// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include #include "base/bind.h" #include "base/memory/ref_counted.h" #include "base/memory/scoped_ptr.h" #include "base/run_loop.h" #include "net/base/address_list.h" #include "net/base/io_buffer.h" #include "net/base/net_errors.h" #include "net/base/test_completion_callback.h" #include "net/dns/mock_host_resolver.h" #include "net/log/net_log.h" #include "net/log/test_net_log.h" #include "net/log/test_net_log_entry.h" #include "net/log/test_net_log_util.h" #include "net/socket/client_socket_factory.h" #include "net/socket/tcp_client_socket.h" #include "net/socket/tcp_server_socket.h" #include "testing/gtest/include/gtest/gtest.h" #include "testing/platform_test.h" namespace net { namespace { const char kServerReply[] = "HTTP/1.1 404 Not Found"; enum ClientSocketTestTypes { TCP, SCTP }; } // namespace class TransportClientSocketTest : public ::testing::TestWithParam { public: TransportClientSocketTest() : listen_port_(0), socket_factory_(ClientSocketFactory::GetDefaultFactory()), close_server_socket_on_next_send_(false) {} virtual ~TransportClientSocketTest() {} // Testcase hooks void SetUp() override; void CloseServerSocket() { // delete the connected_sock_, which will close it. connected_sock_.reset(); } void AcceptCallback(int res) { ASSERT_EQ(OK, res); connect_loop_.Quit(); } int DrainClientSocket(IOBuffer* buf, uint32_t buf_len, uint32_t bytes_to_read, TestCompletionCallback* callback); // Establishes a connection to the server. void EstablishConnection(TestCompletionCallback* callback); // Sends a request from the client to the server socket. Makes the server read // the request and send a response. void SendRequestAndResponse(); // Makes |connected_sock_| to read |expected_bytes_read| bytes. Returns the // the data read as a string. std::string ReadServerData(int expected_bytes_read); // Sends server response. void SendServerResponse(); void set_close_server_socket_on_next_send(bool close) { close_server_socket_on_next_send_ = close; } protected: base::RunLoop connect_loop_; uint16_t listen_port_; TestNetLog net_log_; ClientSocketFactory* const socket_factory_; scoped_ptr sock_; scoped_ptr connected_sock_; private: scoped_ptr listen_sock_; bool close_server_socket_on_next_send_; }; void TransportClientSocketTest::SetUp() { ::testing::TestWithParam::SetUp(); // Open a server socket on an ephemeral port. listen_sock_.reset(new TCPServerSocket(NULL, NetLog::Source())); IPAddressNumber address; ParseIPLiteralToNumber("127.0.0.1", &address); IPEndPoint local_address(address, 0); ASSERT_EQ(OK, listen_sock_->Listen(local_address, 1)); // Get the server's address (including the actual port number). ASSERT_EQ(OK, listen_sock_->GetLocalAddress(&local_address)); listen_port_ = local_address.port(); listen_sock_->Accept(&connected_sock_, base::Bind(&TransportClientSocketTest::AcceptCallback, base::Unretained(this))); AddressList addr; // MockHostResolver resolves everything to 127.0.0.1. scoped_ptr resolver(new MockHostResolver()); HostResolver::RequestInfo info(HostPortPair("localhost", listen_port_)); TestCompletionCallback callback; int rv = resolver->Resolve(info, DEFAULT_PRIORITY, &addr, callback.callback(), NULL, BoundNetLog()); CHECK_EQ(ERR_IO_PENDING, rv); rv = callback.WaitForResult(); CHECK_EQ(rv, OK); sock_ = socket_factory_->CreateTransportClientSocket(addr, &net_log_, NetLog::Source()); } int TransportClientSocketTest::DrainClientSocket( IOBuffer* buf, uint32_t