// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "net/spdy/spdy_priority_tree.h" #include "base/basictypes.h" #include "testing/gmock/include/gmock/gmock.h" #include "testing/gtest/include/gtest/gtest.h" namespace net { namespace test { template class SpdyPriorityTreePeer { public: explicit SpdyPriorityTreePeer(SpdyPriorityTree* tree) : tree_(tree) {} void PropagateNodeState(NodeId node) { tree_->PropagateNodeState(node); } private: SpdyPriorityTree* tree_; }; TEST(SpdyPriorityTreeTest, AddAndRemoveNodes) { SpdyPriorityTree tree; EXPECT_EQ(1, tree.num_nodes()); EXPECT_TRUE(tree.NodeExists(0)); EXPECT_FALSE(tree.NodeExists(1)); EXPECT_TRUE(tree.AddNode(1, 0, 100, false)); EXPECT_EQ(2, tree.num_nodes()); ASSERT_TRUE(tree.NodeExists(1)); EXPECT_EQ(100, tree.GetWeight(1)); EXPECT_FALSE(tree.NodeExists(5)); EXPECT_THAT(tree.GetChildren(0), ::testing::Pointee(::testing::ElementsAre(1))); EXPECT_TRUE(tree.AddNode(5, 0, 50, false)); // Should not be able to add a node with an id that already exists. EXPECT_FALSE(tree.AddNode(5, 1, 50, false)); EXPECT_EQ(3, tree.num_nodes()); EXPECT_TRUE(tree.NodeExists(1)); ASSERT_TRUE(tree.NodeExists(5)); EXPECT_EQ(50, tree.GetWeight(5)); EXPECT_FALSE(tree.NodeExists(13)); EXPECT_TRUE(tree.AddNode(13, 5, 130, true)); EXPECT_EQ(4, tree.num_nodes()); EXPECT_TRUE(tree.NodeExists(1)); EXPECT_TRUE(tree.NodeExists(5)); ASSERT_TRUE(tree.NodeExists(13)); EXPECT_EQ(130, tree.GetWeight(13)); EXPECT_EQ(5u, tree.GetParent(13)); EXPECT_TRUE(tree.RemoveNode(5)); // Cannot remove a node that has already been removed. EXPECT_FALSE(tree.RemoveNode(5)); EXPECT_EQ(3, tree.num_nodes()); EXPECT_TRUE(tree.NodeExists(1)); EXPECT_FALSE(tree.NodeExists(5)); EXPECT_TRUE(tree.NodeExists(13)); EXPECT_EQ(0u, tree.GetParent(13)); // The parent node 19 doesn't exist, so this should fail: EXPECT_FALSE(tree.AddNode(7, 19, 70, false)); // This should succeed, creating node 7: EXPECT_TRUE(tree.AddNode(7, 13, 70, false)); // Now node 7 already exists, so this should fail: EXPECT_FALSE(tree.AddNode(7, 1, 70, false)); // Try adding a second child to node 13: EXPECT_TRUE(tree.AddNode(17, 13, 170, false)); // TODO(birenroy): Add a separate test that verifies weight invariants when // SetWeight is called. EXPECT_TRUE(tree.SetWeight(17, 150)); EXPECT_EQ(150, tree.GetWeight(17)); ASSERT_TRUE(tree.ValidateInvariantsForTests()); } TEST(SpdyPriorityTreeTest, SetParent) { SpdyPriorityTree tree; tree.AddNode(1, 0, 100, false); tree.AddNode(2, 1, 20, false); tree.AddNode(3, 2, 30, false); tree.AddNode(5, 3, 50, false); tree.AddNode(7, 5, 70, false); tree.AddNode(9, 7, 90, false); tree.AddNode(11, 0, 200, false); tree.AddNode(13, 11, 130, false); // We can't set the parent of a nonexistent node, or set the parent of an // existing node to a nonexistent node. EXPECT_FALSE(tree.SetParent(99, 13, false)); EXPECT_FALSE(tree.SetParent(5, 99, false)); // We should be able to add multiple children to nodes. EXPECT_TRUE(tree.SetParent(13, 7, false)); EXPECT_TRUE(tree.SetParent(3, 11, false)); // We should adjust the tree if a new dependency would create a cycle. EXPECT_TRUE(tree.SetParent(11, 13, false)); EXPECT_TRUE(tree.SetParent(1, 