to a server on the same interface. TEST(TCPClientSocketTest, BindLoopbackToLoopback) { IPAddress lo_address = IPAddress::IPv4Localhost(); TCPServerSocket server(NULL, NetLog::Source()); ASSERT_EQ(OK, server.Listen(IPEndPoint(lo_address, 0), 1)); IPEndPoint server_address; ASSERT_EQ(OK, server.GetLocalAddress(&server_address)); TCPClientSocket socket(AddressList(server_address), NULL, NetLog::Source()); EXPECT_EQ(OK, socket.Bind(IPEndPoint(lo_address, 0))); IPEndPoint local_address_result; EXPECT_EQ(OK, socket.GetLocalAddress(&local_address_result)); EXPECT_EQ(lo_address, local_address_result.address()); TestCompletionCallback connect_callback; EXPECT_EQ(ERR_IO_PENDING, socket.Connect(connect_callback.callback())); TestCompletionCallback accept_callback; scoped_ptr accepted_socket; int result = server.Accept(&accepted_socket, accept_callback.callback()); if (result == ERR_IO_PENDING) result = accept_callback.WaitForResult(); ASSERT_EQ(OK, result); EXPECT_EQ(OK, connect_callback.WaitForResult()); EXPECT_TRUE(socket.IsConnected()); socket.Disconnect(); EXPECT_FALSE(socket.IsConnected()); EXPECT_EQ(ERR_SOCKET_NOT_CONNECTED, socket.GetLocalAddress(&local_address_result)); } // Try to bind socket to the loopback interface and connect to an // external address, verify that connection fails. TEST(TCPClientSocketTest, BindLoopbackToExternal) { IPAddress external_ip(72, 14, 213, 105); TCPClientSocket socket(AddressList::CreateFromIPAddress(external_ip, 80), NULL, NetLog::Source()); EXPECT_EQ(OK, socket.Bind(IPEndPoint(IPAddress::IPv4Localhost(), 0))); TestCompletionCallback connect_callback; int result = socket.Connect(connect_callback.callback()); if (result == ERR_IO_PENDING) result = connect_callback.WaitForResult(); // We may get different errors here on different system, but // connect() is not expected to succeed. EXPECT_NE(OK, result); } // Bind a socket to the IPv4 loopback interface and try to connect to // the IPv6 loopback interface, verify that connection fails. TEST(TCPClientSocketTest, BindLoopbackToIPv6) { TCPServerSocket server(NULL, NetLog::Source()); int listen_result = server.Listen(IPEndPoint(IPAddress::IPv6Localhost(), 0), 1); if (listen_result != OK) { LOG(ERROR) << "Failed to listen on ::1 - probably because IPv6 is disabled." " Skipping the test"; return; } IPEndPoint server_address; ASSERT_EQ(OK, server.GetLocalAddress(&server_address)); TCPClientSocket socket(AddressList(server_address), NULL, NetLog::Source()); EXPECT_EQ(OK, socket.Bind(IPEndPoint(IPAddress::IPv4Localhost(), 0))); TestCompletionCallback connect_callback; int result = socket.Connect(connect_callback.callback()); if (result == ERR_IO_PENDING) result = connect_callback.WaitForResult(); EXPECT_NE(OK, result); } } // namespace } // namespace net