buf_len, uint32_t bytes_to_read, TestCompletionCallback* callback) { int rv = OK; uint32_t bytes_read = 0; while (bytes_read < bytes_to_read) { rv = sock_->Read(buf, buf_len, callback->callback()); EXPECT_TRUE(rv >= 0 || rv == ERR_IO_PENDING); rv = callback->GetResult(rv); EXPECT_GT(rv, 0); bytes_read += rv; } return static_cast(bytes_read); } void TransportClientSocketTest::EstablishConnection( TestCompletionCallback* callback) { int rv = sock_->Connect(callback->callback()); // Wait for |listen_sock_| to accept a connection. connect_loop_.Run(); // Now wait for the client socket to accept the connection. EXPECT_EQ(OK, callback->GetResult(rv)); } void TransportClientSocketTest::SendRequestAndResponse() { // Send client request. const char request_text[] = "GET / HTTP/1.0\r\n\r\n"; int request_len = strlen(request_text); scoped_refptr request_buffer( new DrainableIOBuffer(new IOBuffer(request_len), request_len)); memcpy(request_buffer->data(), request_text, request_len); int bytes_written = 0; while (request_buffer->BytesRemaining() > 0) { TestCompletionCallback write_callback; int write_result = sock_->Write(request_buffer.get(), request_buffer->BytesRemaining(), write_callback.callback()); write_result = write_callback.GetResult(write_result); ASSERT_GT(write_result, 0); ASSERT_LE(bytes_written + write_result, request_len); request_buffer->DidConsume(write_result); bytes_written += write_result; } ASSERT_EQ(request_len, bytes_written); // Confirm that the server receives what client sent. std::string data_received = ReadServerData(bytes_written); ASSERT_TRUE(connected_sock_->IsConnectedAndIdle()); ASSERT_EQ(request_text, data_received); // Write server response. SendServerResponse(); } void TransportClientSocketTest::SendServerResponse() { // TODO(dkegel): this might not be long enough to tickle some bugs. int reply_len = strlen(kServerReply); scoped_refptr write_buffer( new DrainableIOBuffer(new IOBuffer(reply_len), reply_len)); memcpy(write_buffer->data(), kServerReply, reply_len); int bytes_written = 0; while (write_buffer->BytesRemaining() > 0) { TestCompletionCallback write_callback; int write_result = connected_sock_->Write(write_buffer.get(), write_buffer->BytesRemaining(), write_callback.callback()); write_result = write_callback.GetResult(write_result); ASSERT_GE(write_result, 0); ASSERT_LE(bytes_written + write_result, reply_len); write_buffer->DidConsume(write_result); bytes_written += write_result; } if (close_server_socket_on_next_send_) CloseServerSocket(); } std::string TransportClientSocketTest::ReadServerData(int expected_bytes_read) { int bytes_read = 0; scoped_refptr read_buffer( new IOBufferWithSize(expected_bytes_read)); while (bytes_read < expected_bytes_read) { TestCompletionCallback read_callback; int rv = connected_sock_->Read(read_buffer.get(), expected_bytes_read - bytes_read, read_callback.callback()); EXPECT_TRUE(rv >= 0 || rv == ERR_IO_PENDING); rv = read_callback.GetResult(rv); EXPECT_GE(rv, 0); bytes_read += rv; } EXPECT_EQ(expected_bytes_read, bytes_read); return std::string(read_buffer->data(), bytes_read); } // TODO(leighton): Add SCTP to this list when it is ready. INSTANTIATE_TEST_CASE_P(StreamSocket, TransportClientSocketTest, ::testing::Values(TCP)); TEST_P(TransportClientSocketTest, Connect) { TestCompletionCallback callback; EXPECT_FALSE(sock_->IsConnected()); int rv = sock_->Connect(callback.callback()); // Wait for |listen_sock_| to