// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "net/socket/tcp_server_socket.h" #include "base/bind.h" #include "base/bind_helpers.h" #include "base/logging.h" #include "net/base/net_errors.h" #include "net/socket/tcp_client_socket.h" namespace net { TCPServerSocket::TCPServerSocket(NetLog* net_log, const NetLog::Source& source) : socket_(net_log, source), pending_accept_(false) { } TCPServerSocket::~TCPServerSocket() { } int TCPServerSocket::Listen(const IPEndPoint& address, int backlog) { int result = socket_.Open(address.GetFamily()); if (result != OK) return result; result = socket_.SetDefaultOptionsForServer(); if (result != OK) { socket_.Close(); return result; } result = socket_.Bind(address); if (result != OK) { socket_.Close(); return result; } result = socket_.Listen(backlog); if (result != OK) { socket_.Close(); return result; } return OK; } int TCPServerSocket::GetLocalAddress(IPEndPoint* address) const { return socket_.GetLocalAddress(address); } int TCPServerSocket::Accept(scoped_ptr* socket, const CompletionCallback& callback) { DCHECK(socket); DCHECK(!callback.is_null()); if (pending_accept_) { NOTREACHED(); return ERR_UNEXPECTED; } // It is safe to use base::Unretained(this). |socket_| is owned by this class, // and the callback won't be run after |socket_| is destroyed. CompletionCallback accept_callback = base::Bind(&TCPServerSocket::OnAcceptCompleted, base::Unretained(this), socket, callback); int result = socket_.Accept(&accepted_socket_, &accepted_address_, accept_callback); if (result != ERR_IO_PENDING) { // |accept_callback| won't be called so we need to run // ConvertAcceptedSocket() ourselves in order to do the conversion from // |accepted_socket_| to |socket|. result = ConvertAcceptedSocket(result, socket); } else { pending_accept_ = true; } return result; } void TCPServerSocket::DetachFromThread() { socket_.DetachFromThread(); } int TCPServerSocket::ConvertAcceptedSocket( int result, scoped_ptr* output_accepted_socket) { // Make sure the TCPSocket object is destroyed in any case. scoped_ptr temp_accepted_socket(accepted_socket_.Pass()); if (result != OK) return result; output_accepted_socket->reset(new TCPClientSocket( temp_accepted_socket.Pass(), accepted_address_)); return OK; } void TCPServerSocket::OnAcceptCompleted( scoped_ptr* output_accepted_socket, const CompletionCallback& forward_callback, int result) { result = ConvertAcceptedSocket(result, output_accepted_socket); pending_accept_ = false; forward_callback.Run(result); } } // namespace net