9, false)); EXPECT_TRUE(tree.SetParent(3, 9, false)); // Test dependency changes. EXPECT_TRUE(tree.HasChild(5, 7)); EXPECT_TRUE(tree.SetParent(7, 13, false)); EXPECT_EQ(13u, tree.GetParent(7)); EXPECT_TRUE(tree.HasChild(13, 7)); EXPECT_TRUE(tree.SetParent(1, 9, false)); EXPECT_EQ(9u, tree.GetParent(1)); EXPECT_TRUE(tree.HasChild(9, 1)); // Setting the parent of a node to its same parent should be a no-op. EXPECT_EQ(1u, tree.GetParent(2)); EXPECT_TRUE(tree.HasChild(1, 2)); EXPECT_TRUE(tree.SetParent(2, 1, true)); EXPECT_EQ(1u, tree.GetParent(2)); EXPECT_TRUE(tree.HasChild(1, 2)); ASSERT_TRUE(tree.ValidateInvariantsForTests()); } TEST(SpdyPriorityTreeTest, BlockAndUnblock) { /* Create the tree. 0 /|\ 1 2 3 /| | \ 4 5 6 7 /| |\ \ |\ 8 91011121314 / \ 15 16 */ SpdyPriorityTree tree; SpdyPriorityTreePeer tree_peer(&tree); tree.AddNode(1, 0, 100, false); tree.AddNode(2, 0, 100, false); tree.AddNode(3, 0, 100, false); tree.AddNode(4, 1, 100, false); tree.AddNode(5, 1, 100, false); tree.AddNode(8, 4, 100, false); tree.AddNode(9, 4, 100, false); tree.AddNode(10, 5, 100, false); tree.AddNode(11, 5, 100, false); tree.AddNode(15, 8, 100, false); tree.AddNode(16, 8, 100, false); tree.AddNode(12, 2, 100, false); tree.AddNode(6, 2, 100, true); tree.AddNode(7, 0, 100, false); tree.AddNode(13, 7, 100, true); tree.AddNode(14, 7, 100, false); tree.SetParent(7, 3, false); EXPECT_EQ(0u, tree.GetParent(1)); EXPECT_EQ(0u, tree.GetParent(2)); EXPECT_EQ(0u, tree.GetParent(3)); EXPECT_EQ(1u, tree.GetParent(4)); EXPECT_EQ(1u, tree.GetParent(5)); EXPECT_EQ(2u, tree.GetParent(6)); EXPECT_EQ(3u, tree.GetParent(7)); EXPECT_EQ(4u, tree.GetParent(8)); EXPECT_EQ(4u, tree.GetParent(9)); EXPECT_EQ(5u, tree.GetParent(10)); EXPECT_EQ(5u, tree.GetParent(11)); EXPECT_EQ(6u, tree.GetParent(12)); EXPECT_EQ(7u, tree.GetParent(13)); EXPECT_EQ(7u, tree.GetParent(14)); EXPECT_EQ(8u, tree.GetParent(15)); EXPECT_EQ(8u, tree.GetParent(16)); ASSERT_TRUE(tree.ValidateInvariantsForTests()); EXPECT_EQ(tree.FindNode(0)->total_child_weights, tree.FindNode(1)->weight + tree.FindNode(2)->weight + tree.FindNode(3)->weight); EXPECT_EQ(tree.FindNode(3)->total_child_weights, tree.FindNode(7)->weight); EXPECT_EQ(tree.FindNode(7)->total_child_weights, tree.FindNode(13)->weight + tree.FindNode(14)->weight); EXPECT_EQ(tree.FindNode(13)->total_child_weights, 0); EXPECT_EQ(tree.FindNode(14)->total_child_weights, 0); // Set all nodes ready to write. EXPECT_TRUE(tree.SetReady(1, true)); EXPECT_TRUE(tree.SetReady(2, true)); EXPECT_TRUE(tree.SetReady(3, true)); EXPECT_TRUE(tree.SetReady(4, true)); EXPECT_TRUE(tree.SetReady(5, true)); EXPECT_TRUE(tree.SetReady(6, true)); EXPECT_TRUE(tree.SetReady(7, true)); EXPECT_TRUE(tree.SetReady(8, true)); EXPECT_TRUE(tree.SetReady(9, true)); EXPECT_TRUE(tree.SetReady(10, true)); EXPECT_TRUE(tree.SetReady(11, true)); EXPECT_TRUE(tree.SetReady(12, true)); EXPECT_TRUE(tree.SetReady(13, true)); EXPECT_TRUE(tree.SetReady(14, true)); EXPECT_TRUE(tree.SetReady(15, true)); EXPECT_TRUE(tree.SetReady(16, true)); // Number of readable child weights should not change because // 7 has unblocked