accept a connection. connect_loop_.Run(); TestNetLogEntry::List net_log_entries; net_log_.GetEntries(&net_log_entries); EXPECT_TRUE( LogContainsBeginEvent(net_log_entries, 0, NetLog::TYPE_SOCKET_ALIVE)); EXPECT_TRUE( LogContainsBeginEvent(net_log_entries, 1, NetLog::TYPE_TCP_CONNECT)); // Now wait for the client socket to accept the connection. if (rv != OK) { ASSERT_EQ(rv, ERR_IO_PENDING); rv = callback.WaitForResult(); EXPECT_EQ(rv, OK); } EXPECT_TRUE(sock_->IsConnected()); net_log_.GetEntries(&net_log_entries); EXPECT_TRUE( LogContainsEndEvent(net_log_entries, -1, NetLog::TYPE_TCP_CONNECT)); sock_->Disconnect(); EXPECT_FALSE(sock_->IsConnected()); } TEST_P(TransportClientSocketTest, IsConnected) { scoped_refptr buf(new IOBuffer(4096)); TestCompletionCallback callback; uint32_t bytes_read; EXPECT_FALSE(sock_->IsConnected()); EXPECT_FALSE(sock_->IsConnectedAndIdle()); EstablishConnection(&callback); EXPECT_TRUE(sock_->IsConnected()); EXPECT_TRUE(sock_->IsConnectedAndIdle()); // Send the request and wait for the server to respond. SendRequestAndResponse(); // Drain a single byte so we know we've received some data. bytes_read = DrainClientSocket(buf.get(), 1, 1, &callback); ASSERT_EQ(bytes_read, 1u); // Socket should be considered connected, but not idle, due to // pending data. EXPECT_TRUE(sock_->IsConnected()); EXPECT_FALSE(sock_->IsConnectedAndIdle()); bytes_read = DrainClientSocket(buf.get(), 4096, strlen(kServerReply) - 1, &callback); ASSERT_EQ(bytes_read, strlen(kServerReply) - 1); // After draining the data, the socket should be back to connected // and idle. EXPECT_TRUE(sock_->IsConnected()); EXPECT_TRUE(sock_->IsConnectedAndIdle()); // This time close the server socket immediately after the server response. set_close_server_socket_on_next_send(true); SendRequestAndResponse(); bytes_read = DrainClientSocket(buf.get(), 1, 1, &callback); ASSERT_EQ(bytes_read, 1u); // As above because of data. EXPECT_TRUE(sock_->IsConnected()); EXPECT_FALSE(sock_->IsConnectedAndIdle()); bytes_read = DrainClientSocket(buf.get(), 4096, strlen(kServerReply) - 1, &callback); ASSERT_EQ(bytes_read, strlen(kServerReply) - 1); // Once the data is drained, the socket should now be seen as not // connected. if (sock_->IsConnected()) { // In the unlikely event that the server's connection closure is not // processed in time, wait for the connection to be closed. int rv = sock_->Read(buf.get(), 4096, callback.callback()); EXPECT_EQ(0, callback.GetResult(rv)); EXPECT_FALSE(sock_->IsConnected()); } EXPECT_FALSE(sock_->IsConnectedAndIdle()); } TEST_P(TransportClientSocketTest, Read) { TestCompletionCallback callback; EstablishConnection(&callback); SendRequestAndResponse(); scoped_refptr buf(new IOBuffer(4096)); uint32_t bytes_read = DrainClientSocket(buf.get(), 4096, strlen(kServerReply), &callback); ASSERT_EQ(bytes_read, strlen(kServerReply)); ASSERT_EQ(std::string(kServerReply), std::string(buf->data(), bytes_read)); // All data has been read now. Read once more to force an ERR_IO_PENDING, and // then close the server socket, and note the close. int rv = sock_->Read(buf.get(), 4096, callback.callback()); ASSERT_EQ(ERR_IO_PENDING, rv); CloseServerSocket(); EXPECT_EQ(0, callback.WaitForResult()); } TEST_P(TransportClientSocketTest, Read_SmallChunks) { TestCompletionCallback callback; EstablishConnection(&callback); SendRequestAndResponse(); scoped_refptr buf(new IOBuffer(1)); uint32_t bytes_read = 0; while (bytes_read < strlen(kServerReply)) { int rv = sock_->Read(buf.get(), 1, callback.callback()); EXPECT_TRUE(rv >= 0 || rv == ERR_IO_PENDING); rv = callback.GetResult(rv); ASSERT_EQ(1, rv); bytes_read += rv; } // All data has been read now. Read once more to force an ERR_IO_PENDING, and // then close the server socket, and note the close. int rv = sock_->Read(buf.get(), 1, callback.callback()); ASSERT_EQ(ERR_IO_PENDING, rv); CloseServerSocket(); EXPECT_EQ(0, callback.WaitForResult()); } TEST_P(TransportClientSocketTest, Read_Interrupted) { TestCompletionCallback callback; EstablishConnection(&callback); SendRequestAndResponse(); // Do a partial read and then exit. This test should not crash! scoped_refptr buf(new IOBuffer(16)); int rv = sock_->Read(buf.get(), 16, callback.callback()); EXPECT_TRUE(rv >= 0 || rv == ERR_IO_PENDING); rv = callback.GetResult(rv); EXPECT_NE(0, rv); } TEST_P(TransportClientSocketTest, FullDuplex_ReadFirst) { TestCompletionCallback callback; EstablishConnection(&callback); // Read first. There's no data, so it should return ERR_IO_PENDING. const int kBufLen = 4096; scoped_refptr buf(new IOBuffer(kBufLen)); int rv = sock_->Read(buf.get(), kBufLen, callback.callback()); EXPECT_EQ(ERR_IO_PENDING, rv); const int kWriteBufLen = 64 * 1024; scoped_refptr request_buffer(new IOBuffer(kWriteBufLen)); char* request_data = request_buffer->data(); memset(request_data, 'A', kWriteBufLen); TestCompletionCallback write_callback; int bytes_written = 0; while (true) { rv = sock_->Write(request_buffer.get(), kWriteBufLen, write_callback.callback()); ASSERT_TRUE(rv >= 0 || rv == ERR_IO_PENDING); if (rv == ERR_IO_PENDING) { ReadServerData(bytes_written); SendServerResponse(); rv = write_callback.WaitForResult(); break; } bytes_written += rv; } // At this point, both read and write have returned ERR_IO_PENDING, and the // write callback has executed. We wait for the read callback to run now to // make sure that the socket can handle full duplex communications. rv = callback.WaitForResult(); EXPECT_GE(rv, 0); } TEST_P(TransportClientSocketTest, FullDuplex_WriteFirst) { TestCompletionCallback callback; EstablishConnection(&callback); const int kWriteBufLen = 64 * 1024; scoped_refptr request_buffer(new IOBuffer(kWriteBufLen)); char* request_data = request_buffer->data(); memset(request_data, 'A', kWriteBufLen); TestCompletionCallback write_callback; int bytes_written = 0; while (true) { int rv = sock_->Write(request_buffer.get(), kWriteBufLen, write_callback.callback()); ASSERT_TRUE(rv >= 0 || rv == ERR_IO_PENDING); if (rv == ERR_IO_PENDING) break; bytes_written += rv; } // Now we have the Write() blocked on ERR_IO_PENDING. It's time to force the // Read() to block on ERR_IO_PENDING too. const int kBufLen = 4096; scoped_refptr buf(new IOBuffer(kBufLen)); while (true) { int rv = sock_->Read(buf.get(), kBufLen, callback.callback()); ASSERT_TRUE(rv >= 0 || rv == ERR_IO_PENDING); if (rv == ERR_IO_PENDING) break; } // At this point, both read and write have returned ERR_IO_PENDING. Now we // run the write and read callbacks to make sure they can handle full duplex // communications. ReadServerData(bytes_written); SendServerResponse(); int rv = write_callback.WaitForResult(); EXPECT_GE(rv, 0); // It's possible the read is blocked because it's already read all the data. // Close the server socket, so there will at least be a 0-byte read. CloseServerSocket(); rv = callback.WaitForResult(); EXPECT_GE(rv, 0); } } // namespace net