// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef NET_SOCKET_UNIX_DOMAIN_CLIENT_SOCKET_POSIX_H_ #define NET_SOCKET_UNIX_DOMAIN_CLIENT_SOCKET_POSIX_H_ #include #include #include "base/macros.h" #include "base/memory/scoped_ptr.h" #include "net/base/completion_callback.h" #include "net/base/net_export.h" #include "net/log/net_log.h" #include "net/socket/socket_descriptor.h" #include "net/socket/stream_socket.h" namespace net { class SocketPosix; struct SockaddrStorage; // A client socket that uses unix domain socket as the transport layer. class NET_EXPORT UnixDomainClientSocket : public StreamSocket { public: // Builds a client socket with |socket_path|. The caller should call Connect() // to connect to a server socket. UnixDomainClientSocket(const std::string& socket_path, bool use_abstract_namespace); // Builds a client socket with SocketPosix which is already connected. // UnixDomainServerSocket uses this after it accepts a connection. explicit UnixDomainClientSocket(scoped_ptr socket); ~UnixDomainClientSocket() override; // Fills |address| with |socket_path| and its length. For Android or Linux // platform, this supports abstract namespaces. static bool FillAddress(const std::string& socket_path, bool use_abstract_namespace, SockaddrStorage* address); // StreamSocket implementation. int Connect(const CompletionCallback& callback) override; void Disconnect() override; bool IsConnected() const override; bool IsConnectedAndIdle() const override; int GetPeerAddress(IPEndPoint* address) const override; int GetLocalAddress(IPEndPoint* address) const override; const BoundNetLog& NetLog() const override; void SetSubresourceSpeculation() override; void SetOmniboxSpeculation() override; bool WasEverUsed() const override; bool WasNpnNegotiated() const override; NextProto GetNegotiatedProtocol() const override; bool GetSSLInfo(SSLInfo* ssl_info) override; void GetConnectionAttempts(ConnectionAttempts* out) const override; void ClearConnectionAttempts() override {} void AddConnectionAttempts(const ConnectionAttempts& attempts) override {} int64_t GetTotalReceivedBytes() const override; // Socket implementation. int Read(IOBuffer* buf, int buf_len, const CompletionCallback& callback) override; int Write(IOBuffer* buf, int buf_len, const CompletionCallback& callback) override; int SetReceiveBufferSize(int32_t size) override; int SetSendBufferSize(int32_t size) override; // Releases ownership of underlying SocketDescriptor to caller. // Internal state is reset so that this object can be used again. // Socket must be connected in order to release it. SocketDescriptor ReleaseConnectedSocket(); private: const std::string socket_path_; const bool use_abstract_namespace_; scoped_ptr socket_; // This net log is just to comply StreamSocket::NetLog(). It throws away // everything. BoundNetLog net_log_; DISALLOW_COPY_AND_ASSIGN(UnixDomainClientSocket); }; } // namespace net #endif // NET_SOCKET_UNIX_DOMAIN_CLIENT_SOCKET_POSIX_H_