// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef NET_SOCKET_TCP_SOCKET_H_ #define NET_SOCKET_TCP_SOCKET_H_ #include "build/build_config.h" #include "net/base/net_export.h" #include "net/socket/socket_descriptor.h" #if defined(OS_WIN) #include "net/socket/tcp_socket_win.h" #elif defined(OS_POSIX) #include "net/socket/tcp_socket_posix.h" #endif namespace net { // TCPSocket provides a platform-independent interface for TCP sockets. // // It is recommended to use TCPClientSocket/TCPServerSocket instead of this // class, unless a clear separation of client and server socket functionality is // not suitable for your use case (e.g., a socket needs to be created and bound // before you know whether it is a client or server socket). #if defined(OS_WIN) typedef TCPSocketWin TCPSocket; #elif defined(OS_POSIX) typedef TCPSocketPosix TCPSocket; #endif // Check if TCP FastOpen is supported by the OS. bool IsTCPFastOpenSupported(); // Check if TCP FastOpen is enabled by the user. bool IsTCPFastOpenUserEnabled(); // Checks if TCP FastOpen is supported by the kernel. Also enables TFO for all // connections if indicated by user. // Not thread safe. Must be called during initialization/startup only. NET_EXPORT void CheckSupportAndMaybeEnableTCPFastOpen(bool user_enabled); // This function enables/disables buffering in the kernel. By default, on Linux, // TCP sockets will wait up to 200ms for more data to complete a packet before // transmitting. After calling this function, the kernel will not wait. See // TCP_NODELAY in `man 7 tcp`. // // For Windows: // // The Nagle implementation on Windows is governed by RFC 896. The idea // behind Nagle is to reduce small packets on the network. When Nagle is // enabled, if a partial packet has been sent, the TCP stack will disallow // further *partial* packets until an ACK has been received from the other // side. Good applications should always strive to send as much data as // possible and avoid partial-packet sends. However, in most real world // applications, there are edge cases where this does not happen, and two // partial packets may be sent back to back. For a browser, it is NEVER // a benefit to delay for an RTT before the second packet is sent. // // As a practical example in Chromium today, consider the case of a small // POST. I have verified this: // Client writes 649 bytes of header (partial packet #1) // Client writes 50 bytes of POST data (partial packet #2) // In the above example, with Nagle, a RTT delay is inserted between these // two sends due to nagle. RTTs can easily be 100ms or more. The best // fix is to make sure that for POSTing data, we write as much data as // possible and minimize partial packets. We will fix that. But disabling // Nagle also ensure we don't run into this delay in other edge cases. // See also: // http://technet.microsoft.com/en-us/library/bb726981.aspx // // This function returns true if it succeeds to set the TCP_NODELAY option, // otherwise returns false. NET_EXPORT_PRIVATE bool SetTCPNoDelay(SocketDescriptor socket, bool no_delay); } // namespace net #endif // NET_SOCKET_TCP_SOCKET_H_