// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef NET_SPDY_SPDY_PROXY_CLIENT_SOCKET_H_ #define NET_SPDY_SPDY_PROXY_CLIENT_SOCKET_H_ #include #include #include "base/basictypes.h" #include "base/memory/ref_counted.h" #include "base/memory/weak_ptr.h" #include "net/base/completion_callback.h" #include "net/base/host_port_pair.h" #include "net/base/load_timing_info.h" #include "net/base/net_log.h" #include "net/http/http_auth_controller.h" #include "net/http/http_request_headers.h" #include "net/http/http_request_info.h" #include "net/http/http_response_info.h" #include "net/http/proxy_client_socket.h" #include "net/spdy/spdy_http_stream.h" #include "net/spdy/spdy_protocol.h" #include "net/spdy/spdy_read_queue.h" #include "net/spdy/spdy_session.h" #include "net/spdy/spdy_stream.h" class GURL; namespace net { class AddressList; class HttpStream; class IOBuffer; class SpdyStream; class NET_EXPORT_PRIVATE SpdyProxyClientSocket : public ProxyClientSocket, public SpdyStream::Delegate { public: // Create a socket on top of the |spdy_stream| by sending a SYN_STREAM // CONNECT frame for |endpoint|. After the SYN_REPLY is received, // any data read/written to the socket will be transferred in data // frames. This object will set itself as |spdy_stream|'s delegate. SpdyProxyClientSocket(const base::WeakPtr& spdy_stream, const std::string& user_agent, const HostPortPair& endpoint, const GURL& url, const HostPortPair& proxy_server, const BoundNetLog& source_net_log, HttpAuthCache* auth_cache, HttpAuthHandlerFactory* auth_handler_factory); // On destruction Disconnect() is called. virtual ~SpdyProxyClientSocket(); // ProxyClientSocket methods: virtual const HttpResponseInfo* GetConnectResponseInfo() const OVERRIDE; virtual HttpStream* CreateConnectResponseStream() OVERRIDE; virtual const scoped_refptr& GetAuthController() const OVERRIDE; virtual int RestartWithAuth(const CompletionCallback& callback) OVERRIDE; virtual bool IsUsingSpdy() const OVERRIDE; virtual NextProto GetProtocolNegotiated() const OVERRIDE; // StreamSocket implementation. virtual int Connect(const CompletionCallback& callback) OVERRIDE; virtual void Disconnect() OVERRIDE; virtual bool IsConnected() const OVERRIDE; virtual bool IsConnectedAndIdle() const OVERRIDE; virtual const BoundNetLog& NetLog() const OVERRIDE; virtual void SetSubresourceSpeculation() OVERRIDE; virtual void SetOmniboxSpeculation() OVERRIDE; virtual bool WasEverUsed() const OVERRIDE; virtual bool UsingTCPFastOpen() const OVERRIDE; virtual bool WasNpnNegotiated() const OVERRIDE; virtual NextProto GetNegotiatedProtocol() const OVERRIDE; virtual bool GetSSLInfo(SSLInfo* ssl_info) OVERRIDE; // Socket implementation. virtual int Read(IOBuffer* buf, int buf_len, const CompletionCallback& callback) OVERRIDE; virtual int Write(IOBuffer* buf, int buf_len, const CompletionCallback& callback) OVERRIDE; virtual int SetReceiveBufferSize(int32 size) OVERRIDE; virtual int SetSendBufferSize(int32 size) OVERRIDE; virtual int GetPeerAddress(IPEndPoint* address) const OVERRIDE; virtual int GetLocalAddress(IPEndPoint* address) const OVERRIDE; // SpdyStream::Delegate implementation. virtual void OnRequestHeadersSent() OVERRIDE; virtual SpdyResponseHeadersStatus OnResponseHeadersUpdated( const SpdyHeaderBlock& response_headers) OVERRIDE; virtual void OnDataReceived(scoped_ptr buffer) OVERRIDE; virtual void OnDataSent() OVERRIDE; virtual void OnClose(int status) OVERRIDE; private: enum State { STATE_DISCONNECTED, STATE_GENERATE_AUTH_TOKEN, STATE_GENERATE_AUTH_TOKEN_COMPLETE, STATE_SEND_REQUEST, STATE_SEND_REQUEST_COMPLETE, STATE_READ_REPLY_COMPLETE, STATE_OPEN, STATE_CLOSED }; void LogBlockedTunnelResponse() const; // Calls |callback.Run(result)|. Used to run a callback posted to the // message loop. void RunCallback(const CompletionCallback& callback, int result) const; void OnIOComplete(int result); int DoLoop(int last_io_result); int DoGenerateAuthToken(); int DoGenerateAuthTokenComplete(int result); int DoSendRequest(); int DoSendRequestComplete(int result); int DoReadReplyComplete(int result); // Populates |user_buffer_| with as much read data as possible // and returns the number of bytes read. size_t PopulateUserReadBuffer(char* out, size_t len); State next_state_; // Pointer to the SPDY Stream that this sits on top of. base::WeakPtr spdy_stream_; // Stores the callback to the layer above, called on completing Read() or // Connect(). CompletionCallback read_callback_; // Stores the callback to the layer above, called on completing Write(). CompletionCallback write_callback_; // CONNECT request and response. HttpRequestInfo request_; HttpResponseInfo response_; // The hostname and port of the endpoint. This is not necessarily the one // specified by the URL, due to Alternate-Protocol or fixed testing ports. const HostPortPair endpoint_; scoped_refptr auth_; // We buffer the response body as it arrives asynchronously from the stream. SpdyReadQueue read_buffer_queue_; // User provided buffer for the Read() response. scoped_refptr user_buffer_; size_t user_buffer_len_; // User specified number of bytes to be written. int write_buffer_len_; // True if the transport socket has ever sent data. bool was_ever_used_; // Used only for redirects. bool redirect_has_load_timing_info_; LoadTimingInfo redirect_load_timing_info_; const BoundNetLog net_log_; // The default weak pointer factory. base::WeakPtrFactory weak_factory_; // Only used for posting write callbacks. Weak pointers created by this // factory are invalidated in Disconnect(). base::WeakPtrFactory write_callback_weak_factory_; DISALLOW_COPY_AND_ASSIGN(SpdyProxyClientSocket); }; } // namespace net #endif // NET_SPDY_SPDY_PROXY_CLIENT_SOCKET_H_