// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef NET_SPDY_SPDY_FRAME_READER_H_ #define NET_SPDY_SPDY_FRAME_READER_H_ #include "base/basictypes.h" #include "base/string_piece.h" #include "net/base/net_export.h" namespace net { // Used for reading SPDY frames. Though there isn't really anything terribly // SPDY-specific here, it's a helper class that's useful when doing SPDY // framing. // // To use, simply construct a SpdyFramerReader using the underlying buffer that // you'd like to read fields from, then call one of the Read*() methods to // actually do some reading. // // This class keeps an internal iterator to keep track of what's already been // read and each successive Read*() call automatically increments said iterator // on success. On failure, internal state of the SpdyFrameReader should not be // trusted and it is up to the caller to throw away the failed instance and // handle the error as appropriate. None of the Read*() methods should ever be // called after failure, as they will also fail immediately. class NET_EXPORT_PRIVATE SpdyFrameReader { public: // Caller must provide an underlying buffer to work on. SpdyFrameReader(const char* data, const size_t len); // Empty destructor. ~SpdyFrameReader() {} // Reads a 16-bit unsigned integer into the given output parameter. // Forwards the internal iterater on success. // Returns true on success, false otherwise. bool ReadUInt16(uint16* result); // Reads a 32-bit unsigned integer into the given output parameter. // Forwards the internal iterater on success. // Returns true on success, false otherwise. bool ReadUInt32(uint32* result); // Reads a string prefixed with 16-bit length into the given output parameter. // // NOTE: Does not copy but rather references strings in the underlying buffer. // This should be kept in mind when handling memory management! // // Forwards the internal iterater on success. // Returns true on success, false otherwise. bool ReadStringPiece16(base::StringPiece* result); // Reads a string prefixed with 32-bit length into the given output parameter. // // NOTE: Does not copy but rather references strings in the underlying buffer. // This should be kept in mind when handling memory management! // // Forwards the internal iterater on success. // Returns true on success, false otherwise. bool ReadStringPiece32(base::StringPiece* result); // Reads a given number of bytes into the given buffer. The buffer // must be of adequate size. // Forwards the internal iterater on success. // Returns true on success, false otherwise. bool ReadBytes(void* result, size_t size); // Returns true if the entirety of the underlying buffer has been read via // Read*() calls. bool IsDoneReading() const; private: // Returns true if the underlying buffer has enough room to read the given // amount of bytes. bool CanRead(size_t bytes) const; // To be called when a read fails for any reason. void OnFailure(); // The data buffer that we're reading from. const char* data_; // The length of the data buffer that we're reading from. const size_t len_; // The location of the next read from our data buffer. size_t ofs_; }; } // namespace net #endif // NET_SPDY_SPDY_FRAME_READER_H_