children. tree.SetBlocked(7, true); tree_peer.PropagateNodeState(kRootNodeId); EXPECT_EQ(tree.FindNode(3)->total_child_weights, tree.FindNode(3)->total_writeable_child_weights); // Readable children for 7 should decrement. // Number of readable child weights for 3 still should not change. tree.SetBlocked(13, true); tree_peer.PropagateNodeState(kRootNodeId); EXPECT_EQ(tree.FindNode(3)->total_child_weights, tree.FindNode(3)->total_writeable_child_weights); EXPECT_EQ(tree.FindNode(14)->weight, tree.FindNode(7)->total_writeable_child_weights); // Once 14 becomes blocked, readable children for 7 and 3 should both be // decremented. Total readable weights at the root should still be the same // because 3 is still writeable. tree.SetBlocked(14, true); tree_peer.PropagateNodeState(kRootNodeId); EXPECT_EQ(0, tree.FindNode(3)->total_writeable_child_weights); EXPECT_EQ(0, tree.FindNode(7)->total_writeable_child_weights); EXPECT_EQ(tree.FindNode(0)->total_child_weights, tree.FindNode(1)->weight + tree.FindNode(2)->weight + tree.FindNode(3)->weight); // And now the root should be decremented as well. tree.SetBlocked(3, true); tree_peer.PropagateNodeState(kRootNodeId); EXPECT_EQ(tree.FindNode(1)->weight + tree.FindNode(2)->weight, tree.FindNode(0)->total_writeable_child_weights); // Unblocking 7 should propagate all the way up to the root. tree.SetBlocked(7, false); tree_peer.PropagateNodeState(kRootNodeId); EXPECT_EQ(tree.FindNode(0)->total_writeable_child_weights, tree.FindNode(1)->weight + tree.FindNode(2)->weight + tree.FindNode(3)->weight); EXPECT_EQ(tree.FindNode(3)->total_writeable_child_weights, tree.FindNode(7)->weight); EXPECT_EQ(0, tree.FindNode(7)->total_writeable_child_weights); // Ditto for reblocking 7. tree.SetBlocked(7, true); tree_peer.PropagateNodeState(kRootNodeId); EXPECT_EQ(tree.FindNode(0)->total_writeable_child_weights, tree.FindNode(1)->weight + tree.FindNode(2)->weight); EXPECT_EQ(0, tree.FindNode(3)->total_writeable_child_weights); EXPECT_EQ(0, tree.FindNode(7)->total_writeable_child_weights); ASSERT_TRUE(tree.ValidateInvariantsForTests()); } TEST(SpdyPriorityTreeTest, GetPriorityList) { typedef uint32 SpdyStreamId; typedef std::pair PriorityNode; typedef std::vector PriorityList; PriorityList expected_list; PriorityList priority_list; /* Create the tree. 0 /|\ 1 2 3 /| |\ 4 5 6 7 / 8 */ SpdyPriorityTree tree; tree.AddNode(1, 0, 10, false); tree.AddNode(2, 0, 20, false); tree.AddNode(3, 0, 30, false); tree.AddNode(4, 1, 10, false); tree.AddNode(5, 1, 90, false); tree.AddNode(6, 2, 10, false); tree.AddNode(7, 2, 10, false); tree.AddNode(8, 4, 256, false); // Set all nodes ready to write. EXPECT_TRUE(tree.SetReady(1, true)); EXPECT_TRUE(tree.SetReady(2, true)); EXPECT_TRUE(tree.SetReady(3, true)); EXPECT_TRUE(tree.SetReady(4, true)); EXPECT_TRUE(tree.SetReady(5, true)); EXPECT_TRUE(tree.SetReady(6, true)); EXPECT_TRUE(tree.SetReady(7, true)); EXPECT_TRUE(tree.SetReady(8, true)); expected_list.push_back(PriorityNode(3, 1.0/2.0)); expected_list.push_back(PriorityNode(2, 1.0/3.0)); expected_list.push_back(PriorityNode(1, 1.0/6.0)); priority_list = tree.GetPriorityList(); EXPECT_EQ(expected_list, priority_list); // Check that the list updates as expected