// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "net/socket/websocket_endpoint_lock_manager.h" #include "base/message_loop/message_loop.h" #include "base/run_loop.h" #include "base/time/time.h" #include "net/base/net_errors.h" #include "net/socket/next_proto.h" #include "net/socket/socket_test_util.h" #include "net/socket/stream_socket.h" #include "testing/gtest/include/gtest/gtest.h" namespace net { namespace { // A StreamSocket implementation with no functionality at all. // TODO(ricea): If you need to use this in another file, please move it to // socket_test_util.h. class FakeStreamSocket : public StreamSocket { public: FakeStreamSocket() {} // StreamSocket implementation int Connect(const CompletionCallback& callback) override { return ERR_FAILED; } void Disconnect() override { return; } bool IsConnected() const override { return false; } bool IsConnectedAndIdle() const override { return false; } int GetPeerAddress(IPEndPoint* address) const override { return ERR_FAILED; } int GetLocalAddress(IPEndPoint* address) const override { return ERR_FAILED; } const BoundNetLog& NetLog() const override { return bound_net_log_; } void SetSubresourceSpeculation() override { return; } void SetOmniboxSpeculation() override { return; } bool WasEverUsed() const override { return false; } bool UsingTCPFastOpen() const override { return false; } bool WasNpnNegotiated() const override { return false; } NextProto GetNegotiatedProtocol() const override { return kProtoUnknown; } bool GetSSLInfo(SSLInfo* ssl_info) override { return false; } // Socket implementation int Read(IOBuffer* buf, int buf_len, const CompletionCallback& callback) override { return ERR_FAILED; } int Write(IOBuffer* buf, int buf_len, const CompletionCallback& callback) override { return ERR_FAILED; } int SetReceiveBufferSize(int32 size) override { return ERR_FAILED; } int SetSendBufferSize(int32 size) override { return ERR_FAILED; } private: BoundNetLog bound_net_log_; DISALLOW_COPY_AND_ASSIGN(FakeStreamSocket); }; class FakeWaiter : public WebSocketEndpointLockManager::Waiter { public: FakeWaiter() : called_(false) {} void GotEndpointLock() override { CHECK(!called_); called_ = true; } bool called() const { return called_; } private: bool called_; }; class BlockingWaiter : public FakeWaiter { public: void WaitForLock() { while (!called()) { run_loop_.Run(); } } void GotEndpointLock() override { FakeWaiter::GotEndpointLock(); run_loop_.Quit(); } private: base::RunLoop run_loop_; }; class WebSocketEndpointLockManagerTest : public ::testing::Test { protected: WebSocketEndpointLockManagerTest() : instance_(WebSocketEndpointLockManager::GetInstance()) {} ~WebSocketEndpointLockManagerTest() override { // Permit any pending asynchronous unlock operations to complete. RunUntilIdle(); // If this check fails then subsequent tests may fail. CHECK(instance_->IsEmpty()); } WebSocketEndpointLockManager* instance() const { return instance_; } IPEndPoint DummyEndpoint() { IPAddressNumber ip_address_number; CHECK(ParseIPLiteralToNumber("127.0.0.1", &ip_address_number)); return IPEndPoint(ip_address_number, 80); } void UnlockDummyEndpoint(int times) { for (int i = 0; i < times; ++i) { instance()->UnlockEndpoint(DummyEndpoint()); RunUntilIdle(); } } static void RunUntilIdle() { base::RunLoop().RunUntilIdle(); } WebSocketEndpointLockManager* const instance_; ScopedWebSocketEndpointZeroUnlockDelay zero_unlock_delay_; }; TEST_F(WebSocketEndpointLockManagerTest, GetInstanceWorks) { // All the work is done by the test framework. } TEST_F(WebSocketEndpointLockManagerTest, LockEndpointReturnsOkOnce) { FakeWaiter waiters[2]; EXPECT_EQ(OK, instance()->LockEndpoint(DummyEndpoint(), &waiters[0])); EXPECT_EQ(ERR_IO_PENDING, instance()->LockEndpoint(DummyEndpoint(), &waiters[1])); UnlockDummyEndpoint(2); } TEST_F(WebSocketEndpointLockManagerTest, GotEndpointLockNotCalledOnOk) { FakeWaiter waiter; EXPECT_EQ(OK, instance()->LockEndpoint(DummyEndpoint(), &waiter)); RunUntilIdle(); EXPECT_FALSE(waiter.called()); UnlockDummyEndpoint(1); } TEST_F(WebSocketEndpointLockManagerTest, GotEndpointLockNotCalledImmediately) { FakeWaiter waiters[2]; EXPECT_EQ(OK, instance()->LockEndpoint(DummyEndpoint(), &waiters[0])); EXPECT_EQ(ERR_IO_PENDING, instance()->LockEndpoint(DummyEndpoint(), &waiters[1])); RunUntilIdle(); EXPECT_FALSE(waiters[1].called()); UnlockDummyEndpoint(2); } TEST_F(WebSocketEndpointLockManagerTest, GotEndpointLockCalledWhenUnlocked) { FakeWaiter