// Copyright (c) 2006-2009 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef NET_SOCKET_TCP_CLIENT_SOCKET_WIN_H_ #define NET_SOCKET_TCP_CLIENT_SOCKET_WIN_H_ #include #include "base/object_watcher.h" #include "net/base/address_list.h" #include "net/base/completion_callback.h" #include "net/socket/client_socket.h" namespace net { class TCPClientSocketWin : public ClientSocket { public: // The IP address(es) and port number to connect to. The TCP socket will try // each IP address in the list until it succeeds in establishing a // connection. explicit TCPClientSocketWin(const AddressList& addresses); ~TCPClientSocketWin(); // ClientSocket methods: virtual int Connect(CompletionCallback* callback); virtual void Disconnect(); virtual bool IsConnected() const; virtual bool IsConnectedAndIdle() const; // Socket methods: // Multiple outstanding requests are not supported. // Full duplex mode (reading and writing at the same time) is supported virtual int Read(IOBuffer* buf, int buf_len, CompletionCallback* callback); virtual int Write(IOBuffer* buf, int buf_len, CompletionCallback* callback); private: class Core; int CreateSocket(const struct addrinfo* ai); void DoReadCallback(int rv); void DoWriteCallback(int rv); void DidCompleteConnect(); void DidCompleteRead(); void DidCompleteWrite(); SOCKET socket_; // The list of addresses we should try in order to establish a connection. AddressList addresses_; // Where we are in above list, or NULL if all addrinfos have been tried. const struct addrinfo* current_ai_; // The various states that the socket could be in. bool waiting_connect_; bool waiting_read_; bool waiting_write_; // The core of the socket that can live longer than the socket itself. We pass // resources to the Windows async IO functions and we have to make sure that // they are not destroyed while the OS still references them. scoped_refptr core_; // External callback; called when connect or read is complete. CompletionCallback* read_callback_; // External callback; called when write is complete. CompletionCallback* write_callback_; DISALLOW_COPY_AND_ASSIGN(TCPClientSocketWin); }; } // namespace net #endif // NET_SOCKET_TCP_CLIENT_SOCKET_WIN_H_