// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef NET_SOCKET_TCP_CLIENT_SOCKET_WIN_H_ #define NET_SOCKET_TCP_CLIENT_SOCKET_WIN_H_ #include #include "base/memory/scoped_ptr.h" #include "base/threading/non_thread_safe.h" #include "net/base/address_list.h" #include "net/base/completion_callback.h" #include "net/base/net_log.h" #include "net/socket/stream_socket.h" namespace net { class BoundNetLog; class NET_EXPORT TCPClientSocketWin : public StreamSocket, NON_EXPORTED_BASE(base::NonThreadSafe) { public: // The IP address(es) and port number to connect to. The TCP socket will try // each IP address in the list until it succeeds in establishing a // connection. TCPClientSocketWin(const AddressList& addresses, net::NetLog* net_log, const net::NetLog::Source& source); virtual ~TCPClientSocketWin(); // AdoptSocket causes the given, connected socket to be adopted as a TCP // socket. This object must not be connected. This object takes ownership of // the given socket and then acts as if Connect() had been called. This // function is used by TCPServerSocket() to adopt accepted connections // and for testing. int AdoptSocket(SOCKET socket); // Binds the socket to a local IP address and port. int Bind(const IPEndPoint& address); // StreamSocket implementation. virtual int Connect(const CompletionCallback& callback); virtual void Disconnect(); virtual bool IsConnected() const; virtual bool IsConnectedAndIdle() const; virtual int GetPeerAddress(IPEndPoint* address) const; virtual int GetLocalAddress(IPEndPoint* address) const; virtual const BoundNetLog& NetLog() const { return net_log_; } virtual void SetSubresourceSpeculation(); virtual void SetOmniboxSpeculation(); virtual bool WasEverUsed() const; virtual bool UsingTCPFastOpen() const; virtual int64 NumBytesRead() const; virtual base::TimeDelta GetConnectTimeMicros() const; virtual bool WasNpnNegotiated() const OVERRIDE; virtual NextProto GetNegotiatedProtocol() const OVERRIDE; virtual bool GetSSLInfo(SSLInfo* ssl_info) OVERRIDE; // Socket implementation. // Multiple outstanding requests are not supported. // Full duplex mode (reading and writing at the same time) is supported virtual int Read(IOBuffer* buf, int buf_len, const CompletionCallback& callback); virtual int Write(IOBuffer* buf, int buf_len, const CompletionCallback& callback); virtual bool SetReceiveBufferSize(int32 size); virtual bool SetSendBufferSize(int32 size); virtual bool SetKeepAlive(bool enable, int delay); virtual bool SetNoDelay(bool no_delay); private: // State machine for connecting the socket. enum ConnectState { CONNECT_STATE_CONNECT, CONNECT_STATE_CONNECT_COMPLETE, CONNECT_STATE_NONE, }; class Core; // State machine used by Connect(). int DoConnectLoop(int result); int DoConnect(); int DoConnectComplete(int result); // Helper used by Disconnect(), which disconnects minus the logging and // resetting of current_address_index_. void DoDisconnect(); // Returns true if a Connect() is in progress. bool waiting_connect() const { return next_connect_state_ != CONNECT_STATE_NONE; } // Called after Connect() has completed with |net_error|. void LogConnectCompletion(int net_error); void DoReadCallback(int rv); void DoWriteCallback(int rv); void DidCompleteConnect(); void DidCompleteRead(); void DidCompleteWrite(); SOCKET socket_; // Local IP address and port we are bound to. Set to NULL if Bind() // was't called (in that cases OS chooses address/port). scoped_ptr bind_address_; // Stores bound socket between Bind() and Connect() calls. SOCKET bound_socket_; // The list of addresses we should try in order to establish a connection. AddressList addresses_; // Where we are in above list. Set to -1 if uninitialized. int current_address_index_; // The various states that the socket could be in. bool waiting_read_; bool waiting_write_; // The core of the socket that can live longer than the socket itself. We pass // resources to the Windows async IO functions and we have to make sure that // they are not destroyed while the OS still references them. scoped_refptr core_; // External callback; called when connect or read is complete. CompletionCallback read_callback_; // External callback; called when write is complete. CompletionCallback write_callback_; // The next state for the Connect() state machine. ConnectState next_connect_state_; // The OS error that CONNECT_STATE_CONNECT last completed with. int connect_os_error_; BoundNetLog net_log_; // This socket was previously disconnected and has not been re-connected. bool previously_disconnected_; // Record of connectivity and transmissions, for use in speculative connection // histograms. UseHistory use_history_; base::TimeTicks connect_start_time_; base::TimeDelta connect_time_micros_; int64 num_bytes_read_; DISALLOW_COPY_AND_ASSIGN(TCPClientSocketWin); }; } // namespace net #endif // NET_SOCKET_TCP_CLIENT_SOCKET_WIN_H_