waiters[2]; EXPECT_EQ(OK, instance()->LockEndpoint(DummyEndpoint(), &waiters[0])); EXPECT_EQ(ERR_IO_PENDING, instance()->LockEndpoint(DummyEndpoint(), &waiters[1])); instance()->UnlockEndpoint(DummyEndpoint()); RunUntilIdle(); EXPECT_TRUE(waiters[1].called()); UnlockDummyEndpoint(1); } TEST_F(WebSocketEndpointLockManagerTest, EndpointUnlockedIfWaiterAlreadyDeleted) { FakeWaiter first_lock_holder; EXPECT_EQ(OK, instance()->LockEndpoint(DummyEndpoint(), &first_lock_holder)); { FakeWaiter short_lived_waiter; EXPECT_EQ(ERR_IO_PENDING, instance()->LockEndpoint(DummyEndpoint(), &short_lived_waiter)); } instance()->UnlockEndpoint(DummyEndpoint()); RunUntilIdle(); FakeWaiter second_lock_holder; EXPECT_EQ(OK, instance()->LockEndpoint(DummyEndpoint(), &second_lock_holder)); UnlockDummyEndpoint(1); } TEST_F(WebSocketEndpointLockManagerTest, RememberSocketWorks) { FakeWaiter waiters[2]; FakeStreamSocket dummy_socket; EXPECT_EQ(OK, instance()->LockEndpoint(DummyEndpoint(), &waiters[0])); EXPECT_EQ(ERR_IO_PENDING, instance()->LockEndpoint(DummyEndpoint(), &waiters[1])); instance()->RememberSocket(&dummy_socket, DummyEndpoint()); instance()->UnlockSocket(&dummy_socket); RunUntilIdle(); EXPECT_TRUE(waiters[1].called()); UnlockDummyEndpoint(1); } // UnlockEndpoint() should cause any sockets remembered for this endpoint // to be forgotten. TEST_F(WebSocketEndpointLockManagerTest, SocketAssociationForgottenOnUnlock) { FakeWaiter waiter; FakeStreamSocket dummy_socket; EXPECT_EQ(OK, instance()->LockEndpoint(DummyEndpoint(), &waiter)); instance()->RememberSocket(&dummy_socket, DummyEndpoint()); instance()->UnlockEndpoint(DummyEndpoint()); RunUntilIdle(); EXPECT_TRUE(instance()->IsEmpty()); } // When ownership of the endpoint is passed to a new waiter, the new waiter can // call RememberSocket() again. TEST_F(WebSocketEndpointLockManagerTest, NextWaiterCanCallRememberSocketAgain) { FakeWaiter waiters[2]; FakeStreamSocket dummy_sockets[2]; EXPECT_EQ(OK, instance()->LockEndpoint(DummyEndpoint(), &waiters[0])); EXPECT_EQ(ERR_IO_PENDING, instance()->LockEndpoint(DummyEndpoint(), &waiters[1])); instance()->RememberSocket(&dummy_sockets[0], DummyEndpoint()); instance()->UnlockEndpoint(DummyEndpoint()); RunUntilIdle(); EXPECT_TRUE(waiters[1].called()); instance()->RememberSocket(&dummy_sockets[1], DummyEndpoint()); UnlockDummyEndpoint(1); } // Calling UnlockSocket() after UnlockEndpoint() does nothing. TEST_F(WebSocketEndpointLockManagerTest, UnlockSocketAfterUnlockEndpointDoesNothing) { FakeWaiter waiters[3]; FakeStreamSocket dummy_socket; EXPECT_EQ(OK, instance()->LockEndpoint(DummyEndpoint(), &waiters[0])); EXPECT_EQ(ERR_IO_PENDING, instance()->LockEndpoint(DummyEndpoint(), &waiters[1])); EXPECT_EQ(ERR_IO_PENDING, instance()->LockEndpoint(DummyEndpoint(), &waiters[2])); instance()->RememberSocket(&dummy_socket, DummyEndpoint()); instance()->UnlockEndpoint(DummyEndpoint()); instance()->UnlockSocket(&dummy_socket); RunUntilIdle(); EXPECT_TRUE(waiters[1].called()); EXPECT_FALSE(waiters[2].called()); UnlockDummyEndpoint(2); } // UnlockEndpoint() should always be asynchronous. TEST_F(WebSocketEndpointLockManagerTest, UnlockEndpointIsAsynchronous) { FakeWaiter waiters[2]; EXPECT_EQ(OK, instance()->LockEndpoint(DummyEndpoint(), &waiters[0])); EXPECT_EQ(ERR_IO_PENDING, instance()->LockEndpoint(DummyEndpoint(), &waiters[1])); instance()->UnlockEndpoint(DummyEndpoint()); EXPECT_FALSE(waiters[1].called()); RunUntilIdle(); EXPECT_TRUE(waiters[1].called()); UnlockDummyEndpoint(1); } // UnlockEndpoint() should normally have a delay. TEST_F(WebSocketEndpointLockManagerTest, UnlockEndpointIsDelayed) { using base::TimeTicks; // This 1ms delay is too short for very slow environments (usually those // running memory checkers). In those environments, the code takes >1ms to run // and no delay is needed. Rather than increase the delay and slow down the // test everywhere, the test doesn't explicitly verify that a delay has been // applied. Instead it just verifies that the whole thing took >=1ms. 1ms is // easily enough for normal compiles even on Android, so the fact that there // is a delay is still checked on every platform. const base::TimeDelta unlock_delay = base::TimeDelta::FromMilliseconds(1); instance()->SetUnlockDelayForTesting(unlock_delay); FakeWaiter fake_waiter; BlockingWaiter blocking_waiter; EXPECT_EQ(OK, instance()->LockEndpoint(DummyEndpoint(), &fake_waiter)); EXPECT_EQ(ERR_IO_PENDING, instance()->LockEndpoint(DummyEndpoint(), &blocking_waiter)); TimeTicks before_unlock = TimeTicks::Now(); instance()->UnlockEndpoint(DummyEndpoint()); blocking_waiter.WaitForLock(); TimeTicks after_unlock = TimeTicks::Now(); EXPECT_GE(after_unlock - before_unlock, unlock_delay); instance()->SetUnlockDelayForTesting(base::TimeDelta()); UnlockDummyEndpoint(1); } } // namespace } // namespace net