when a node gets blocked. EXPECT_TRUE(tree.SetReady(1, false)); expected_list.clear(); expected_list.push_back(PriorityNode(3, 1.0/2.0)); expected_list.push_back(PriorityNode(2, 1.0/3.0)); expected_list.push_back(PriorityNode(5, 0.9*1.0/6.0)); expected_list.push_back(PriorityNode(4, 0.1*1.0/6.0)); priority_list = tree.GetPriorityList(); EXPECT_EQ(expected_list, priority_list); // Block multiple levels of nodes. EXPECT_TRUE(tree.SetReady(4, false)); EXPECT_TRUE(tree.SetReady(5, false)); expected_list.clear(); expected_list.push_back(PriorityNode(3, 1.0/2.0)); expected_list.push_back(PriorityNode(2, 1.0/3.0)); expected_list.push_back(PriorityNode(8, 1.0/6.0)); priority_list = tree.GetPriorityList(); EXPECT_EQ(expected_list, priority_list); // Remove a node from the tree to make sure priorities // get redistributed accordingly. EXPECT_TRUE(tree.RemoveNode(1)); expected_list.clear(); expected_list.push_back(PriorityNode(3, 30.0/51.0)); expected_list.push_back(PriorityNode(2, 20.0/51.0)); expected_list.push_back(PriorityNode(8, 1.0/51.0)); priority_list = tree.GetPriorityList(); EXPECT_EQ(expected_list, priority_list); // Block an entire subtree. EXPECT_TRUE(tree.SetReady(8, false)); expected_list.clear(); expected_list.push_back(PriorityNode(3, 0.6)); expected_list.push_back(PriorityNode(2, 0.4)); priority_list = tree.GetPriorityList(); EXPECT_EQ(expected_list, priority_list); // Unblock previously blocked nodes. EXPECT_TRUE(tree.SetReady(4, true)); EXPECT_TRUE(tree.SetReady(5, true)); expected_list.clear(); expected_list.push_back(PriorityNode(3, 1.0/2.0)); expected_list.push_back(PriorityNode(2, 1.0/3.0)); expected_list.push_back(PriorityNode(5, 9.0/60.0)); expected_list.push_back(PriorityNode(4, 1.0/60.0)); priority_list = tree.GetPriorityList(); EXPECT_EQ(expected_list, priority_list); // Blocked nodes in multiple subtrees. EXPECT_TRUE(tree.SetReady(2, false)); EXPECT_TRUE(tree.SetReady(6, false)); EXPECT_TRUE(tree.SetReady(7, false)); expected_list.clear(); expected_list.push_back(PriorityNode(3, 3.0/4.0)); expected_list.push_back(PriorityNode(5, 9.0/40.0)); expected_list.push_back(PriorityNode(4, 1.0/40.0)); priority_list = tree.GetPriorityList(); EXPECT_EQ(expected_list, priority_list); } TEST(SpdyPriorityTreeTest, CalculateRoundedWeights) { typedef uint32 SpdyStreamId; typedef std::pair PriorityNode; typedef std::vector PriorityList; PriorityList expected_list; PriorityList priority_list; /* Create the tree. 0 / \ 1 2 //|\ |\ 83 4 5 6 7 */ SpdyPriorityTree tree; tree.AddNode(3, 0, 100, false); tree.AddNode(4, 0, 100, false); tree.AddNode(5, 0, 100, false); tree.AddNode(1, 0, 10, true); tree.AddNode(2, 0, 5, false); tree.AddNode(6, 2, 1, false); tree.AddNode(7, 2, 1, false); tree.AddNode(8, 1, 1, false); // Remove higher-level nodes. tree.RemoveNode(1); tree.RemoveNode(2); // 3.3 rounded down = 3. EXPECT_EQ(3, tree.GetWeight(3)); EXPECT_EQ(3, tree.GetWeight(4)); EXPECT_EQ(3, tree.GetWeight(5)); // 2.5 rounded up = 3. EXPECT_EQ(3, tree.GetWeight(6)); EXPECT_EQ(3, tree.GetWeight(7)); // 0 is not a valid weight, so round up to 1. EXPECT_EQ(1, tree.GetWeight(8)); } } // namespace test } // namespace gfe_spdy